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Take aspect ratio into account when screenshotting
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parent
b5333ed183
commit
2bcdfdb23a
1 changed files with 4 additions and 2 deletions
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@ -862,7 +862,8 @@ void Graphics::screenshot(const char *filename) {
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if (!img)
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throw new Exception(Exception::SDLError, "%s", SDL_GetError());
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glReadPixels(0, 0, w, h, GL_BGRA, GL_UNSIGNED_BYTE, img->pixels);
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glReadPixels(p->scOffset.x, p->scOffset.y, w, h, GL_BGRA, GL_UNSIGNED_BYTE,
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img->pixels);
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#else
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SDL_Surface *tmp, *img;
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tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, 0, 0, 0, 0);
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@ -875,7 +876,8 @@ void Graphics::screenshot(const char *filename) {
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throw Exception(Exception::SDLError, "%s", SDL_GetError());
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}
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glReadPixels(0, 0, w, h, GL_BGRA, GL_UNSIGNED_BYTE, tmp->pixels);
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glReadPixels(p->scOffset.x, p->scOffset.y, w, h, GL_BGRA, GL_UNSIGNED_BYTE,
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tmp->pixels);
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for (int i = 0; i < h; i++) {
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memcpy((char *)img->pixels + 4 * w * i,
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