mirror of
https://github.com/kolbytn/mindcraft.git
synced 2025-07-04 23:55:20 +02:00
165 lines
5.4 KiB
JavaScript
165 lines
5.4 KiB
JavaScript
import mineflayer from "mineflayer";
|
|
|
|
const bot = mineflayer.createBot({
|
|
host: 'localhost', // Replace with your server IP or hostname
|
|
port: 55916, // Replace with your server port
|
|
username: 'andy', // Replace with your bot's username
|
|
// password: 'your_bot_password' // Only if the server has online-mode=true
|
|
});
|
|
|
|
bot.on('spawn', async () => {
|
|
// generate a blueprint
|
|
const blueprint = {
|
|
"levels": [
|
|
{
|
|
"level": 0,
|
|
"coordinates": [142, -60, -179],
|
|
"placement": [
|
|
["stone", "stone", "oak_door", "stone", "stone"],
|
|
["stone", "air", "air", "air", "stone"],
|
|
["stone", "air", "air", "air", "stone"],
|
|
["stone", "stone", "stone", "stone", "stone"]
|
|
]
|
|
},
|
|
{
|
|
"level": 1,
|
|
"coordinates": [142, -59, -179],
|
|
"placement": [
|
|
["stone", "stone", "air", "stone", "stone"],
|
|
["stone", "air", "air", "air", "stone"],
|
|
["stone", "air", "air", "air", "stone"],
|
|
["stone", "stone", "stone", "stone", "stone"]
|
|
]
|
|
},
|
|
{
|
|
"level": 2,
|
|
"coordinates": [142, -58, -179],
|
|
"placement": [
|
|
["stone", "stone", "stone", "stone", "stone"],
|
|
["stone", "stone", "stone", "stone", "stone"],
|
|
["stone", "stone", "stone", "stone", "stone"],
|
|
["stone", "stone", "stone", "stone", "stone"],
|
|
]
|
|
}
|
|
]
|
|
};
|
|
|
|
// have andy build the blueprint automatically
|
|
const result = autoBuild(blueprint);
|
|
// const result = clearHouse(blueprint)
|
|
const commands = result.commands;
|
|
const nearbyPosition = result.nearbyPosition;
|
|
for (const command of commands) {
|
|
bot.chat(command);
|
|
}
|
|
|
|
console.log(commands.slice(-10));
|
|
|
|
// Print out the location nearby the blueprint
|
|
console.log(`tp ${nearbyPosition.x} ${nearbyPosition.y} ${nearbyPosition.z}`)
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
* Takes in the blueprint, and then converts it into a set of /setblock commands for the bot to follow
|
|
* @Returns: An object containing the setblock commands as a list of strings, and a position nearby the blueprint but not in it
|
|
* @param blueprint
|
|
*/
|
|
function autoBuild(blueprint) {
|
|
const commands = [];
|
|
|
|
let minX = Infinity, maxX = -Infinity;
|
|
let minY = Infinity, maxY = -Infinity;
|
|
let minZ = Infinity, maxZ = -Infinity;
|
|
|
|
for (const level of blueprint.levels) {
|
|
console.log(level.level)
|
|
const baseX = level.coordinates[0];
|
|
const baseY = level.coordinates[1];
|
|
const baseZ = level.coordinates[2];
|
|
const placement = level.placement;
|
|
|
|
// Update bounds
|
|
minX = Math.min(minX, baseX);
|
|
maxX = Math.max(maxX, baseX + placement[0].length - 1);
|
|
minY = Math.min(minY, baseY);
|
|
maxY = Math.max(maxY, baseY);
|
|
minZ = Math.min(minZ, baseZ);
|
|
maxZ = Math.max(maxZ, baseZ + placement.length - 1);
|
|
|
|
// Loop through the 2D placement array
|
|
for (let z = 0; z < placement.length; z++) {
|
|
for (let x = 0; x < placement[z].length; x++) {
|
|
const blockType = placement[z][x];
|
|
if (blockType) {
|
|
const setblockCommand = `/setblock ${baseX + x} ${baseY} ${baseZ + z} ${blockType}`;
|
|
commands.push(setblockCommand);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Calculate a position nearby the blueprint but not in it
|
|
const nearbyPosition = {
|
|
x: maxX + 5, // Move 5 blocks to the right
|
|
y: minY, // Stay on the lowest level of the blueprint
|
|
z: minZ // Stay aligned with the front of the blueprint
|
|
};
|
|
|
|
return { commands, nearbyPosition };
|
|
}
|
|
|
|
|
|
/**
|
|
* Takes in a blueprint, and returns a set of commands to clear up the space.
|
|
*
|
|
*/
|
|
function autoDelete(blueprint) {
|
|
const commands = [];
|
|
|
|
let minX = Infinity, maxX = -Infinity;
|
|
let minY = Infinity, maxY = -Infinity;
|
|
let minZ = Infinity, maxZ = -Infinity;
|
|
|
|
for (const level of blueprint.levels) {
|
|
const baseX = level.coordinates[0];
|
|
const baseY = level.coordinates[1];
|
|
const baseZ = level.coordinates[2];
|
|
const placement = level.placement;
|
|
|
|
// Update bounds
|
|
minX = Math.min(minX, baseX);
|
|
maxX = Math.max(maxX, baseX + placement[0].length - 1);
|
|
minY = Math.min(minY, baseY);
|
|
maxY = Math.max(maxY, baseY);
|
|
minZ = Math.min(minZ, baseZ);
|
|
maxZ = Math.max(maxZ, baseZ + placement.length - 1);
|
|
|
|
// Loop through the 2D placement array
|
|
for (let z = 0; z < placement.length; z++) {
|
|
for (let x = 0; x < placement[z].length; x++) {
|
|
const blockType = placement[z][x];
|
|
if (blockType) {
|
|
const setblockCommand = `/setblock ${baseX + x} ${baseY} ${baseZ + z} air`;
|
|
commands.push(setblockCommand);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Calculate a position nearby the blueprint but not in it
|
|
const nearbyPosition = {
|
|
x: maxX + 5, // Move 5 blocks to the right
|
|
y: minY, // Stay on the lowest level of the blueprint
|
|
z: minZ // Stay aligned with the front of the blueprint
|
|
};
|
|
|
|
return { commands, nearbyPosition };
|
|
}
|
|
|
|
|