mirror of
https://github.com/kolbytn/mindcraft.git
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217 lines
No EOL
7.8 KiB
JavaScript
217 lines
No EOL
7.8 KiB
JavaScript
import { getItemId } from "./mcdata.js";
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import { getCraftingTable, getInventoryCounts, getInventoryStacks, getNearbyMobs, getNearbyBlocks } from "./world.js";
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import pf from 'mineflayer-pathfinder';
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import Vec3 from 'vec3';
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export async function craftItem(bot, itemName) {
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/**
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* Attempt to craft the given item.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {string} item_name, the item name to craft.
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* @returns {Promise<boolean>} true if the item was crafted, false otherwise.
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* @example
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* await skills.craftItem(bot, "wooden_pickaxe");
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**/
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const table = getCraftingTable(bot);
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let recipes = bot.recipesFor(getItemId(itemName), null, 1, table);
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await bot.craft(recipes[0], 1, null);
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return true;
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}
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export async function attackMob(bot, mobType) {
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/**
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* Attack mob of the given type.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {string} mobType, the type of mob to attack.
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* @returns {Promise<boolean>} true if the mob was attacked, false if the mob type was not found.
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* @example
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* await skills.attackMob(bot, "zombie");
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**/
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const mobs = getNearbyMobs(bot);
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for (let i = 0; i < mobs.length; i++) {
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if (mobs[i].mobType == mobType) {
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bot.attack(mobs[i]);
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return true;
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}
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}
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return false;
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}
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export async function collectBlock(bot, blockType) {
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/**
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* Collect one of the given block type.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {string} blockType, the type of block to collect.
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* @returns {Promise<boolean>} true if the block was collected, false if the block type was not found.
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* @example
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* await skills.collectBlock(bot, "oak_log");
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**/
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const blocks = getNearbyBlocks(bot);
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for (let i = 0; i < blocks.length; i++) {
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if (blocks[i].name == blockType) {
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await bot.collectBlock.collect(blocks[i]);
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return true;
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}
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}
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return false;
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}
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export async function breakBlockAt(bot, x, y, z) {
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/**
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* Break the block at the given position. Will use the bot's equipped item.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {number} x, the x coordinate of the block to break.
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* @param {number} y, the y coordinate of the block to break.
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* @param {number} z, the z coordinate of the block to break.
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* @returns {Promise<boolean>} true if the block was broken, false otherwise.
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* @example
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* let position = world.getPosition(bot);
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* await skills.breakBlockAt(bot, position.x, position.y - 1, position.x);
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**/
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let current = bot.blockAt(Vec3(x, y, z));
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if (current.name != 'air')
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await bot.dig(current, true);
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return true;
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}
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export async function placeBlock(bot, blockType, x, y, z, faceVec=new Vec3(0, 1, 0)) {
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/**
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* Place the given block type at the given position.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {string} blockType, the type of block to place.
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* @param {number} x, the x coordinate of the block to place.
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* @param {number} y, the y coordinate of the block to place.
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* @param {number} z, the z coordinate of the block to place.
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* @param {Vec3} faceVec, the face of the block to place against. Defaults to the top face.
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* @returns {Promise<boolean>} true if the block was placed, false otherwise.
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* @example
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* let position = world.getPosition(bot);
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* await skills.placeBlock(bot, "oak_log", position.x + 1, position.y, position.x, new Vec3(1, 0, 0));
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**/
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let referenceBlock = bot.blockAt(new Vec3(x, y, z));
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if (referenceBlock.name != 'air')
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return false;
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let block = bot.inventory.items().find(item => item.name === blockType);
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if (!block)
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return false;
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await bot.equip(block, 'hand');
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bot.placeBlock(referenceBlock, faceVec).then(() => {
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return true;
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}).catch((err) => {
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return false;
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});
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}
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export async function equipItem(bot, itemName) {
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/**
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* Equip the given item or block.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {string} itemName, the item or block name to equip.
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* @returns {Promise<boolean>} true if the item was equipped, false otherwise.
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* @example
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* await skills.equipItem(bot, "wooden_pickaxe");
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**/
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let item = null;
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for (let stack of getInventoryStacks(bot)) {
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if (stack.name == itemName) {
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item = stack;
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break;
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}
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}
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if (item == null)
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return false;
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await bot.equip(item, 'hand');
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return true;
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}
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export async function goToPosition(bot, x, y, z) {
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/**
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* Navigate to the given position.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {number} x, the x coordinate to navigate to. If null, the bot's current x coordinate will be used.
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* @param {number} y, the y coordinate to navigate to. If null, the bot's current y coordinate will be used.
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* @param {number} z, the z coordinate to navigate to. If null, the bot's current z coordinate will be used.
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* @returns {Promise<boolean>} true if the position was reached, false otherwise.
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* @example
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* let position = world.getPosition(bot);
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* await skills.goToPosition(bot, position.x, position.y, position.x + 20);
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**/
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if (x == null) x = bot.entity.position.x;
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if (y == null) y = bot.entity.position.y;
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if (z == null) z = bot.entity.position.z;
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bot.pathfinder.setMovements(new pf.Movements(bot));
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let pos = { x: x, y: y, z: z };
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bot.pathfinder.setGoal(new pf.goals.GoalNear(pos.x, pos.y, pos.z, 1));
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return true;
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}
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export async function giveToPlayer(bot, itemType, username) {
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/**
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* Give one of the specified item to the specified player
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {string} itemType, the name of the item to give.
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* @param {string} username, the username of the player to give the item to.
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* @returns {Promise<boolean>} true if the item was given, false otherwise.
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* @example
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* await skills.giveToPlayer(bot, "oak_log", "player1");
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**/
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let player = bot.players[username].entity
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if (!player)
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return false;
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if (getInventoryCounts(bot)[itemType] == 0)
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return false;
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goToPlayer(bot, username);
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let pos = player.position;
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await bot.lookAt(pos);
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await bot.toss(getItemId(itemType), null, 1);
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return true;
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}
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export async function goToPlayer(bot, username) {
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/**
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* Navigate to the given player.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {string} username, the username of the player to navigate to.
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* @returns {Promise<boolean>} true if the player was found, false otherwise.
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* @example
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* await skills.goToPlayer(bot, "player");
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**/
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let player = bot.players[username].entity
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if (!player)
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return false;
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bot.pathfinder.setMovements(new pf.Movements(bot));
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let pos = player.position;
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bot.pathfinder.setGoal(new pf.goals.GoalNear(pos.x, pos.y, pos.z, 3));
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return true;
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}
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export async function followPlayer(bot, username) {
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/**
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* Follow the given player endlessly.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {string} username, the username of the player to follow.
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* @returns {Promise<boolean>} true if the player was found, false otherwise.
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* @example
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* await skills.followPlayer(bot, "player");
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**/
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let player = bot.players[username].entity
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if (!player)
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return false;
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bot.pathfinder.setMovements(new pf.Movements(bot));
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let pos = player.position;
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bot.pathfinder.setGoal(new pf.goals.GoalFollow(player, 3), true);
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return true;
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} |