mindcraft/src/agent/agent.js
2025-05-23 11:49:51 -07:00

513 lines
20 KiB
JavaScript

import { History } from './history.js';
import { Coder } from './coder.js';
import { VisionInterpreter } from './vision/vision_interpreter.js';
import { Prompter } from '../models/prompter.js';
import { initModes } from './modes.js';
import { initBot } from '../utils/mcdata.js';
import { containsCommand, commandExists, executeCommand, truncCommandMessage, isAction, blacklistCommands } from './commands/index.js';
import { ActionManager } from './action_manager.js';
import { NPCContoller } from './npc/controller.js';
import { MemoryBank } from './memory_bank.js';
import { SelfPrompter } from './self_prompter.js';
import convoManager from './conversation.js';
import { handleTranslation, handleEnglishTranslation } from '../utils/translator.js';
import { addBrowserViewer } from './vision/browser_viewer.js';
import settings from '../../settings.js';
import { serverProxy } from './agent_proxy.js';
import { Task } from './tasks/tasks.js';
import { say } from './speak.js';
export class Agent {
async start(profile_fp, load_mem=false, init_message=null, count_id=0, task_path=null, task_id=null) {
this.last_sender = null;
this.count_id = count_id;
if (!profile_fp) {
throw new Error('No profile filepath provided');
}
console.log('Starting agent initialization with profile:', profile_fp);
// Initialize components with more detailed error handling
console.log('Initializing action manager...');
this.actions = new ActionManager(this);
console.log('Initializing prompter...');
this.prompter = new Prompter(this, profile_fp);
this.name = this.prompter.getName();
console.log('Initializing history...');
this.history = new History(this);
console.log('Initializing coder...');
this.coder = new Coder(this);
console.log('Initializing npc controller...');
this.npc = new NPCContoller(this);
console.log('Initializing memory bank...');
this.memory_bank = new MemoryBank();
console.log('Initializing self prompter...');
this.self_prompter = new SelfPrompter(this);
convoManager.initAgent(this);
console.log('Initializing examples...');
await this.prompter.initExamples();
console.log('Initializing task...');
// load mem first before doing task
let save_data = null;
if (load_mem) {
save_data = this.history.load();
}
let taskStart = null;
if (save_data) {
taskStart = save_data.taskStart;
} else {
taskStart = Date.now();
}
this.task = new Task(this, task_path, task_id, taskStart);
this.blocked_actions = settings.blocked_actions.concat(this.task.blocked_actions || []);
blacklistCommands(this.blocked_actions);
serverProxy.connect(this);
console.log(this.name, 'logging into minecraft...');
this.bot = initBot(this.name);
initModes(this);
this.bot.on('login', () => {
console.log(this.name, 'logged in!');
serverProxy.login();
// Set skin for profile, requires Fabric Tailor. (https://modrinth.com/mod/fabrictailor)
if (this.prompter.profile.skin)
this.bot.chat(`/skin set URL ${this.prompter.profile.skin.model} ${this.prompter.profile.skin.path}`);
else
this.bot.chat(`/skin clear`);
});
const spawnTimeout = setTimeout(() => {
process.exit(0);
}, 30000);
this.bot.once('spawn', async () => {
try {
clearTimeout(spawnTimeout);
addBrowserViewer(this.bot, count_id);
// wait for a bit so stats are not undefined
await new Promise((resolve) => setTimeout(resolve, 1000));
console.log(`${this.name} spawned.`);
this.clearBotLogs();
this._setupEventHandlers(save_data, init_message);
this.startEvents();
if (!load_mem) {
if (task_path !== null) {
this.task.initBotTask();
this.task.setAgentGoal();
}
} else {
// set the goal without initializing the rest of the task
if (task_path !== null) {
this.task.setAgentGoal();
}
}
await new Promise((resolve) => setTimeout(resolve, 10000));
this.checkAllPlayersPresent();
console.log('Initializing vision intepreter...');
this.vision_interpreter = new VisionInterpreter(this, settings.allow_vision);
} catch (error) {
console.error('Error in spawn event:', error);
process.exit(0);
}
});
}
async _setupEventHandlers(save_data, init_message) {
const ignore_messages = [
"Set own game mode to",
"Set the time to",
"Set the difficulty to",
"Teleported ",
"Set the weather to",
"Gamerule "
];
const respondFunc = async (username, message) => {
if (username === this.name) return;
if (settings.only_chat_with.length > 0 && !settings.only_chat_with.includes(username)) return;
try {
if (ignore_messages.some((m) => message.startsWith(m))) return;
this.shut_up = false;
console.log(this.name, 'received message from', username, ':', message);
if (convoManager.isOtherAgent(username)) {
console.warn('received whisper from other bot??')
}
else {
let translation = await handleEnglishTranslation(message);
this.handleMessage(username, translation);
}
} catch (error) {
console.error('Error handling message:', error);
}
}
this.respondFunc = respondFunc;
this.bot.on('whisper', respondFunc);
if (settings.profiles.length === 1)
this.bot.on('chat', respondFunc);
// Set up auto-eat
this.bot.autoEat.options = {
priority: 'foodPoints',
startAt: 14,
bannedFood: ["rotten_flesh", "spider_eye", "poisonous_potato", "pufferfish", "chicken"]
};
if (save_data?.self_prompt) {
if (init_message) {
this.history.add('system', init_message);
}
await this.self_prompter.handleLoad(save_data.self_prompt, save_data.self_prompting_state);
}
if (save_data?.last_sender) {
this.last_sender = save_data.last_sender;
if (convoManager.otherAgentInGame(this.last_sender)) {
const msg_package = {
message: `You have restarted and this message is auto-generated. Continue the conversation with me.`,
start: true
};
convoManager.receiveFromBot(this.last_sender, msg_package);
}
}
else if (init_message) {
await this.handleMessage('system', init_message, 2);
}
else {
this.openChat("Hello world! I am "+this.name);
}
}
checkAllPlayersPresent() {
if (!this.task || !this.task.agent_names) {
return;
}
console.log(this.task.agent_names)
const missingPlayers = this.task.agent_names.filter(name => !this.bot.players[name]);
if (missingPlayers.length > 0) {
console.log(`Missing players/bots: ${missingPlayers.join(', ')}`);
this.cleanKill('Not all required players/bots are present in the world. Exiting.', 4);
}
}
requestInterrupt() {
this.bot.interrupt_code = true;
this.bot.stopDigging();
this.bot.collectBlock.cancelTask();
this.bot.pathfinder.stop();
this.bot.pvp.stop();
}
clearBotLogs() {
this.bot.output = '';
this.bot.interrupt_code = false;
}
shutUp() {
this.shut_up = true;
if (this.self_prompter.isActive()) {
this.self_prompter.stop(false);
}
convoManager.endAllConversations();
}
async handleMessage(source, message, max_responses=null) {
await this.checkTaskDone();
if (!source || !message) {
console.warn('Received empty message from', source);
return false;
}
let used_command = false;
if (max_responses === null) {
max_responses = settings.max_commands === -1 ? Infinity : settings.max_commands;
}
if (max_responses === -1) {
max_responses = Infinity;
}
const self_prompt = source === 'system' || source === this.name;
const from_other_bot = convoManager.isOtherAgent(source);
if (!self_prompt && !from_other_bot) { // from user, check for forced commands
const user_command_name = containsCommand(message);
if (user_command_name) {
if (!commandExists(user_command_name)) {
this.routeResponse(source, `Command '${user_command_name}' does not exist.`);
return false;
}
this.routeResponse(source, `*${source} used ${user_command_name.substring(1)}*`);
if (user_command_name === '!newAction') {
// all user-initiated commands are ignored by the bot except for this one
// add the preceding message to the history to give context for newAction
this.history.add(source, message);
}
let execute_res = await executeCommand(this, message);
if (execute_res)
this.routeResponse(source, execute_res);
return true;
}
}
if (from_other_bot)
this.last_sender = source;
// Now translate the message
message = await handleEnglishTranslation(message);
console.log('received message from', source, ':', message);
const checkInterrupt = () => this.self_prompter.shouldInterrupt(self_prompt) || this.shut_up || convoManager.responseScheduledFor(source);
let behavior_log = this.bot.modes.flushBehaviorLog().trim();
if (behavior_log.length > 0) {
const MAX_LOG = 500;
if (behavior_log.length > MAX_LOG) {
behavior_log = '...' + behavior_log.substring(behavior_log.length - MAX_LOG);
}
behavior_log = 'Recent behaviors log: \n' + behavior_log;
await this.history.add('system', behavior_log);
}
// Handle other user messages
await this.history.add(source, message);
this.history.save();
if (!self_prompt && this.self_prompter.isActive()) // message is from user during self-prompting
max_responses = 1; // force only respond to this message, then let self-prompting take over
for (let i=0; i<max_responses; i++) {
if (checkInterrupt()) break;
let history = this.history.getHistory();
let res = await this.prompter.promptConvo(history);
console.log(`${this.name} full response to ${source}: ""${res}""`);
if (res.trim().length === 0) {
console.warn('no response')
break; // empty response ends loop
}
let command_name = containsCommand(res);
if (command_name) { // contains query or command
res = truncCommandMessage(res); // everything after the command is ignored
this.history.add(this.name, res);
if (!commandExists(command_name)) {
this.history.add('system', `Command ${command_name} does not exist.`);
console.warn('Agent hallucinated command:', command_name)
continue;
}
if (checkInterrupt()) break;
this.self_prompter.handleUserPromptedCmd(self_prompt, isAction(command_name));
if (settings.verbose_commands) {
this.routeResponse(source, res);
}
else { // only output command name
let pre_message = res.substring(0, res.indexOf(command_name)).trim();
let chat_message = `*used ${command_name.substring(1)}*`;
if (pre_message.length > 0)
chat_message = `${pre_message} ${chat_message}`;
this.routeResponse(source, chat_message);
}
let execute_res = await executeCommand(this, res);
console.log('Agent executed:', command_name, 'and got:', execute_res);
used_command = true;
if (execute_res)
this.history.add('system', execute_res);
else
break;
}
else { // conversation response
this.history.add(this.name, res);
this.routeResponse(source, res);
break;
}
this.history.save();
}
return used_command;
}
async routeResponse(to_player, message) {
if (this.shut_up) return;
let self_prompt = to_player === 'system' || to_player === this.name;
if (self_prompt && this.last_sender) {
// this is for when the agent is prompted by system while still in conversation
// so it can respond to events like death but be routed back to the last sender
to_player = this.last_sender;
}
if (convoManager.isOtherAgent(to_player) && convoManager.inConversation(to_player)) {
// if we're in an ongoing conversation with the other bot, send the response to it
convoManager.sendToBot(to_player, message);
}
else {
// otherwise, use open chat
this.openChat(message);
// note that to_player could be another bot, but if we get here the conversation has ended
}
}
async openChat(message) {
let to_translate = message;
let remaining = '';
let command_name = containsCommand(message);
let translate_up_to = command_name ? message.indexOf(command_name) : -1;
if (translate_up_to != -1) { // don't translate the command
to_translate = to_translate.substring(0, translate_up_to);
remaining = message.substring(translate_up_to);
}
message = (await handleTranslation(to_translate)).trim() + " " + remaining;
// newlines are interpreted as separate chats, which triggers spam filters. replace them with spaces
message = message.replaceAll('\n', ' ');
if (settings.only_chat_with.length > 0) {
for (let username of settings.only_chat_with) {
this.bot.whisper(username, message);
}
}
else {
if (settings.speak) {
say(to_translate);
}
this.bot.chat(message);
}
}
startEvents() {
// Custom events
this.bot.on('time', () => {
if (this.bot.time.timeOfDay == 0)
this.bot.emit('sunrise');
else if (this.bot.time.timeOfDay == 6000)
this.bot.emit('noon');
else if (this.bot.time.timeOfDay == 12000)
this.bot.emit('sunset');
else if (this.bot.time.timeOfDay == 18000)
this.bot.emit('midnight');
});
let prev_health = this.bot.health;
this.bot.lastDamageTime = 0;
this.bot.lastDamageTaken = 0;
this.bot.on('health', () => {
if (this.bot.health < prev_health) {
this.bot.lastDamageTime = Date.now();
this.bot.lastDamageTaken = prev_health - this.bot.health;
}
prev_health = this.bot.health;
});
// Logging callbacks
this.bot.on('error' , (err) => {
console.error('Error event!', err);
});
this.bot.on('end', (reason) => {
console.warn('Bot disconnected! Killing agent process.', reason)
this.cleanKill('Bot disconnected! Killing agent process.');
});
this.bot.on('death', () => {
this.actions.cancelResume();
this.actions.stop();
});
this.bot.on('kicked', (reason) => {
console.warn('Bot kicked!', reason);
this.cleanKill('Bot kicked! Killing agent process.');
});
this.bot.on('messagestr', async (message, _, jsonMsg) => {
if (jsonMsg.translate && jsonMsg.translate.startsWith('death') && message.startsWith(this.name)) {
console.log('Agent died: ', message);
let death_pos = this.bot.entity.position;
this.memory_bank.rememberPlace('last_death_position', death_pos.x, death_pos.y, death_pos.z);
let death_pos_text = null;
if (death_pos) {
death_pos_text = `x: ${death_pos.x.toFixed(2)}, y: ${death_pos.y.toFixed(2)}, z: ${death_pos.x.toFixed(2)}`;
}
let dimention = this.bot.game.dimension;
this.handleMessage('system', `You died at position ${death_pos_text || "unknown"} in the ${dimention} dimension with the final message: '${message}'. Your place of death is saved as 'last_death_position' if you want to return. Previous actions were stopped and you have respawned.`);
}
});
this.bot.on('idle', () => {
this.bot.clearControlStates();
this.bot.pathfinder.stop(); // clear any lingering pathfinder
this.bot.modes.unPauseAll();
this.actions.resumeAction();
});
// Init NPC controller
this.npc.init();
// This update loop ensures that each update() is called one at a time, even if it takes longer than the interval
const INTERVAL = 300;
let last = Date.now();
setTimeout(async () => {
while (true) {
let start = Date.now();
await this.update(start - last);
let remaining = INTERVAL - (Date.now() - start);
if (remaining > 0) {
await new Promise((resolve) => setTimeout(resolve, remaining));
}
last = start;
}
}, INTERVAL);
this.bot.emit('idle');
}
async update(delta) {
await this.bot.modes.update();
this.self_prompter.update(delta);
await this.checkTaskDone();
}
isIdle() {
return !this.actions.executing;
}
cleanKill(msg='Killing agent process...', code=1) {
this.history.add('system', msg);
this.bot.chat(code > 1 ? 'Restarting.': 'Exiting.');
this.history.save();
process.exit(code);
}
async checkTaskDone() {
if (this.task.data) {
let res = this.task.isDone();
if (res) {
await this.history.add('system', `Task ended with score : ${res.score}`);
await this.history.save();
// await new Promise(resolve => setTimeout(resolve, 3000)); // Wait 3 second for save to complete
console.log('Task finished:', res.message);
this.killAll();
}
}
}
killAll() {
serverProxy.shutdown();
}
}