mirror of
https://github.com/kolbytn/mindcraft.git
synced 2025-07-04 07:35:19 +02:00
162 lines
No EOL
5.2 KiB
JavaScript
162 lines
No EOL
5.2 KiB
JavaScript
|
|
/** Build the foundation of the house
|
|
*
|
|
* @param position coordinate that specify where the house should be built. come in as [x,y,z]
|
|
* @param windows an int that can be 0,1,2 for increasing frequencies of windows
|
|
* @param doors a boolean that has doors for room or no doors (if ur crazy ig)
|
|
*/
|
|
function buildHouse(position, windows, doors){
|
|
// randomly initalize a space for a 3D matrix (make sure its big enough)
|
|
const minSize = 30; // Minimum size for width, length, height
|
|
const randomness = 20; // Maximum randomness to add
|
|
const width = Math.floor(Math.random() * (randomness + 1)) + minSize;
|
|
const length = Math.floor(Math.random() * (randomness + 1)) + minSize;
|
|
const height = Math.floor(Math.random() * (randomness + 1)) + minSize;
|
|
|
|
|
|
// slice up the space ensuring each compartment has at least 4x4x2 space.
|
|
const resultMatrix = generateAbstractHouse(width, length, height, 3);
|
|
console.log(resultMatrix)
|
|
|
|
|
|
// todo: then, internally do things like windows / stairs / doors/ etc...
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
* @param m - length (x-axis)
|
|
* @param n - width (y-axis)
|
|
* @param p - depth (z-axis, how many layers)
|
|
* @param compartmentCount
|
|
* @returns {any[][][]}
|
|
*/
|
|
function generateAbstractHouse(m, n, p, compartmentCount = 5) {
|
|
const matrix = Array.from({ length: p }, () =>
|
|
Array.from({ length: m }, () =>
|
|
Array(n).fill('air')
|
|
)
|
|
);
|
|
|
|
// Mark entire outer border with 'stone'
|
|
for (let z = 0; z < p; z++) {
|
|
for (let x = 0; x < m; x++) {
|
|
for (let y = 0; y < n; y++) {
|
|
if (
|
|
z === 0 || z === p - 1 || // Top and bottom faces
|
|
x === 0 || x === m - 1 || // Front and back faces
|
|
y === 0 || y === n - 1 // Left and right faces
|
|
) {
|
|
matrix[z][x][y] = 'stone';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const usedSpaces = new Set();
|
|
|
|
// Loop that places rooms
|
|
for (let roomCount = 0; roomCount < compartmentCount; roomCount++) {
|
|
const length = Math.max(4, Math.floor(Math.random() * 6) + 4);
|
|
const width = Math.max(4, Math.floor(Math.random() * 6) + 4);
|
|
const depth = Math.max(3, Math.floor(Math.random() * 6) + 4);
|
|
|
|
let roomPlaced = false;
|
|
|
|
for (let attempt = 0; attempt < 50; attempt++) {
|
|
const x = Math.floor(Math.random() * (m - length - 1)) + 1;
|
|
const y = Math.floor(Math.random() * (n - width - 1)) + 1;
|
|
const z = Math.floor(Math.random() * (p - depth - 1)) + 1;
|
|
|
|
// Check space availability, excluding room's own edges (so that walls/ceilings can be shared)
|
|
console.log(`Attempting room: ${length}x${width}x${depth}`);
|
|
|
|
const spaceAvailable = !Array.from({ length: depth }).some((_, di) =>
|
|
Array.from({ length: length }).some((_, dj) =>
|
|
Array.from({ length: width }).some((_, dk) =>
|
|
// Exclude room's own edges from check
|
|
(di !== 0 && di !== depth - 1 &&
|
|
dj !== 0 && dj !== length - 1 &&
|
|
dk !== 0 && dk !== width - 1) &&
|
|
usedSpaces.has(`${x + dj},${y + dk},${z + di}`)
|
|
)
|
|
)
|
|
);
|
|
|
|
if (spaceAvailable) {
|
|
for (let di = 0; di < depth; di++) {
|
|
for (let dj = 0; dj < length; dj++) {
|
|
for (let dk = 0; dk < width; dk++) {
|
|
const spaceKey = `${x + dj},${y + dk},${z + di}`;
|
|
usedSpaces.add(spaceKey);
|
|
|
|
if (
|
|
z + di >= 0 && z + di < p &&
|
|
x + dj >= 0 && x + dj < m &&
|
|
y + dk >= 0 && y + dk < n
|
|
) {
|
|
// Mark only the outer edges of the room
|
|
if (di === 0 || di === depth - 1 ||
|
|
dj === 0 || dj === length - 1 ||
|
|
dk === 0 || dk === width - 1) {
|
|
matrix[z + di][x + dj][y + dk] = 'stone';
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
roomPlaced = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!roomPlaced) {
|
|
console.warn(`Could not place room ${roomCount}`);
|
|
}
|
|
}
|
|
|
|
// TODO: Convert layers matrix into the right format
|
|
|
|
return matrix;
|
|
}
|
|
|
|
|
|
//todo: new sequetial funciton
|
|
/**
|
|
*
|
|
* @param matrix
|
|
*/
|
|
function randomSequentialHouse(m,n,p,rooms){
|
|
// place 1 room randomly on the ground floor
|
|
//while the total number of rooms has not been reached
|
|
}
|
|
|
|
|
|
|
|
function printMatrix(matrix) {
|
|
matrix.forEach((layer, layerIndex) => {
|
|
console.log(`Layer ${layerIndex}:`);
|
|
layer.forEach(row => {
|
|
console.log(
|
|
row.map(cell => cell === 'stone' ? '█' : '.').join(' ')
|
|
);
|
|
});
|
|
console.log('---');
|
|
});
|
|
}
|
|
|
|
const resultMatrix = generateAbstractHouse(10, 20, 6, 6);
|
|
printMatrix(resultMatrix)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
* todo: Given a matrix, turn it into a blueprint
|
|
*/ |