mindcraft/utils/world.js
2023-12-04 21:33:40 -06:00

202 lines
6.3 KiB
JavaScript

import { getAllBlockIds } from './mcdata.js';
export function getNearestBlocks(bot, block_types, distance=16, count=1) {
/**
* Get a list of the nearest blocks of the given types.
* @param {Bot} bot - The bot to get the nearest block for.
* @param {string[]} block_types - The names of the blocks to search for.
* @param {number} distance - The maximum distance to search, default 16.
* @param {number} count - The maximum number of blocks to find, default 1.
* @returns {Block[]} - The nearest blocks of the given type.
* @example
* let woodBlocks = world.getNearestBlocks(bot, ['oak_log', 'birch_log'], 16, 1);
**/
let block_locs = bot.findBlocks({
matching: (block) => {
return block && block_types.includes(block.name);
},
maxDistance: distance,
count: count
});
let blocks = [];
for (let i = 0; i < block_locs.length; i++) {
blocks.push(bot.blockAt(block_locs[i]));
}
return blocks;
}
export function getNearestBlock(bot, block_type, distance=16) {
/**
* Get the nearest block of the given type.
* @param {Bot} bot - The bot to get the nearest block for.
* @param {string} block_type - The name of the block to search for.
* @param {number} distance - The maximum distance to search, default 16.
* @returns {Block} - The nearest block of the given type.
* @example
* let coalBlock = world.getNearestBlock(bot, 'coal_ore', 16);
**/
let blocks = getNearestBlocks(bot, [block_type], distance, 1);
if (blocks.length > 0) {
return blocks[0];
}
return null;
}
export function getNearbyBlocks(bot, maxDistance) {
if (maxDistance == null) maxDistance = 16;
let positions = bot.findBlocks({matching: getAllBlockIds(['air']), maxDistance: maxDistance, count: 10000});
let blocks = [];
for (let i = 0; i < positions.length; i++) {
let block = bot.blockAt(positions[i]);
let distance = positions[i].distanceTo(bot.entity.position);
blocks.push({ block: block, distance: distance });
}
blocks.sort((a, b) => a.distance - b.distance);
let res = [];
for (let i = 0; i < blocks.length; i++) {
res.push(blocks[i].block);
}
return res;
}
export function getNearbyMobs(bot, maxDistance) {
if (maxDistance == null) maxDistance = 16;
let entities = [];
for (const entity of Object.values(bot.entities)) {
const distance = entity.position.distanceTo(bot.entity.position);
if (distance > maxDistance) continue;
entities.push({ entity: entity, distance: distance });
}
entities.sort((a, b) => a.distance - b.distance);
let res = [];
for (let i = 0; i < entities.length; i++) {
res.push(entities[i].entity);
}
return res;
}
export function getNearbyPlayers(bot, maxDistance) {
if (maxDistance == null) maxDistance = 16;
let players = [];
for (const entity of Object.values(bot.entities)) {
const distance = entity.position.distanceTo(bot.entity.position);
if (distance > maxDistance) continue;
if (entity.type == 'player' && entity.username != bot.username) {
players.push({ entity: entity, distance: distance });
}
}
players.sort((a, b) => a.distance - b.distance);
let res = [];
for (let i = 0; i < players.length; i++) {
res.push(players[i].entity);
}
return res;
}
export function getInventoryStacks(bot) {
let inventory = [];
for (const item of bot.inventory.items()) {
if (item != null) {
inventory.push(item);
}
}
return inventory;
}
export function getInventoryCounts(bot) {
/**
* Get an object representing the bot's inventory.
* @param {Bot} bot - The bot to get the inventory for.
* @returns {object} - An object with item names as keys and counts as values.
* @example
* let inventory = world.getInventoryCounts(bot);
* let oakLogCount = inventory['oak_log'];
* let hasWoodenPickaxe = inventory['wooden_pickaxe'] > 0;
**/
let inventory = {};
for (const item of getInventoryStacks(bot)) {
if (inventory.hasOwnProperty(item.name)) {
inventory[item.name] = inventory[item.name] + item.count;
} else {
inventory[item.name] = item.count;
}
}
return inventory;
}
export function getPosition(bot) {
/**
* Get your position in the world (Note that y is vertical).
* @param {Bot} bot - The bot to get the position for.
* @returns {Vec3} - An object with x, y, and x attributes representing the position of the bot.
* @example
* let position = world.getPosition(bot);
* let x = position.x;
**/
return bot.entity.position;
}
export function getNearbyMobTypes(bot) {
/**
* Get a list of all nearby mob types.
* @param {Bot} bot - The bot to get nearby mobs for.
* @returns {string[]} - A list of all nearby mobs.
* @example
* let mobs = world.getNearbyMobTypes(bot);
**/
let mobs = getNearbyMobs(bot, 16);
let found = [];
for (let i = 0; i < mobs.length; i++) {
if (!found.includes(mobs[i].name)) {
found.push(mobs[i].name);
}
}
return found;
}
export function getNearbyPlayerNames(bot) {
/**
* Get a list of all nearby player names.
* @param {Bot} bot - The bot to get nearby players for.
* @returns {string[]} - A list of all nearby players.
* @example
* let players = world.getNearbyPlayerNames(bot);
**/
let players = getNearbyPlayers(bot, 16);
let found = [];
for (let i = 0; i < players.length; i++) {
if (!found.includes(players[i].username) && players[i].username != bot.username) {
found.push(players[i].username);
}
}
return found;
}
export function getNearbyBlockTypes(bot) {
/**
* Get a list of all nearby block names.
* @param {Bot} bot - The bot to get nearby blocks for.
* @returns {string[]} - A list of all nearby blocks.
* @example
* let blocks = world.getNearbyBlockTypes(bot);
**/
let blocks = getNearbyBlocks(bot, 16);
let found = [];
for (let i = 0; i < blocks.length; i++) {
if (!found.includes(blocks[i].name)) {
found.push(blocks[i].name);
}
}
return found;
}