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95 lines
No EOL
3 KiB
JavaScript
95 lines
No EOL
3 KiB
JavaScript
import { writeFile, unlink } from 'fs';
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export class Coder {
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constructor(agent) {
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this.agent = agent;
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this.current_code = '';
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this.file_counter = 0;
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this.fp = './agent_code/';
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}
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queueCode(code) {
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this.current_code = this.santitizeCode(code);
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}
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santitizeCode(code) {
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const remove_strs = ['javascript', 'js']
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for (let r of remove_strs) {
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if (code.startsWith(r)) {
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code = code.slice(r.length);
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return code;
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}
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}
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return code;
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}
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hasCode() {
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return this.current_code.length > 0;
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}
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writeFilePromise(filename, src) {
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// makes it so we can await this function
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return new Promise((resolve, reject) => {
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writeFile(filename, src, (err) => {
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if (err) {
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reject(err);
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} else {
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resolve();
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}
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});
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});
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}
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async execute() {
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if (!this.current_code) return {success: false, message: "No code to execute."};
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let src = "import * as skills from '../utils/skills.js';";
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src += "\nimport * as world from '../utils/world.js';"
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src += "\nimport Vec3 from 'vec3';"
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src += `\n\nexport async function main(bot) {\n`;
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for (let line of this.current_code.split('\n')) {
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src += ` ${line}\n`;
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}
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src += ` return true;\n}\n`; // potentially redundant return statement, in case agent doesn't return anything
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console.log("writing to file...", src)
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let filename = this.fp + this.file_counter + '.js';
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// if (this.file_counter > 0) {
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// let prev_filename = this.fp + (this.file_counter-1) + '.js';
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// unlink(prev_filename, (err) => {
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// console.log("deleted file " + prev_filename);
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// if (err) console.error(err);
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// });
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// } commented for now, useful to keep files for debugging
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this.file_counter++;
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let write_result = await this.writeFilePromise(filename, src);
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if (write_result) {
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console.error('Error writing code execution file: ' + result);
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return {success: false, message: result};
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}
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try {
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console.log('executing code...\n');
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let execution_file = await import('.'+filename);
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this.clear();
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let success = await execution_file.main(this.agent.bot);
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let message = success ? 'Code await returned successfully.' : 'Code await return failed!';
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if (success)
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console.log(message)
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else
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console.error(message);
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return {success, message};
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} catch (err) {
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console.error("Code execution triggered catch:" + err);
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this.clear();
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return {success: false, message: err};
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}
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}
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clear() {
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this.current_code = '';
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this.agent.bot.pathfinder.setGoal(null);
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}
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} |