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modified message sent to AI
modified message sent to AI fixed miss spelling of "dimension" removed code to save to memory as this is already done by "handleMessage()"
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1 changed files with 2 additions and 3 deletions
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@ -261,14 +261,13 @@ export class Agent {
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if (jsonMsg.translate && jsonMsg.translate.startsWith('death') && message.startsWith(this.name)) {
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console.log('Agent died: ', message);
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let death_pos = this.bot.entity.position;
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this.memory_bank.rememberPlace('last death position', death_pos);
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this.memory_bank.rememberPlace('last_death_position', death_pos);
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let death_pos_text = null;
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if (death_pos) {
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death_pos_text = `x: ${death_pos.x.toFixed(2)}, y: ${death_pos.y.toFixed(2)}, z: ${death_pos.x.toFixed(2)}`;
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}
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let dimention = this.bot.game.dimension;
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this.history.add('system', `You died at position ${death_pos_text || "unknown"} with the final message: '${message}'. Previous actions were stopped and you have since respawned.`);
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this.handleMessage('system', `You died at position ${death_pos_text || "unknown"} in the dimention ${dimention} with the final message: '${message}'. Previous actions were stopped and you have respawned. Notify the user and perform any necessary actions. use !goToDeath to return to death position. (this will automaticly take you to your death position and pick up your items)`);
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this.handleMessage('system', `You died at position ${death_pos_text || "unknown"} in the ${dimention} dimension with the final message: '${message}'. Your place of death is saved as 'last_death_position' if you want to return. Previous actions were stopped and you have respawned.`);
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}
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});
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this.bot.on('idle', () => {
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