Remove unnecessary gl.BindFramebuffer != NULL check from core.cpp

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刘皓 2025-03-14 14:41:43 -04:00
parent 3f722b8135
commit 247c9a5485
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@ -430,9 +430,7 @@ extern "C" RETRO_API void retro_run() {
gl.UseProgram(0); gl.UseProgram(0);
gl.BindTexture(GL_TEXTURE_2D, 0); gl.BindTexture(GL_TEXTURE_2D, 0);
gl.BindVertexArray(0); gl.BindVertexArray(0);
if (gl.BindFramebuffer != NULL) { gl.BindFramebuffer(GL_FRAMEBUFFER, 0);
gl.BindFramebuffer(GL_FRAMEBUFFER, 0);
}
gl.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); gl.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
gl.BindBuffer(GL_ARRAY_BUFFER, 0); gl.BindBuffer(GL_ARRAY_BUFFER, 0);
fb = RETRO_HW_FRAME_BUFFER_VALID; fb = RETRO_HW_FRAME_BUFFER_VALID;