(async (bot) => { // Double-checking and placing all specific missing blocks for Level 3 with precise coordinates. const blockCoordinates = [ { type: 'quartz_block', positions: [ [149, -57, -168], [150, -57, -168], [151, -57, -168], [152, -57, -168], [149, -57, -167], [150, -57, -167], [151, -57, -167], [152, -57, -167], [154, -57, -167], [155, -57, -167], [156, -57, -167], [149, -57, -166], [150, -57, -166], [151, -57, -166], [152, -57, -166], [153, -57, -166], [149, -57, -165], [150, -57, -165], [151, -57, -165], [152, -57, -165], [149, -57, -164], [149, -57, -163], [150, -57, -163], [151, -57, -163], [152, -57, -163] ]}, { type: 'glass', positions: [ [154, -57, -166], [155, -57, -166], [156, -57, -166], [150, -57, -165], [151, -57, -165], [152, -57, -165], [150, -57, -164], [151, -57, -164], [152, -57, -164] ]}, { type: 'stone', positions: [ [157, -57, -168], [157, -57, -167], [157, -57, -166], [157, -57, -165], [156, -57, -164], [157, -57, -164], [157, -57, -163], [157, -57, -162], [157, -57, -161], [157, -57, -160], [157, -57, -159], [157, -57, -158], [157, -57, -157], [149, -57, -162], [150, -57, -162], [151, -57, -162], [154, -57, -162], [149, -57, -161], [150, -57, -161], [151, -57, -161], [152, -57, -161], [149, -57, -160], [150, -57, -160], [151, -57, -160], [152, -57, -160], [149, -57, -159], [150, -57, -159], [151, -57, -159], [152, -57, -159], [149, -57, -158], [150, -57, -158], [151, -57, -158], [152, -57, -158], [149, -57, -157], [150, -57, -157], [151, -57, -157], [152, -57, -157], [149, -57, -156], [150, -57, -156], [151, -57, -156], [152, -57, -156], [153, -57, -156], [154, -57, -156] ]} ]; if(bot.interrupt_code) {log(bot, "Code interrupted.");return;} // Function to place blocks at specific positions async function placeBlocks() { for (let block of blockCoordinates) { for (let pos of block.positions) { await bot.world.setBlock(pos[0], pos[1], pos[2], { name: block.type }); if(bot.interrupt_code) {log(bot, "Code interrupted.");return;} } } } await placeBlocks(); log(bot, 'Code finished.'); })