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Don't clamp Bitmap::blit
Bitmap::stretchBlt handles that now
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parent
2247f1d9b7
commit
43ac2b35a1
2 changed files with 2 additions and 14 deletions
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@ -927,24 +927,12 @@ IntRect Bitmap::rect() const
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}
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void Bitmap::blt(int x, int y,
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const Bitmap &source, IntRect rect,
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const Bitmap &source, const IntRect &rect,
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int opacity)
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{
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if (source.isDisposed())
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return;
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// FIXME: RGSS allows the source rect to both lie outside
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// the bitmap rect and be inverted in both directions;
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// clamping only covers a subset of these cases (and
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// doesn't fix anything for a direct stretch_blt call).
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/* Clamp rect to source bitmap size */
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if (rect.x + rect.w > source.width())
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rect.w = source.width() - rect.x;
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if (rect.y + rect.h > source.height())
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rect.h = source.height() - rect.y;
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stretchBlt(IntRect(x, y, rect.w, rect.h),
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source, rect, opacity);
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}
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@ -63,7 +63,7 @@ public:
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IntRect rect() const;
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void blt(int x, int y,
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const Bitmap &source, IntRect rect,
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const Bitmap &source, const IntRect &rect,
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int opacity = 255);
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void stretchBlt(IntRect destRect,
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