diff --git a/binding/binding-mri.cpp b/binding/binding-mri.cpp index 5c888bac..706529eb 100644 --- a/binding/binding-mri.cpp +++ b/binding/binding-mri.cpp @@ -1163,7 +1163,7 @@ static void showExc(VALUE exc, const BacktraceData &btData) { file = btData.scriptNames.value(file, file); std::string ms(640, '\0'); - snprintf(&ms[0], ms.size(), "Script '%s' line %s: %s occured.\n\n%s", + snprintf(&ms[0], ms.size(), "Script '%s' line %s: %s occurred.\n\n%s", file.c_str(), line, RSTRING_PTR(name), RSTRING_PTR(msg)); showMsg(ms); diff --git a/src/display/gl/shader.cpp b/src/display/gl/shader.cpp index aad98276..8e7d51d0 100644 --- a/src/display/gl/shader.cpp +++ b/src/display/gl/shader.cpp @@ -200,7 +200,7 @@ void Shader::init(const unsigned char *vert, int vertSize, { printShaderLog(vertShader); throw Exception(Exception::MKXPError, - "GLSL: An error occured while compiling vertex shader '%s' in program '%s'", + "GLSL: An error occurred while compiling vertex shader '%s' in program '%s'", vertName, programName); } @@ -214,7 +214,7 @@ void Shader::init(const unsigned char *vert, int vertSize, { printShaderLog(fragShader); throw Exception(Exception::MKXPError, - "GLSL: An error occured while compiling fragment shader '%s' in program '%s'", + "GLSL: An error occurred while compiling fragment shader '%s' in program '%s'", fragName, programName); } @@ -234,7 +234,7 @@ void Shader::init(const unsigned char *vert, int vertSize, { printProgramLog(program); throw Exception(Exception::MKXPError, - "GLSL: An error occured while linking program '%s' (vertex '%s', fragment '%s')", + "GLSL: An error occurred while linking program '%s' (vertex '%s', fragment '%s')", programName, vertName, fragName); } }