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72 lines
3.8 KiB
JavaScript
72 lines
3.8 KiB
JavaScript
import { sendRequest } from './utils/gpt.js';
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import { getHistory, addEvent } from './utils/history.js';
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import { getStats, getInventory, getBlocks, getNearbyPlayers, getNearbyEntities, getCraftable } from './utils/context.js';
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import { currentCode, executeCode, writeCode } from './act.js';
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function buildSystemMessage(bot) {
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let message = 'You are a playful Minecraft bot that can communicate with players and move within and interact with the world.';
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message += ' Act human-like as if you were a typical Minecraft player, rather than an AI.';
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message += ' Do not give instructions unless asked, and always be brief in your responses.';
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message += '\n\nYou can use the following commands followed by to query for information about the world.';
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message += ' The query response will be returned between sets of "\`\`\`":';
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message += '\n!stats - get your current health and other player stats';
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message += '\n!inventory - get your current inventory';
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message += '\n!blocks - get a list of nearby blocks';
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message += '\n!craftable - get a list of craftable items with your current inventory';
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message += '\n!entities - get a list of nearby players and entities';
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message += '\n!action - prints the currently executing code';
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message += '\n\nYou can also execute actions in Minecraft by writing javascript code.';
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message += ' To do so, simply begin a codeblock with the "!execute" command. For example:';
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message += '\n!execute\n\`\`\`\nCODE\n\`\`\`';
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return message;
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}
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export async function getChatResponse(bot, user, message) {
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addEvent(user, message);
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let turns = getHistory(user);
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let systemMessage = buildSystemMessage(bot);
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let botResponse = '';
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let botEvent = '';
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let res = null;
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for (let i = 0; i < 5; i++) {
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res = await sendRequest(turns, systemMessage, '\`\`\`');
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console.log('received chat:', res);
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let queryRes = null;
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if (res.trim().slice(res.length - 7) == '!stats') {
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botResponse += '\n' + res.trim().slice(0, res.length - 7).trim();
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queryRes = '\n\n!stats\n\`\`\`\n' + getStats(bot) + '\n\`\`\`';
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} else if (res.trim().slice(res.length - 11) == '!inventory') {
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botResponse += '\n' + res.trim().slice(0, res.length - 11).trim();
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queryRes = '\n\n!inventory\n\`\`\`\n' + getInventory(bot) + '\n\`\`\`';
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} else if (res.trim().slice(res.length - 8) == '!blocks') {
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botResponse += '\n' + res.trim().slice(0, res.length - 8).trim();
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queryRes = '\n\n!blocks\n\`\`\`\n' + getBlocks(bot) + '\n\`\`\`';
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} else if (res.trim().slice(res.length - 11) == '!craftable') {
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botResponse += '\n' + res.trim().slice(0, res.length - 11).trim();
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queryRes = '\n\n!craftable\n\`\`\`\n' + getCraftable(bot) + '\n\`\`\`';
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} else if (res.trim().slice(res.length - 10) == '!entities') {
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botResponse += '\n' + res.trim().slice(0, res.length - 10).trim();
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queryRes = '\n\n!entities\n\`\`\`\n' + getNearbyPlayers(bot) + '\n' + getNearbyEntities(bot) + '\n\`\`\`';
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} else if (res.trim().slice(res.length - 8) == '!action') {
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botResponse += '\n' + res.trim().slice(0, res.length - 8).trim();
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queryRes = '\n\n!action\n\`\`\`\n' + currentCode + '\n\`\`\`';
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} else if (res.trim().slice(res.length - 9) == '!execute') {
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botResponse += '\n' + res.trim().slice(0, res.length - 9).trim();
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queryRes = '\n\n!execute\n\`\`\`\n' + await writeCode(bot, user, turns.concat(botResponse), botResponse) + '\n\`\`\`';
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} else {
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break;
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}
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botEvent += queryRes;
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turns[turns.length - 1] += queryRes
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}
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console.log('sending chat:', botResponse);
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addEvent('bot', botEvent);
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return botResponse.trim();
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}
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