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https://github.com/kolbytn/mindcraft.git
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336 lines
13 KiB
JavaScript
336 lines
13 KiB
JavaScript
import { History } from './history.js';
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import { Coder } from './coder.js';
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import { Prompter } from './prompter.js';
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import { initModes } from './modes.js';
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import { initBot } from '../utils/mcdata.js';
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import { containsCommand, commandExists, executeCommand, truncCommandMessage, isAction } from './commands/index.js';
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import { ActionManager } from './action_manager.js';
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import { NPCContoller } from './npc/controller.js';
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import { MemoryBank } from './memory_bank.js';
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import { SelfPrompter } from './self_prompter.js';
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import { handleTranslation, handleEnglishTranslation } from '../utils/translator.js';
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import { addViewer } from './viewer.js';
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import settings from '../../settings.js';
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export class Agent {
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async start(profile_fp, load_mem=false, init_message=null, count_id=0) {
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this.actions = new ActionManager(this);
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this.prompter = new Prompter(this, profile_fp);
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this.name = this.prompter.getName();
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this.history = new History(this);
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this.coder = new Coder(this);
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this.npc = new NPCContoller(this);
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this.memory_bank = new MemoryBank();
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this.self_prompter = new SelfPrompter(this);
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await this.prompter.initExamples();
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console.log('Logging into minecraft...');
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this.bot = initBot(this.name);
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initModes(this);
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let save_data = null;
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if (load_mem) {
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save_data = this.history.load();
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}
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this.bot.on('login', () => {
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console.log('Logged in!');
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});
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this.bot.once('spawn', async () => {
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addViewer(this.bot, count_id);
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// wait for a bit so stats are not undefined
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await new Promise((resolve) => setTimeout(resolve, 1000));
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console.log(`${this.name} spawned.`);
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this.clearBotLogs();
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const ignore_messages = [
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"Set own game mode to",
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"Set the time to",
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"Set the difficulty to",
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"Teleported ",
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"Set the weather to",
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"Gamerule "
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];
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const eventname = settings.profiles.length > 1 ? 'whisper' : 'chat';
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this.bot.on(eventname, async (username, message) => {
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if (username === this.name) return;
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if (ignore_messages.some((m) => message.startsWith(m))) return;
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this.shut_up = false;
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this.handleMessage(username, message);
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});
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// set the bot to automatically eat food when hungry
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this.bot.autoEat.options = {
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priority: 'foodPoints',
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startAt: 14,
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bannedFood: ["rotten_flesh", "spider_eye", "poisonous_potato", "pufferfish", "chicken"]
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};
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if (save_data && save_data.self_prompt) { // if we're loading memory and self-prompting was on, restart it, ignore init_message
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let prompt = save_data.self_prompt;
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// add initial message to history
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this.history.add('system', prompt);
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this.self_prompter.start(prompt);
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}
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else if (init_message) {
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this.handleMessage('system', init_message, 2);
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}
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else {
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const translation = await handleTranslation("Hello world! I am "+this.name);
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this.bot.chat(translation);
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this.bot.emit('finished_executing');
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}
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this.startEvents();
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});
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}
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requestInterrupt() {
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this.bot.interrupt_code = true;
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this.bot.collectBlock.cancelTask();
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this.bot.pathfinder.stop();
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this.bot.pvp.stop();
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}
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clearBotLogs() {
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this.bot.output = '';
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this.bot.interrupt_code = false;
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}
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async cleanChat(message, translate_up_to=-1) {
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let to_translate = message;
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let remainging = '';
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if (translate_up_to != -1) {
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to_translate = to_translate.substring(0, translate_up_to);
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remainging = message.substring(translate_up_to);
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}
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message = (await handleTranslation(to_translate)).trim() + " " + remainging;
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// newlines are interpreted as separate chats, which triggers spam filters. replace them with spaces
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message = message.replaceAll('\n', ' ');
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return this.bot.chat(message);
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}
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shutUp() {
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this.shut_up = true;
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if (this.self_prompter.on) {
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this.self_prompter.stop(false);
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}
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}
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async handleMessage(source, message, max_responses=null) {
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let used_command = false;
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if (max_responses === null) {
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max_responses = settings.max_commands === -1 ? Infinity : settings.max_commands;
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}
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if (max_responses === -1){
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max_responses = Infinity;
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}
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let self_prompt = source === 'system' || source === this.name;
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// First check for user commands
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if (!self_prompt) {
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const user_command_name = containsCommand(message);
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if (user_command_name) {
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if (!commandExists(user_command_name)) {
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this.bot.chat(`Command '${user_command_name}' does not exist.`);
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return false;
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}
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this.bot.chat(`*${source} used ${user_command_name.substring(1)}*`);
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if (user_command_name === '!newAction') {
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// all user initiated commands are ignored by the bot except for this one
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// add the preceding message to the history to give context for newAction
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this.history.add(source, message);
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}
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let execute_res = await executeCommand(this, message);
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if (execute_res)
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this.cleanChat(execute_res);
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return true;
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}
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}
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// Now translate the message
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message = await handleEnglishTranslation(message);
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console.log('received message from', source, ':', message);
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// Do self prompting
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const checkInterrupt = () => this.self_prompter.shouldInterrupt(self_prompt) || this.shut_up;
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let behavior_log = this.bot.modes.flushBehaviorLog();
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if (behavior_log.trim().length > 0) {
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const MAX_LOG = 500;
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if (behavior_log.length > MAX_LOG) {
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behavior_log = '...' + behavior_log.substring(behavior_log.length - MAX_LOG);
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}
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behavior_log = 'Recent behaviors log: \n' + behavior_log.substring(behavior_log.indexOf('\n'));
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await this.history.add('system', behavior_log);
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}
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// Handle other user messages
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await this.history.add(source, message);
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this.history.save();
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if (!self_prompt && this.self_prompter.on) // message is from user during self-prompting
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max_responses = 1; // force only respond to this message, then let self-prompting take over
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for (let i=0; i<max_responses; i++) {
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if (checkInterrupt()) break;
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let history = this.history.getHistory();
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let res = await this.prompter.promptConvo(history);
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let command_name = containsCommand(res);
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if (command_name) { // contains query or command
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console.log(`Full response: ""${res}""`)
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res = truncCommandMessage(res); // everything after the command is ignored
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this.history.add(this.name, res);
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if (!commandExists(command_name)) {
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this.history.add('system', `Command ${command_name} does not exist.`);
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console.warn('Agent hallucinated command:', command_name)
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continue;
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}
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if (command_name === '!stopSelfPrompt' && self_prompt) {
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this.history.add('system', `Cannot stopSelfPrompt unless requested by user.`);
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continue;
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}
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if (checkInterrupt()) break;
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this.self_prompter.handleUserPromptedCmd(self_prompt, isAction(command_name));
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if (settings.verbose_commands) {
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this.cleanChat(res, res.indexOf(command_name));
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}
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else { // only output command name
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let pre_message = res.substring(0, res.indexOf(command_name)).trim();
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let chat_message = `*used ${command_name.substring(1)}*`;
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if (pre_message.length > 0)
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chat_message = `${pre_message} ${chat_message}`;
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this.cleanChat(res);
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}
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let execute_res = await executeCommand(this, res);
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console.log('Agent executed:', command_name, 'and got:', execute_res);
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used_command = true;
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if (execute_res)
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this.history.add('system', execute_res);
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else
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break;
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}
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else { // conversation response
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this.history.add(this.name, res);
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this.cleanChat(res);
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console.log('Purely conversational response:', res);
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break;
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}
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this.history.save();
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}
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this.bot.emit('finished_executing');
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return used_command;
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}
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startEvents() {
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// Custom events
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this.bot.on('time', () => {
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if (this.bot.time.timeOfDay == 0)
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this.bot.emit('sunrise');
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else if (this.bot.time.timeOfDay == 6000)
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this.bot.emit('noon');
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else if (this.bot.time.timeOfDay == 12000)
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this.bot.emit('sunset');
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else if (this.bot.time.timeOfDay == 18000)
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this.bot.emit('midnight');
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});
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let prev_health = this.bot.health;
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this.bot.lastDamageTime = 0;
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this.bot.lastDamageTaken = 0;
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this.bot.on('health', () => {
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if (this.bot.health < prev_health) {
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this.bot.lastDamageTime = Date.now();
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this.bot.lastDamageTaken = prev_health - this.bot.health;
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}
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prev_health = this.bot.health;
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});
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// Logging callbacks
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this.bot.on('error' , (err) => {
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console.error('Error event!', err);
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});
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this.bot.on('end', (reason) => {
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console.warn('Bot disconnected! Killing agent process.', reason)
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this.cleanKill('Bot disconnected! Killing agent process.');
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});
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this.bot.on('death', () => {
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this.actions.cancelResume();
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this.actions.stop();
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});
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this.bot.on('kicked', (reason) => {
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console.warn('Bot kicked!', reason);
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this.cleanKill('Bot kicked! Killing agent process.');
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});
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this.bot.on('messagestr', async (message, _, jsonMsg) => {
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if (jsonMsg.translate && jsonMsg.translate.startsWith('death') && message.startsWith(this.name)) {
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console.log('Agent died: ', message);
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let death_pos = this.bot.entity.position;
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this.memory_bank.rememberPlace('last_death_position', death_pos.x, death_pos.y, death_pos.z);
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let death_pos_text = null;
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if (death_pos) {
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death_pos_text = `x: ${death_pos.x.toFixed(2)}, y: ${death_pos.y.toFixed(2)}, z: ${death_pos.x.toFixed(2)}`;
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}
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let dimention = this.bot.game.dimension;
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this.handleMessage('system', `You died at position ${death_pos_text || "unknown"} in the ${dimention} dimension with the final message: '${message}'. Your place of death is saved as 'last_death_position' if you want to return. Previous actions were stopped and you have respawned.`);
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}
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});
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this.bot.on('idle', () => {
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this.bot.clearControlStates();
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this.bot.pathfinder.stop(); // clear any lingering pathfinder
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this.bot.modes.unPauseAll();
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this.actions.resumeAction();
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});
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// Init NPC controller
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this.npc.init();
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// This update loop ensures that each update() is called one at a time, even if it takes longer than the interval
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const INTERVAL = 300;
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let last = Date.now();
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setTimeout(async () => {
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while (true) {
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let start = Date.now();
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await this.update(start - last);
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let remaining = INTERVAL - (Date.now() - start);
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if (remaining > 0) {
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await new Promise((resolve) => setTimeout(resolve, remaining));
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}
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last = start;
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}
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}, INTERVAL);
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this.bot.emit('idle');
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}
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async update(delta) {
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await this.bot.modes.update();
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await this.self_prompter.update(delta);
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}
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isIdle() {
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return !this.actions.executing && !this.coder.generating;
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}
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cleanKill(msg='Killing agent process...') {
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this.history.add('system', msg);
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this.bot.chat('Goodbye world.')
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this.history.save();
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process.exit(1);
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}
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}
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