fix the z level of play_movie sprites

This commit is contained in:
Struma 2022-03-19 20:43:17 +00:00
parent 88d38395a9
commit 27f3a404d3

View file

@ -1255,8 +1255,8 @@ void Graphics::playMovie(const char *filename, int volume, bool skippable) {
letterbox.fillRect(0, 0, width(), height(), Vec4(0,0,0,255)); letterbox.fillRect(0, 0, width(), height(), Vec4(0,0,0,255));
letterboxSprite.setBitmap(&letterbox); letterboxSprite.setBitmap(&letterbox);
letterboxSprite.setZ(-1000); letterboxSprite.setZ(4999);
movieSprite.setZ(-998); movieSprite.setZ(5001);
movie->play(); movie->play();