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116 lines
No EOL
4 KiB
JavaScript
116 lines
No EOL
4 KiB
JavaScript
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/** Build house
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*
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* @param position coordinate that specify where the house should be built. come in as [x,y,z]
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* @param windows an int that can be 0,1,2 for increasing frequencies of windows
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* @param doors a boolean that has doors for room or no doors (if ur crazy ig)
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*/
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function buildHouse(position, windows, doors){
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// randomly initalize a space for a 3D matrix (make sure its big enough)
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const minSize = 30; // Minimum size for width, length, height
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const randomness = 20; // Maximum randomness to add
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const width = Math.floor(Math.random() * (randomness + 1)) + minSize;
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const length = Math.floor(Math.random() * (randomness + 1)) + minSize;
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const height = Math.floor(Math.random() * (randomness + 1)) + minSize;
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// slice up the space ensuring each compartment has at least 4x4x2 space.
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const resultMatrix = generateMatrix(width, length, height, 3);
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console.log(resultMatrix)
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// then, internally do things like windows / stairs / doors/ etc...
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}
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//Todo: make robust. add stairs and windows and stuff
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function generateMatrix(m, n, p, compartmentCount = 5) {
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const matrix = Array.from({ length: m }, () =>
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Array.from({ length: n }, () =>
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Array(p).fill('air')
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)
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);
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// Mark borders
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for (let i = 0; i < m; i++) {
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for (let j = 0; j < n; j++) {
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matrix[i][j][0] = matrix[i][j][p-1] = 'stone';
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matrix[i][0][j] = matrix[i][n-1][j] = 'stone';
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matrix[0][i][j] = matrix[m-1][i][j] = 'stone';
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}
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}
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const usedSpaces = new Set();
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for (let _ = 0; _ < compartmentCount; _++) {
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const width = Math.floor(Math.random() * 6) + 3;
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const height = Math.floor(Math.random() * 6) + 3;
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const depth = Math.floor(Math.random() * 3) + 2;
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for (let attempt = 0; attempt < 50; attempt++) {
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const x = Math.floor(Math.random() * (m - height - 1)) + 1;
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const y = Math.floor(Math.random() * (n - width - 1)) + 1;
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const z = Math.floor(Math.random() * (p - depth - 1)) + 1;
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const spaceAvailable = !Array.from({ length: height }).some((_, di) =>
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Array.from({ length: width }).some((_, dj) =>
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Array.from({ length: depth }).some((_, dk) =>
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usedSpaces.has(`${x+di},${y+dj},${z+dk}`)
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)
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)
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);
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if (spaceAvailable) {
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for (let di = 0; di < height; di++) {
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for (let dj = 0; dj < width; dj++) {
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matrix[x+di][y+dj][z] = 'stone';
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matrix[x+di][y+dj][z+depth-1] = 'stone';
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usedSpaces.add(`${x+di},${y+dj},${z}`);
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usedSpaces.add(`${x+di},${y+dj},${z+depth-1}`);
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}
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}
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for (let di = 0; di < height; di++) {
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for (let dk = 0; dk < depth; dk++) {
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matrix[x+di][y][z+dk] = 'stone';
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matrix[x+di][y+width-1][z+dk] = 'stone';
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usedSpaces.add(`${x+di},${y},${z+dk}`);
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usedSpaces.add(`${x+di},${y+width-1},${z+dk}`);
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}
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}
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for (let dj = 0; dj < width; dj++) {
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for (let dk = 0; dk < depth; dk++) {
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matrix[x][y+dj][z+dk] = 'stone';
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matrix[x+height-1][y+dj][z+dk] = 'stone';
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usedSpaces.add(`${x},${y+dj},${z+dk}`);
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usedSpaces.add(`${x+height-1},${y+dj},${z+dk}`);
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}
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}
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break;
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}
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}
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}
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return matrix;
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}
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function printMatrix(matrix) {
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matrix.forEach(row => {
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console.log(row.join(' ')); // Join elements of the row into a single string separated by spaces
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});
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}
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const resultMatrix = generateMatrix(10, 10, 10, 3);
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printMatrix(resultMatrix)
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/**
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* todo: Given a matrix, turn it into a blueprint
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*/ |