mirror of
https://github.com/kolbytn/mindcraft.git
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358 lines
No EOL
16 KiB
JavaScript
358 lines
No EOL
16 KiB
JavaScript
import { getPosition } from "../library/world.js";
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export class CookingTaskInitiator {
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constructor(data, bot) {
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this.bot = bot;
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this.data = data;
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}
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async init() {
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let bot = this.bot;
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//// Setting up the cooking world using minecraft cheats ////
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// Only run the setup if the agent is the first one
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// Clear and prepare the base area
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await bot.chat(`/fill ~ ~-1 ~ ~50 ~-3 ~50 grass_block`);
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await bot.chat(`/fill ~ ~-1 ~ ~-50 ~-3 ~50 grass_block`);
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await bot.chat(`/fill ~ ~-1 ~ ~-50 ~-3 ~-50 grass_block`);
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await bot.chat(`/fill ~ ~-1 ~ ~50 ~-3 ~-50 grass_block`);
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await bot.chat(`/fill ~ ~ ~ ~50 ~10 ~50 air`);
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await bot.chat(`/fill ~ ~ ~ ~-50 ~10 ~50 air`);
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await bot.chat(`/fill ~ ~ ~ ~-50 ~10 ~-50 air`);
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await bot.chat(`/fill ~ ~ ~ ~50 ~10 ~-50 air`);
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console.log("Base area cleared and prepared.");
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const position = getPosition(bot);
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const botX = Math.floor(position.x);
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const botZ = Math.floor(position.z);
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// Region management system
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const isOverlapping = (newXMin, newXMax, newZMin, newZMax, occupiedRegions) => {
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for (const region of occupiedRegions) {
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if (newXMin < region.xMax && newXMax > region.xMin &&
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newZMin < region.zMax && newZMax > region.zMin) {
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return true;
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}
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}
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return false;
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};
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const findValidPosition = (width, depth, occupiedRegions) => {
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const maxXStart = position.x + 25 - width; // Constrain to 50x50 area
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const minXStart = position.x - 25;
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const maxZStart = position.z + 25 - depth;
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const minZStart = position.z - 25;
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let attempts = 0;
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while (attempts < 10000) {
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const xStart = Math.floor(minXStart + Math.random() * (maxXStart - minXStart + 1));
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const zStart = Math.floor(minZStart + Math.random() * (maxZStart - minZStart + 1));
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const xMin = xStart;
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const xMax = xStart + width - 1;
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const zMin = zStart;
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const zMax = zStart + depth - 1;
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if (!isOverlapping(xMin, xMax, zMin, zMax, occupiedRegions)) {
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return { xStart, zStart };
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}
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attempts++;
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}
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throw new Error('Failed to find non-overlapping position after 1000 attempts');
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};
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// Define all regions with their sizes
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const regionsToPlace = [
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{ type: 'wheat', width: 3, depth: 3 },
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{ type: 'beetroots', width: 3, depth: 3 },
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{ type: 'mushrooms', width: 3, depth: 3 },
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{ type: 'potatoes', width: 3, depth: 3 },
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{ type: 'carrots', width: 3, depth: 3 },
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{ type: 'sugar_cane', width: 3, depth: 3 },
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{ type: 'sugar_cane', width: 3, depth: 3 },
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{ type: 'pumpkins', width: 5, depth: 1 },
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{ type: 'house', width: 11, depth: 11 }
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];
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// Expand the regions of each type to make sure they don't overlap
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for (let i = 0; i < regionsToPlace.length; i++) {
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const region = regionsToPlace[i];
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const { width, depth } = region;
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regionsToPlace[i].width = width + 4;
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regionsToPlace[i].depth = depth + 4;
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}
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const occupiedRegions = [{
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xMin : botX - 1,
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xMax : botX + 1,
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zMin : botZ - 1,
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zMax : botZ + 1
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}];
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const regionPositions = {};
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// Calculate positions for all regions
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for (const region of regionsToPlace) {
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const { xStart, zStart } = findValidPosition(region.width, region.depth, occupiedRegions);
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occupiedRegions.push({
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xMin: xStart,
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xMax: xStart + region.width - 1,
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zMin: zStart,
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zMax: zStart + region.depth - 1
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});
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if (region.type === 'sugar_cane') {
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if (!regionPositions.sugar_cane) regionPositions.sugar_cane = [];
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regionPositions.sugar_cane.push({ xStart, zStart });
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} else {
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regionPositions[region.type] = { xStart, zStart };
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}
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}
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// Execute all planting
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// await plantWheat(regionPositions.wheat.xStart, regionPositions.wheat.zStart);
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await this.plantCrops(regionPositions.wheat.xStart, regionPositions.wheat.zStart, 'wheat[age=7]', true);
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await this.plantCrops(regionPositions.beetroots.xStart, regionPositions.beetroots.zStart, 'beetroots[age=3]', true);
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await this.plantMushrooms(regionPositions.mushrooms.xStart, regionPositions.mushrooms.zStart);
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await new Promise(resolve => setTimeout(resolve, 300));
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await this.plantCrops(regionPositions.potatoes.xStart, regionPositions.potatoes.zStart, 'potatoes[age=7]', true);
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await this.plantCrops(regionPositions.carrots.xStart, regionPositions.carrots.zStart, 'carrots[age=7]', true);
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await this.plantCrops(regionPositions.pumpkins.xStart, regionPositions.pumpkins.zStart, 'pumpkin', false);
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await this.plantSugarCane(regionPositions.sugar_cane);
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await new Promise(resolve => setTimeout(resolve, 300));
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console.log("planted crops!");
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// await plantPumpkins(regionPositions.pumpkins.xStart, regionPositions.pumpkins.zStart);
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// await new Promise(resolve => setTimeout(resolve, 300));
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await this.buildHouse(regionPositions.house.xStart, regionPositions.house.zStart);
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console.log("House built!");
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// Add a chest with cooking items near the bot
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// const addChestWithItems = async () => {
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// // Find a valid position near the bot (within 10 blocks)
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// const findChestPosition = () => {
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// const maxAttempts = 100;
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// for (let attempt = 0; attempt < maxAttempts; attempt++) {
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// const x = botX + Math.floor(Math.random() * 10 - 5); // Within ±5 blocks X
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// const z = botZ + Math.floor(Math.random() * 10 - 5); // Within ±5 blocks Z
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// const y = position.y;
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// // Check if the position is not overlapping with existing structures
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// if (!isOverlapping(x, x, z, z, occupiedRegions)) {
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// return { x, y, z };
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// }
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// }
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// throw new Error('Failed to find valid chest position');
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// };
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// const { x, y, z } = findChestPosition();
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// // Place the chest
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// await bot.chat(`/setblock ${x} ${y} ${z} chest`);
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const cookingItems = [
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['minecraft:milk_bucket', 1], // Non-stackable
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['minecraft:egg', 16], // Stacks to 16
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['minecraft:dandelion', 64], // Stacks to 64
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['minecraft:sugar', 64],
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['minecraft:cocoa_beans', 64],
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['minecraft:apple', 64],
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['minecraft:milk_bucket', 1],
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['minecraft:milk_bucket', 1],
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['minecraft:salmon', 64],
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['minecraft:cod', 64],
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['minecraft:kelp', 64],
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['minecraft:dried_kelp', 64],
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['minecraft:sweet_berries', 64],
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['minecraft:honey_bottle', 1], // Non-stackable
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['minecraft:glow_berries', 64],
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['minecraft:bowl', 64],
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['minecraft:milk_bucket', 1],
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['minecraft:milk_bucket', 1],
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['minecraft:milk_bucket', 1],
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['minecraft:milk_bucket', 1],
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['minecraft:cooked_salmon', 64],
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['minecraft:cooked_cod', 64],
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['minecraft:gold_ingot', 64],
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['minecraft:oak_planks', 64],
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['minecraft:iron_ingot', 64],
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['minecraft:milk_bucket', 1],
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['minecraft:milk_bucket', 1],
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];
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// // Fill the chest with random cooking items
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// for (let slot = 0; slot < cookingItems.length; slot++) { // Chest has 27 slots
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// const randomItem = cookingItems[slot];
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// await bot.chat(`/item replace block ${x} ${y} ${z} container.${slot} with ${randomItem[0]} ${randomItem[1]}`);
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// }
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// // Mark the chest area as occupied
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// occupiedRegions.push({
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// xMin: x,
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// xMax: x,
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// zMin: z,
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// zMax: z
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// });
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// };
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// await addChestWithItems();
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await new Promise(resolve => setTimeout(resolve, 300));
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const animals = ['chicken', 'cow', 'llama', 'mooshroom', 'pig', 'rabbit', 'sheep'];
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// Animal management
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await this.killEntities(["item"]);
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await this.killEntities(animals);
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await this.killEntities(["item"]);
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console.log("killed entities!");
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await new Promise(resolve => setTimeout(resolve, 300));
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// Summon new animals
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await this.summonAnimals(animals, 8);
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console.log("summoned animals!");
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}
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async plantCrops (xStart, zStart, crop_and_age, till=true) {
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const position = getPosition(this.bot);
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for (let i = 0; i < 6; i++) {
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for (let j = 0; j < 6; j++) {
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const x = xStart + i;
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const z = zStart + j;
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if (till) {
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await this.bot.chat(`/setblock ${x} ${position.y - 1} ${z} farmland`);
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}
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await this.bot.chat(`/setblock ${x} ${position.y} ${z} ${crop_and_age}`);
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}
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}
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await new Promise(resolve => setTimeout(resolve, 300));
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}
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async plantSugarCane (patches) {
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const position = getPosition(this.bot);
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for (const patch of patches) {
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const xCenter = patch.xStart + 1;
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const zCenter = patch.zStart + 1;
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await this.bot.chat(`/setblock ${xCenter} ${position.y - 1} ${zCenter} water`);
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const offsets = [[1, 0], [-1, 0], [0, 1], [0, -1]];
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for (const [dx, dz] of offsets) {
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await this.bot.chat(`/setblock ${xCenter + dx} ${position.y} ${zCenter + dz} sugar_cane[age=15]`);
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}
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}
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};
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async plantMushrooms(xStart, zStart) {
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const position = getPosition(this.bot);
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for (let i = 0; i < 4; i++) {
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for (let j = 0; j < 5; j++) {
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const x = xStart + i;
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const z = zStart + j;
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await this.bot.chat(`/setblock ${x} ${position.y - 1} ${z} mycelium`);
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const mushroomType = (i + j) % 2 === 0 ? 'red_mushroom' : 'brown_mushroom';
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await this.bot.chat(`/setblock ${x} ${position.y} ${z} ${mushroomType}`);
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}
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}
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}
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async summonAnimals (animals, amount) {
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const position = getPosition(this.bot);
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for (const animal of animals) {
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for (let i = 0; i < amount; i++) {
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const x = position.x - 25 + Math.random() * 50;
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const z = position.z - 25 + Math.random() * 50;
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await this.bot.chat(`/summon ${animal} ${Math.floor(x)} ${position.y} ${Math.floor(z)}`);
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}
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}
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}
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async killEntities(entities) {
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for (const entity of entities) {
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await this.bot.chat(`/kill @e[type=${entity},distance=..200]`);
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}
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}
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async buildHouse (xStart, zStart) {
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const position = getPosition(this.bot);
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const startX = xStart;
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const startY = position.y;
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const startZ = zStart;
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const width = 10;
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const depth = 10;
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const height = 5;
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// Foundation and walls
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for (let x = startX; x <= startX + depth; x++) {
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for (let y = startY; y <= startY + height; y++) {
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for (let z = startZ; z <= startZ + width; z++) {
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if (y === startY) {
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if (!(x === startX + depth - 1 && z === startZ + Math.floor(width / 2))) {
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await this.bot.chat(`/setblock ${x} ${y} ${z} stone_bricks`);
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}
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continue;
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}
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if (x === startX || x === startX + depth ||
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z === startZ || z === startZ + width ||
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y === startY + height) {
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const isWindow = (
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(x === startX || x === startX + depth) &&
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(z === startZ + 3 || z === startZ + width - 3) &&
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(y === startY + 2 || y === startY + 3)
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) || (
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(z === startZ || z === startZ + width) &&
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(x === startX + 3 || x === startX + depth - 3) &&
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(y === startY + 2 || y === startY + 3)
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);
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const isDoor = x === startX + depth &&
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z === startZ + Math.floor(width / 2) &&
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(y === startY + 1 || y === startY + 2);
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if (!isWindow && !isDoor) {
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await this.bot.chat(`/setblock ${x} ${y} ${z} stone_bricks`);
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}
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}
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}
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}
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}
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// Entrance features
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const doorZ = startZ + Math.floor(width / 2);
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await this.bot.chat(`/setblock ${startX + depth - 1} ${startY} ${doorZ} stone_brick_stairs[facing=west]`);
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await this.bot.chat(`/setblock ${startX + depth} ${startY} ${doorZ} air`);
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// await bot.chat(`/setblock ${startX + depth - 1} ${startY} ${doorZ - 1} stone_bricks`);
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// await bot.chat(`/setblock ${startX + depth - 1} ${startY} ${doorZ + 1} stone_bricks`);
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// await bot.chat(`/setblock ${startX + depth} ${startY} ${doorZ} oak_door[half=lower,hinge=left,facing=west,powered=false]`);
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// await bot.chat(`/setblock ${startX + depth} ${startY + 1} ${doorZ} oak_door[half=upper,hinge=left,facing=west,powered=false]`);
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// Roof construction
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for (let i = 0; i < 3; i++) {
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for (let x = startX + i; x <= startX + depth - i; x++) {
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for (let z = startZ + i; z <= startZ + width - i; z++) {
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if (x === startX + i || x === startX + depth - i ||
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z === startZ + i || z === startZ + width - i) {
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await this.bot.chat(`/setblock ${x} ${startY + height + i} ${z} cobblestone`);
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}
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}
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}
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}
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// Interior items
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await this.bot.chat(`/setblock ${startX + 4} ${startY + 1} ${startZ + 3} crafting_table`);
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await this.bot.chat(`/setblock ${startX + 4} ${startY + 1} ${startZ + 5} furnace`);
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// Add fuel to the furnace
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await this.bot.chat(`/data merge block ${startX + 4} ${startY + 1} ${startZ + 5} {Items:[{Slot:1b,id:"minecraft:coal",Count:64b}]}`)
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await this.bot.chat(`/setblock ${startX + 4} ${startY + 1} ${startZ + 7} smoker`);
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// Add fuel to the smoker
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await this.bot.chat(`/data merge block ${startX + 4} ${startY + 1} ${startZ + 7} {Items:[{Slot:1b,id:"minecraft:coal",Count:64b}]}`)
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await this.bot.chat(`/setblock ${startX + depth - 3} ${startY + 1} ${startZ + 2} bed`);
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await new Promise(resolve => setTimeout(resolve, 300));
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}
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} |