Update mkxp.json

This commit is contained in:
Struma 2022-07-04 07:48:28 -04:00
parent 5100ae57e8
commit 25eba1381e

View file

@ -143,9 +143,9 @@
// implementations of this functionality, so // implementations of this functionality, so
// disabling it can be used as a workaround. // disabling it can be used as a workaround.
// Does nothing on macOS. // Does nothing on macOS.
// (default: enabled) // (default: disabled)
// //
// "enableBlitting": true, // "enableBlitting": false,
// Limit the maximum size (width, height) of // Limit the maximum size (width, height) of
@ -158,7 +158,30 @@
// //
// "maxTextureSize": 0, // "maxTextureSize": 0,
// Scale up the game screen by an integer amount,
// as large as the current window size allows, before
// doing any last additional scalings to fill part or
// all of the remaining window space (or none at all
// if lastMileScaling is disabled).
// If fixedAspectRatio is disabled, the integer scale
// factors in horizontal and vertical direction can differ
// depending on how much space is available, otherwise
// they are forced to the smaller of the two.
// (default: disabled)
//
// "integerScaling.active": false,
// When integer scaling is enabled, this option controls
// whether the scaled game screen is further scaled
// (with linear interpolation when smoothScaling is enabled)
// to fill the rest of the game window.
// Note that this option still respects fixedAspectRatio.
// (default: enabled)
//
// "integerScaling.lastMileScaling": true,
// Set the base path of the game to '/path/to/game' // Set the base path of the game to '/path/to/game'
// (default: executable directory) // (default: executable directory)
// //