added "goToDeath()" skill and fixed bugs

shouldn't fail to path find now and is generally cleaner
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Lawtro37 2024-10-29 22:38:02 +10:00 committed by GitHub
parent 41282daeb2
commit e83f5051ce
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@ -1185,6 +1185,25 @@ export async function goToBed(bot) {
return true;
}
export async function goToDeath(bot, agent) {
/**
* Navigate to the last death point.
* @param {MinecraftBot} bot, reference to the minecraft bot.
* @param {Agent} agent, reference to the agent.
* @returns {Promise<boolean>} true if the death point was found, false otherwise.
* @example
* await skills.goToDeath(bot);
**/
let death_pos = agent.memory_bank.recallPlace('last death position')[0]; // <- dont even ask why this is an array
if (death_pos) {
await goToPosition(bot, death_pos.x, death_pos.y, death_pos.z);
log(bot, `You have reached the death point.`);
return true;
}
log(bot, `Could not find the death point.`);
return false;
}
export async function tillAndSow(bot, x, y, z, seedType=null) {
/**
* Till the ground at the given position and plant the given seed type.