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Implement bilinear scaling for non-simple sprites
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parent
8fcd6dd605
commit
27a0e67aa0
1 changed files with 4 additions and 4 deletions
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@ -666,10 +666,10 @@ void Sprite::draw()
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if (renderEffect)
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if (renderEffect)
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{
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{
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if (scalingMethod != NearestNeighbor)
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if (scalingMethod > Bilinear)
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{
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{
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Debug() << "BUG: Smooth SpriteShader not implemented:" << scalingMethod;
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Debug() << "BUG: Smooth SpriteShader not implemented:" << scalingMethod;
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scalingMethod = NearestNeighbor;
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scalingMethod = Bilinear;
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}
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}
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SpriteShader &shader = shState->shaders().sprite;
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SpriteShader &shader = shState->shaders().sprite;
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@ -713,10 +713,10 @@ void Sprite::draw()
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}
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}
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else if (p->opacity != 255)
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else if (p->opacity != 255)
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{
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{
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if (scalingMethod != NearestNeighbor)
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if (scalingMethod > Bilinear)
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{
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{
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Debug() << "BUG: Smooth AlphaSpriteShader not implemented:" << scalingMethod;
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Debug() << "BUG: Smooth AlphaSpriteShader not implemented:" << scalingMethod;
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scalingMethod = NearestNeighbor;
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scalingMethod = Bilinear;
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}
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}
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AlphaSpriteShader &shader = shState->shaders().alphaSprite;
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AlphaSpriteShader &shader = shState->shaders().alphaSprite;
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