mindcraft/test/test_generate_blueprint.js
2025-01-23 18:20:09 -08:00

116 lines
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4 KiB
JavaScript

/** Build house
*
* @param position coordinate that specify where the house should be built. come in as [x,y,z]
* @param windows an int that can be 0,1,2 for increasing frequencies of windows
* @param doors a boolean that has doors for room or no doors (if ur crazy ig)
*/
function buildHouse(position, windows, doors){
// randomly initalize a space for a 3D matrix (make sure its big enough)
const minSize = 30; // Minimum size for width, length, height
const randomness = 20; // Maximum randomness to add
const width = Math.floor(Math.random() * (randomness + 1)) + minSize;
const length = Math.floor(Math.random() * (randomness + 1)) + minSize;
const height = Math.floor(Math.random() * (randomness + 1)) + minSize;
// slice up the space ensuring each compartment has at least 4x4x2 space.
const resultMatrix = generateMatrix(width, length, height, 3);
console.log(resultMatrix)
// then, internally do things like windows / stairs / doors/ etc...
}
//Todo: make robust. add stairs and windows and stuff
function generateMatrix(m, n, p, compartmentCount = 5) {
const matrix = Array.from({ length: m }, () =>
Array.from({ length: n }, () =>
Array(p).fill('air')
)
);
// Mark borders
for (let i = 0; i < m; i++) {
for (let j = 0; j < n; j++) {
matrix[i][j][0] = matrix[i][j][p-1] = 'stone';
matrix[i][0][j] = matrix[i][n-1][j] = 'stone';
matrix[0][i][j] = matrix[m-1][i][j] = 'stone';
}
}
const usedSpaces = new Set();
for (let _ = 0; _ < compartmentCount; _++) {
const width = Math.floor(Math.random() * 6) + 3;
const height = Math.floor(Math.random() * 6) + 3;
const depth = Math.floor(Math.random() * 3) + 2;
for (let attempt = 0; attempt < 50; attempt++) {
const x = Math.floor(Math.random() * (m - height - 1)) + 1;
const y = Math.floor(Math.random() * (n - width - 1)) + 1;
const z = Math.floor(Math.random() * (p - depth - 1)) + 1;
const spaceAvailable = !Array.from({ length: height }).some((_, di) =>
Array.from({ length: width }).some((_, dj) =>
Array.from({ length: depth }).some((_, dk) =>
usedSpaces.has(`${x+di},${y+dj},${z+dk}`)
)
)
);
if (spaceAvailable) {
for (let di = 0; di < height; di++) {
for (let dj = 0; dj < width; dj++) {
matrix[x+di][y+dj][z] = 'stone';
matrix[x+di][y+dj][z+depth-1] = 'stone';
usedSpaces.add(`${x+di},${y+dj},${z}`);
usedSpaces.add(`${x+di},${y+dj},${z+depth-1}`);
}
}
for (let di = 0; di < height; di++) {
for (let dk = 0; dk < depth; dk++) {
matrix[x+di][y][z+dk] = 'stone';
matrix[x+di][y+width-1][z+dk] = 'stone';
usedSpaces.add(`${x+di},${y},${z+dk}`);
usedSpaces.add(`${x+di},${y+width-1},${z+dk}`);
}
}
for (let dj = 0; dj < width; dj++) {
for (let dk = 0; dk < depth; dk++) {
matrix[x][y+dj][z+dk] = 'stone';
matrix[x+height-1][y+dj][z+dk] = 'stone';
usedSpaces.add(`${x},${y+dj},${z+dk}`);
usedSpaces.add(`${x+height-1},${y+dj},${z+dk}`);
}
}
break;
}
}
}
return matrix;
}
function printMatrix(matrix) {
matrix.forEach(row => {
console.log(row.join(' ')); // Join elements of the row into a single string separated by spaces
});
}
const resultMatrix = generateMatrix(10, 10, 10, 3);
printMatrix(resultMatrix)
/**
* todo: Given a matrix, turn it into a blueprint
*/