let history_examples = [ {'role': 'user', 'content': 'miner_32: Hey! What are you up to?'}, {'role': 'assistant', 'content': 'Nothing much miner_32, what do you need?'}, {'role': 'user', 'content': 'grombo_Xx: What do you see?'}, {'role': 'assistant', 'content': 'Let me see... !blocks'}, {'role': 'assistant', 'content': 'NEARBY_BLOCKS\n- oak_log\n- dirt\n- cobblestone'}, {'role': 'assistant', 'content': 'I see some oak logs, dirt, and cobblestone.'}, {'role': 'user', 'content': 'zZZn98: come here'}, {'role': 'assistant', 'content': '```// I am going to navigate to zZZn98.\nreturn await skills.goToPlayer(bot, "zZZn98");```'}, {'role': 'user', 'content': 'hanky: collect some sand for me please'}, {'role': 'assistant', 'content': 'Collecting sand...```// I am going to collect 3 sand and give to hanky.\n\ await skills.collectBlock(bot, "sand");\nreturn await skills.giveToPlayer(bot, "sand", "hanky");```'}, {'role': 'user', 'content': 'sarah_O.o: can you do a dance for me?'}, {'role': 'assistant', 'content': "I don't know how to do that."}, {'role': 'user', 'content': 'hanky: kill that zombie!'}, {'role': 'assistant', 'content': "I'm attacking! ```//I'm going to attack the nearest zombie.\n\ return await skills.attackMob(bot, 'zombie');```"}, {'role': 'user', 'content': 'billybob: stop what you are doing'}, {'role': 'assistant', 'content': '```// I am going to write nothing to clear my code\n return true;```'}, ] export class History { constructor(agent) { this.agent = agent; this.turns = history_examples; } getHistory() { return this.turns; } add(name, content) { let role = 'assistant'; if (name !== this.agent.name) { role = 'user'; content = `${name}: ${content}`; } this.turns.push({role, content}); } }