mirror of
https://github.com/kolbytn/mindcraft.git
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202 lines
6.3 KiB
JavaScript
202 lines
6.3 KiB
JavaScript
import { getAllBlockIds } from './mcdata.js';
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export function getNearestBlocks(bot, block_types, distance=16, count=1) {
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/**
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* Get a list of the nearest blocks of the given types.
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* @param {Bot} bot - The bot to get the nearest block for.
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* @param {string[]} block_types - The names of the blocks to search for.
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* @param {number} distance - The maximum distance to search, default 16.
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* @param {number} count - The maximum number of blocks to find, default 1.
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* @returns {Block[]} - The nearest blocks of the given type.
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* @example
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* let woodBlocks = world.getNearestBlocks(bot, ['oak_log', 'birch_log'], 16, 1);
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**/
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let block_locs = bot.findBlocks({
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matching: (block) => {
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return block && block_types.includes(block.name);
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},
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maxDistance: distance,
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count: count
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});
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let blocks = [];
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for (let i = 0; i < block_locs.length; i++) {
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blocks.push(bot.blockAt(block_locs[i]));
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}
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return blocks;
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}
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export function getNearestBlock(bot, block_type, distance=16) {
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/**
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* Get the nearest block of the given type.
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* @param {Bot} bot - The bot to get the nearest block for.
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* @param {string} block_type - The name of the block to search for.
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* @param {number} distance - The maximum distance to search, default 16.
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* @returns {Block} - The nearest block of the given type.
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* @example
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* let coalBlock = world.getNearestBlock(bot, 'coal_ore', 16);
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**/
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let blocks = getNearestBlocks(bot, [block_type], distance, 1);
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if (blocks.length > 0) {
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return blocks[0];
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}
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return null;
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}
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export function getNearbyBlocks(bot, maxDistance) {
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if (maxDistance == null) maxDistance = 16;
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let positions = bot.findBlocks({matching: getAllBlockIds(['air']), maxDistance: maxDistance, count: 10000});
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let blocks = [];
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for (let i = 0; i < positions.length; i++) {
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let block = bot.blockAt(positions[i]);
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let distance = positions[i].distanceTo(bot.entity.position);
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blocks.push({ block: block, distance: distance });
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}
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blocks.sort((a, b) => a.distance - b.distance);
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let res = [];
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for (let i = 0; i < blocks.length; i++) {
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res.push(blocks[i].block);
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}
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return res;
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}
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export function getNearbyMobs(bot, maxDistance) {
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if (maxDistance == null) maxDistance = 16;
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let entities = [];
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for (const entity of Object.values(bot.entities)) {
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const distance = entity.position.distanceTo(bot.entity.position);
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if (distance > maxDistance) continue;
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entities.push({ entity: entity, distance: distance });
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}
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entities.sort((a, b) => a.distance - b.distance);
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let res = [];
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for (let i = 0; i < entities.length; i++) {
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res.push(entities[i].entity);
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}
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return res;
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}
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export function getNearbyPlayers(bot, maxDistance) {
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if (maxDistance == null) maxDistance = 16;
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let players = [];
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for (const entity of Object.values(bot.entities)) {
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const distance = entity.position.distanceTo(bot.entity.position);
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if (distance > maxDistance) continue;
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if (entity.type == 'player' && entity.username != bot.username) {
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players.push({ entity: entity, distance: distance });
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}
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}
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players.sort((a, b) => a.distance - b.distance);
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let res = [];
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for (let i = 0; i < players.length; i++) {
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res.push(players[i].entity);
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}
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return res;
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}
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export function getInventoryStacks(bot) {
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let inventory = [];
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for (const item of bot.inventory.items()) {
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if (item != null) {
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inventory.push(item);
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}
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}
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return inventory;
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}
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export function getInventoryCounts(bot) {
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/**
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* Get an object representing the bot's inventory.
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* @param {Bot} bot - The bot to get the inventory for.
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* @returns {object} - An object with item names as keys and counts as values.
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* @example
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* let inventory = world.getInventoryCounts(bot);
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* let oakLogCount = inventory['oak_log'];
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* let hasWoodenPickaxe = inventory['wooden_pickaxe'] > 0;
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**/
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let inventory = {};
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for (const item of getInventoryStacks(bot)) {
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if (inventory.hasOwnProperty(item.name)) {
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inventory[item.name] = inventory[item.name] + item.count;
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} else {
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inventory[item.name] = item.count;
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}
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}
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return inventory;
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}
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export function getPosition(bot) {
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/**
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* Get your position in the world (Note that y is vertical).
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* @param {Bot} bot - The bot to get the position for.
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* @returns {Vec3} - An object with x, y, and x attributes representing the position of the bot.
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* @example
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* let position = world.getPosition(bot);
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* let x = position.x;
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**/
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return bot.entity.position;
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}
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export function getNearbyMobTypes(bot) {
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/**
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* Get a list of all nearby mob types.
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* @param {Bot} bot - The bot to get nearby mobs for.
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* @returns {string[]} - A list of all nearby mobs.
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* @example
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* let mobs = world.getNearbyMobTypes(bot);
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**/
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let mobs = getNearbyMobs(bot, 16);
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let found = [];
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for (let i = 0; i < mobs.length; i++) {
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if (!found.includes(mobs[i].name)) {
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found.push(mobs[i].name);
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}
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}
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return found;
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}
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export function getNearbyPlayerNames(bot) {
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/**
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* Get a list of all nearby player names.
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* @param {Bot} bot - The bot to get nearby players for.
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* @returns {string[]} - A list of all nearby players.
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* @example
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* let players = world.getNearbyPlayerNames(bot);
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**/
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let players = getNearbyPlayers(bot, 16);
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let found = [];
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for (let i = 0; i < players.length; i++) {
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if (!found.includes(players[i].username) && players[i].username != bot.username) {
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found.push(players[i].username);
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}
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}
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return found;
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}
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export function getNearbyBlockTypes(bot) {
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/**
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* Get a list of all nearby block names.
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* @param {Bot} bot - The bot to get nearby blocks for.
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* @returns {string[]} - A list of all nearby blocks.
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* @example
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* let blocks = world.getNearbyBlockTypes(bot);
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**/
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let blocks = getNearbyBlocks(bot, 16);
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let found = [];
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for (let i = 0; i < blocks.length; i++) {
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if (!found.includes(blocks[i].name)) {
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found.push(blocks[i].name);
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}
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}
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return found;
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}
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