import { getNearestBlock, getNearbyMobTypes, getNearbyPlayerNames, getNearbyBlockTypes, getInventoryCounts } from '../world.js'; import { getAllItems } from '../../utils/mcdata.js'; const pad = (str) => { return '\n' + str + '\n'; } // queries are commands that just return strings and don't affect anything in the world export const queryList = [ { name: "!stats", description: "Get your bot's location, health, and time of day.", perform: function (agent) { let bot = agent.bot; let res = 'STATS'; res += `\n- position: x:${bot.entity.position.x}, y:${bot.entity.position.y}, z:${bot.entity.position.z}`; res += `\n- health: ${bot.health} / 20`; if (bot.time.timeOfDay < 6000) { res += '\n- time: Morning'; } else if (bot.time.timeOfDay < 12000) { res += '\n- time: Afternoon'; } else { res += '\n- time: Night'; } return pad(res); } }, { name: "!inventory", description: "Get your bot's inventory.", perform: function (agent) { let bot = agent.bot; let inventory = getInventoryCounts(bot); let res = 'INVENTORY'; for (const item in inventory) { if (inventory[item] && inventory[item] > 0) res += `\n- ${item}: ${inventory[item]}`; } if (res == 'INVENTORY') { res += ': none'; } return pad(res); } }, { name: "!blocks", description: "Get the blocks near the bot.", perform: function (agent) { let bot = agent.bot; let res = 'NEARBY_BLOCKS'; let blocks = getNearbyBlockTypes(bot); for (let i = 0; i < blocks.length; i++) { res += `\n- ${blocks[i]}`; } if (blocks.length == 0) { res += ': none'; } return pad(res); } }, { name: "!craftable", description: "Get the craftable items with the bot's inventory.", perform: function (agent) { const bot = agent.bot; const table = getNearestBlock(bot, 'crafting_table'); let res = 'CRAFTABLE_ITEMS'; for (const item of getAllItems()) { let recipes = bot.recipesFor(item.id, null, 1, table); if (recipes.length > 0) { res += `\n- ${item.name}`; } } if (res == 'CRAFTABLE_ITEMS') { res += ': none'; } return pad(res); } }, { name: "!entities", description: "Get the nearby players and entities.", perform: function (agent) { let bot = agent.bot; let res = 'NEARBY_ENTITIES'; for (const entity of getNearbyPlayerNames(bot)) { res += `\n- player: ${entity}`; } for (const entity of getNearbyMobTypes(bot)) { res += `\n- mob: ${entity}`; } if (res == 'NEARBY_ENTITIES') { res += ': none'; } return pad(res); } }, { name: "!currentAction", description: "Get the currently executing code.", perform: function (agent) { return pad("Current code:\n`" + agent.coder.current_code +"`"); } } ];