mindcraft/src/agent/commands/queries.js
2025-02-04 16:26:00 -06:00

224 lines
8.4 KiB
JavaScript

import * as world from '../library/world.js';
import * as mc from '../../utils/mcdata.js';
import { getCommandDocs } from './index.js';
import convoManager from '../conversation.js';
const pad = (str) => {
return '\n' + str + '\n';
}
// queries are commands that just return strings and don't affect anything in the world
export const queryList = [
{
name: "!stats",
description: "Get your bot's location, health, hunger, and time of day.",
perform: function (agent) {
let bot = agent.bot;
let res = 'STATS';
let pos = bot.entity.position;
// display position to 2 decimal places
res += `\n- Position: x: ${pos.x.toFixed(2)}, y: ${pos.y.toFixed(2)}, z: ${pos.z.toFixed(2)}`;
// Gameplay
res += `\n- Gamemode: ${bot.game.gameMode}`;
res += `\n- Health: ${Math.round(bot.health)} / 20`;
res += `\n- Hunger: ${Math.round(bot.food)} / 20`;
res += `\n- Biome: ${world.getBiomeName(bot)}`;
let weather = "Clear";
if (bot.rainState > 0)
weather = "Rain";
if (bot.thunderState > 0)
weather = "Thunderstorm";
res += `\n- Weather: ${weather}`;
// let block = bot.blockAt(pos);
// res += `\n- Artficial light: ${block.skyLight}`;
// res += `\n- Sky light: ${block.light}`;
// light properties are bugged, they are not accurate
res += '\n- ' + world.getSurroundingBlocks(bot).join('\n- ')
res += `\n- First Solid Block Above Head: ${world.getFirstBlockAboveHead(bot, null, 32)}`;
if (bot.time.timeOfDay < 6000) {
res += '\n- Time: Morning';
} else if (bot.time.timeOfDay < 12000) {
res += '\n- Time: Afternoon';
} else {
res += '\n- Time: Night';
}
// get the bot's current action
let action = agent.actions.currentActionLabel;
if (agent.isIdle())
action = 'Idle';
res += `\- Current Action: ${action}`;
let players = world.getNearbyPlayerNames(bot);
let bots = convoManager.getInGameAgents().filter(b => b !== agent.name);
players = players.filter(p => !bots.includes(p));
res += '\n- Nearby Human Players: ' + (players.length > 0 ? players.join(', ') : 'None.');
res += '\n- Nearby Bot Players: ' + (bots.length > 0 ? bots.join(', ') : 'None.');
res += '\n' + agent.bot.modes.getMiniDocs() + '\n';
return pad(res);
}
},
{
name: "!inventory",
description: "Get your bot's inventory.",
perform: function (agent) {
let bot = agent.bot;
let inventory = world.getInventoryCounts(bot);
let res = 'INVENTORY';
for (const item in inventory) {
if (inventory[item] && inventory[item] > 0)
res += `\n- ${item}: ${inventory[item]}`;
}
if (res === 'INVENTORY') {
res += ': Nothing';
}
else if (agent.bot.game.gameMode === 'creative') {
res += '\n(You have infinite items in creative mode. You do not need to gather resources!!)';
}
let helmet = bot.inventory.slots[5];
let chestplate = bot.inventory.slots[6];
let leggings = bot.inventory.slots[7];
let boots = bot.inventory.slots[8];
res += '\nWEARING: ';
if (helmet)
res += `\nHead: ${helmet.name}`;
if (chestplate)
res += `\nTorso: ${chestplate.name}`;
if (leggings)
res += `\nLegs: ${leggings.name}`;
if (boots)
res += `\nFeet: ${boots.name}`;
if (!helmet && !chestplate && !leggings && !boots)
res += 'Nothing';
return pad(res);
}
},
{
name: "!nearbyBlocks",
description: "Get the blocks near the bot.",
perform: function (agent) {
let bot = agent.bot;
let res = 'NEARBY_BLOCKS';
let blocks = world.getNearbyBlockTypes(bot);
for (let i = 0; i < blocks.length; i++) {
res += `\n- ${blocks[i]}`;
}
if (blocks.length == 0) {
res += ': none';
}
else {
// Environmental Awareness
res += '\n- ' + world.getSurroundingBlocks(bot).join('\n- ')
res += `\n- First Solid Block Above Head: ${world.getFirstBlockAboveHead(bot, null, 32)}`;
}
return pad(res);
}
},
{
name: "!craftable",
description: "Get the craftable items with the bot's inventory.",
perform: function (agent) {
let craftable = world.getCraftableItems(agent.bot);
let res = 'CRAFTABLE_ITEMS';
for (const item of craftable) {
res += `\n- ${item}`;
}
if (res == 'CRAFTABLE_ITEMS') {
res += ': none';
}
return pad(res);
}
},
{
name: "!entities",
description: "Get the nearby players and entities.",
perform: function (agent) {
let bot = agent.bot;
let res = 'NEARBY_ENTITIES';
let players = world.getNearbyPlayerNames(bot);
let bots = convoManager.getInGameAgents().filter(b => b !== agent.name);
players = players.filter(p => !bots.includes(p));
for (const player of players) {
res += `\n- Human player: ${player}`;
}
for (const bot of bots) {
res += `\n- Bot player: ${bot}`;
}
for (const entity of world.getNearbyEntityTypes(bot)) {
if (entity === 'player' || entity === 'item')
continue;
res += `\n- entities: ${entity}`;
}
if (res == 'NEARBY_ENTITIES') {
res += ': none';
}
return pad(res);
}
},
{
name: "!modes",
description: "Get all available modes and their docs and see which are on/off.",
perform: function (agent) {
return agent.bot.modes.getDocs();
}
},
{
name: '!savedPlaces',
description: 'List all saved locations.',
perform: async function (agent) {
return "Saved place names: " + agent.memory_bank.getKeys();
}
},
{
name: '!getCraftingPlan',
description: "Provides a comprehensive crafting plan for a specified item. This includes a breakdown of required ingredients, the exact quantities needed, and an analysis of missing ingredients or extra items needed based on the bot's current inventory.",
params: {
targetItem: {
type: 'string',
description: 'The item that we are trying to craft'
},
quantity: {
type: 'int',
description: 'The quantity of the item that we are trying to craft',
optional: true,
domain: [1, Infinity, '[)'], // Quantity must be at least 1,
default: 1
}
},
perform: function (agent, targetItem, quantity = 1) {
let bot = agent.bot;
// Fetch the bot's inventory
const curr_inventory = world.getInventoryCounts(bot);
const target_item = targetItem;
let existingCount = curr_inventory[target_item] || 0;
let prefixMessage = '';
if (existingCount > 0) {
curr_inventory[target_item] -= existingCount;
prefixMessage = `You already have ${existingCount} ${target_item} in your inventory. If you need to craft more,\n`;
}
// Generate crafting plan
let craftingPlan = mc.getDetailedCraftingPlan(target_item, quantity, curr_inventory);
craftingPlan = prefixMessage + craftingPlan;
console.log(craftingPlan);
return pad(craftingPlan);
},
},
{
name: '!help',
description: 'Lists all available commands and their descriptions.',
perform: async function (agent) {
return getCommandDocs();
}
},
];