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Silence stderr if built without console
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parent
261af9efe0
commit
6b102c1772
2 changed files with 16 additions and 2 deletions
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@ -43,6 +43,12 @@
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#include <SDL_filesystem.h>
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#ifdef __WIN32__
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#define NULL_IO "NUL"
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#else
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#define NULL_IO "/dev/null"
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#endif
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extern const char module_rpg1[];
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extern const char module_rpg2[];
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extern const char module_rpg3[];
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@ -616,6 +622,10 @@ static void mriBindingExecute()
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#else
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ruby_init();
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rb_eval_string("$KCODE='U'");
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#ifdef NO_CONSOLE
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// Sysinit isn't a thing yet, so send stderr to /dev/null instead
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rb_funcall(rb_gv_get("$stderr"), rb_intern("reopen"), 1, rb_str_new2(NULL_IO));
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#endif
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#endif
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Config &conf = shState->rtData().config;
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@ -4,14 +4,18 @@ xxd = find_program('xxd', native: true)
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host_system = host_machine.system()
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compiler = meson.get_compiler('cpp')
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if get_option('workdir_current') == true
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if get_option('workdir_current')
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add_project_arguments('-DWORKDIR_CURRENT', language: 'cpp')
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endif
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if get_option('fix_essentials') == true
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if get_option('fix_essentials')
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add_project_arguments('-DUSE_ESSENTIALS_FIXES', language: 'cpp')
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endif
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if not get_option('console')
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add_project_arguments('-DNO_CONSOLE', language: 'cpp')
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endif
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subdir('src')
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subdir('binding')
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subdir('shader')
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