mindcraft/utils/coder.js
2023-11-08 19:24:24 -06:00

95 lines
No EOL
3 KiB
JavaScript

import { writeFile, unlink } from 'fs';
export class Coder {
constructor(agent) {
this.agent = agent;
this.current_code = '';
this.file_counter = 0;
this.fp = './agent_code/';
}
queueCode(code) {
this.current_code = this.santitizeCode(code);
}
santitizeCode(code) {
const remove_strs = ['javascript', 'js']
for (let r of remove_strs) {
if (code.startsWith(r)) {
code = code.slice(r.length);
return code;
}
}
return code;
}
hasCode() {
return this.current_code.length > 0;
}
writeFilePromise(filename, src) {
// makes it so we can await this function
return new Promise((resolve, reject) => {
writeFile(filename, src, (err) => {
if (err) {
reject(err);
} else {
resolve();
}
});
});
}
async execute() {
if (!this.current_code) return {success: false, message: "No code to execute."};
let src = "import * as skills from '../utils/skills.js';";
src += "\nimport * as world from '../utils/world.js';"
src += "\nimport Vec3 from 'vec3';"
src += `\n\nexport async function main(bot) {\n`;
for (let line of this.current_code.split('\n')) {
src += ` ${line}\n`;
}
src += ` return true;\n}\n`; // potentially redundant return statement, in case agent doesn't return anything
console.log("writing to file...", src)
let filename = this.fp + this.file_counter + '.js';
// if (this.file_counter > 0) {
// let prev_filename = this.fp + (this.file_counter-1) + '.js';
// unlink(prev_filename, (err) => {
// console.log("deleted file " + prev_filename);
// if (err) console.error(err);
// });
// } commented for now, useful to keep files for debugging
this.file_counter++;
let write_result = await this.writeFilePromise(filename, src);
if (write_result) {
console.error('Error writing code execution file: ' + result);
return {success: false, message: result};
}
try {
console.log('executing code...\n');
let execution_file = await import('.'+filename);
this.clear();
let success = await execution_file.main(this.agent.bot);
let message = success ? 'Code await returned successfully.' : 'Code await return failed!';
if (success)
console.log(message)
else
console.error(message);
return {success, message};
} catch (err) {
console.error("Code execution triggered catch:" + err);
this.clear();
return {success: false, message: err};
}
}
clear() {
this.current_code = '';
this.agent.bot.pathfinder.setGoal(null);
}
}