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Disable blitting option for arm64 macOS (post-revert)
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1 changed files with 10 additions and 0 deletions
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@ -154,7 +154,17 @@ try { exp } catch (...) {}
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SET_OPT(syncToRefreshrate, boolean);
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SET_OPT(solidFonts, boolean);
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SET_OPT(subImageFix, boolean);
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// On Apple Silicon macs, OpenGL is implemented on top of Metal.
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// It isn't particularly happy with some of MKXP's code, and
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// crashes fairly often. Forcing off 'enableBlitting' helps with
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// this. Hopefully ANGLE will be buildable on ARM64 soon
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#if defined(__MACOSX__) && defined(__aarch64__)
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enableBlitting = false;
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#else
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SET_OPT(enableBlitting, boolean);
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#endif
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SET_OPT(maxTextureSize, integer);
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SET_STRINGOPT(gameFolder, gameFolder);
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SET_OPT(anyAltToggleFS, boolean);
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