mindcraft/src/server/mind_server.js
2024-12-03 22:58:04 -06:00

127 lines
No EOL
3.9 KiB
JavaScript

import { Server } from 'socket.io';
import express from 'express';
import http from 'http';
import path from 'path';
import { fileURLToPath } from 'url';
// Module-level variables
let io;
let server;
const registeredAgents = new Set();
const inGameAgents = {};
const agentManagers = {}; // socket for main process that registers/controls agents
// Initialize the server
export function createMindServer(port = 8080) {
const app = express();
server = http.createServer(app);
io = new Server(server);
// Serve static files
const __dirname = path.dirname(fileURLToPath(import.meta.url));
app.use(express.static(path.join(__dirname, 'public')));
// Socket.io connection handling
io.on('connection', (socket) => {
let curAgentName = null;
console.log('Client connected');
agentsUpdate(socket);
socket.on('register-agents', (agentNames) => {
console.log(`Registering agents: ${agentNames}`);
agentNames.forEach(name => registeredAgents.add(name));
for (let name of agentNames) {
agentManagers[name] = socket;
}
socket.emit('register-agents-success');
agentsUpdate();
});
socket.on('login-agent', (agentName) => {
if (curAgentName && curAgentName !== agentName) {
console.warn(`Agent ${agentName} already logged in as ${curAgentName}`);
return;
}
if (registeredAgents.has(agentName)) {
curAgentName = agentName;
inGameAgents[agentName] = socket;
agentsUpdate();
} else {
console.warn(`Agent ${agentName} not registered`);
}
});
socket.on('logout-agent', (agentName) => {
if (inGameAgents[agentName]) {
delete inGameAgents[agentName];
agentsUpdate();
}
});
socket.on('disconnect', () => {
console.log('Client disconnected');
if (inGameAgents[curAgentName]) {
delete inGameAgents[curAgentName];
agentsUpdate();
}
});
socket.on('chat-message', (agentName, json) => {
if (!inGameAgents[agentName]) {
console.warn(`Agent ${agentName} tried to send a message but is not logged in`);
return;
}
console.log(`${curAgentName} sending message to ${agentName}: ${json}`);
inGameAgents[agentName].emit('chat-message', curAgentName, json);
});
socket.on('restart-agent', (agentName) => {
console.log(`Restarting agent: ${agentName}`);
inGameAgents[agentName].emit('restart-agent');
});
socket.on('stop-agent', (agentName) => {
let manager = agentManagers[agentName];
if (manager) {
manager.emit('stop-agent', agentName);
}
else {
console.warn(`Stopping unregisterd agent ${agentName}`);
}
});
socket.on('start-agent', (agentName) => {
let manager = agentManagers[agentName];
if (manager) {
manager.emit('start-agent', agentName);
}
else {
console.warn(`Starting unregisterd agent ${agentName}`);
}
});
});
server.listen(port, 'localhost', () => {
console.log(`MindServer running on port ${port}`);
});
return server;
}
function agentsUpdate(socket) {
if (!socket) {
socket = io;
}
let agents = [];
registeredAgents.forEach(name => {
agents.push({name, in_game: !!inGameAgents[name]});
});
socket.emit('agents-update', agents);
}
// Optional: export these if you need access to them from other files
export const getIO = () => io;
export const getServer = () => server;
export const getConnectedAgents = () => connectedAgents;