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merge with main
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commit
e0c43d5c90
5 changed files with 26 additions and 13 deletions
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@ -1,6 +0,0 @@
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{
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"name": "andy",
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"bio": "You are playing minecraft and assisting other players in tasks.",
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"memory": "",
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"turns": []
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}
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@ -174,9 +174,8 @@ export class Agent {
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console.log('Agent died: ', message);
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console.log('Agent died: ', message);
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this.handleMessage('system', `You died with the final message: '${message}'. Previous actions were stopped and you have respawned. Notify the user and perform any necessary actions.`);
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this.handleMessage('system', `You died with the final message: '${message}'. Previous actions were stopped and you have respawned. Notify the user and perform any necessary actions.`);
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}
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}
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});
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})
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this.bot.on('idle', () => {
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this.bot.on('idle', async () => {
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this.bot.modes.unPauseAll();
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this.bot.modes.unPauseAll();
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this.coder.executeResume();
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this.coder.executeResume();
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});
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});
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@ -146,12 +146,12 @@ export class Coder {
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}
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}
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async executeResume(func=null, name=null, timeout=10) {
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async executeResume(func=null, name=null, timeout=10) {
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console.log('resuming code...')
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if (func != null) {
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if (func != null) {
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this.resume_func = func;
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this.resume_func = func;
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this.resume_name = name;
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this.resume_name = name;
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}
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}
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if (this.resume_func != null && this.agent.isIdle()) {
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if (this.resume_func != null && this.agent.isIdle()) {
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console.log('resuming code...')
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this.interruptible = true;
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this.interruptible = true;
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let res = await this.execute(this.resume_func, timeout);
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let res = await this.execute(this.resume_func, timeout);
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this.interruptible = false;
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this.interruptible = false;
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@ -144,9 +144,18 @@ export const actionsList = [
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'num': '(number) The number of times to craft the recipe. This is NOT the number of output items, as it may craft many more items depending on the recipe.'
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'num': '(number) The number of times to craft the recipe. This is NOT the number of output items, as it may craft many more items depending on the recipe.'
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},
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},
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perform: wrapExecution(async (agent, recipe_name, num) => {
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perform: wrapExecution(async (agent, recipe_name, num) => {
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for (let i=0; i<num; i++) {
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await skills.craftRecipe(agent.bot, recipe_name, num);
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await skills.craftRecipe(agent.bot, recipe_name);
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})
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}
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},
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{
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name: '!smeltItem',
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description: 'Smelt the given item the given number of times.',
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params: {
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'item_name': '(string) The name of the input item to smelt.',
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'num': '(number) The number of times to smelt the item.'
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},
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perform: wrapExecution(async (agent, recipe_name, num) => {
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await skills.smeltItem(agent.bot, recipe_name, num);
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})
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})
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},
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},
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{
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{
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@ -116,6 +116,7 @@ export async function smeltItem(bot, itemName, num=1) {
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return false;
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return false;
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} // TODO: allow cobblestone, sand, clay, etc.
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} // TODO: allow cobblestone, sand, clay, etc.
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let placedFurnace = false;
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let furnaceBlock = undefined;
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let furnaceBlock = undefined;
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furnaceBlock = world.getNearestBlock(bot, 'furnace', 6);
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furnaceBlock = world.getNearestBlock(bot, 'furnace', 6);
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if (!furnaceBlock){
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if (!furnaceBlock){
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@ -125,6 +126,7 @@ export async function smeltItem(bot, itemName, num=1) {
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let pos = world.getNearestFreeSpace(bot, 1, 6);
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let pos = world.getNearestFreeSpace(bot, 1, 6);
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await placeBlock(bot, 'furnace', pos.x, pos.y, pos.z);
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await placeBlock(bot, 'furnace', pos.x, pos.y, pos.z);
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furnaceBlock = world.getNearestBlock(bot, 'furnace', 6);
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furnaceBlock = world.getNearestBlock(bot, 'furnace', 6);
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placedFurnace = true;
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}
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}
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}
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}
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if (!furnaceBlock){
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if (!furnaceBlock){
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@ -141,12 +143,16 @@ export async function smeltItem(bot, itemName, num=1) {
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// TODO: check if furnace is currently burning fuel. furnace.fuel is always null, I think there is a bug.
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// TODO: check if furnace is currently burning fuel. furnace.fuel is always null, I think there is a bug.
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// This only checks if the furnace has an input item, but it may not be smelting it and should be cleared.
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// This only checks if the furnace has an input item, but it may not be smelting it and should be cleared.
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log(bot, `The furnace is currently smelting ${mc.getItemName(input_item.type)}.`);
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log(bot, `The furnace is currently smelting ${mc.getItemName(input_item.type)}.`);
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if (placedFurnace)
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await collectBlock(bot, 'furnace', 1);
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return false;
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return false;
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}
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}
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// check if the bot has enough items to smelt
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// check if the bot has enough items to smelt
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let inv_counts = world.getInventoryCounts(bot);
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let inv_counts = world.getInventoryCounts(bot);
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if (!inv_counts[itemName] || inv_counts[itemName] < num) {
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if (!inv_counts[itemName] || inv_counts[itemName] < num) {
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log(bot, `You do not have enough ${itemName} to smelt.`);
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log(bot, `You do not have enough ${itemName} to smelt.`);
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if (placedFurnace)
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await collectBlock(bot, 'furnace', 1);
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return false;
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return false;
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}
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}
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@ -156,6 +162,8 @@ export async function smeltItem(bot, itemName, num=1) {
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let put_fuel = Math.ceil(num / 8);
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let put_fuel = Math.ceil(num / 8);
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if (!fuel || fuel.count < put_fuel) {
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if (!fuel || fuel.count < put_fuel) {
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log(bot, `You do not have enough coal or charcoal to smelt ${num} ${itemName}, you need ${put_fuel} coal or charcoal`);
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log(bot, `You do not have enough coal or charcoal to smelt ${num} ${itemName}, you need ${put_fuel} coal or charcoal`);
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if (placedFurnace)
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await collectBlock(bot, 'furnace', 1);
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return false;
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return false;
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}
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}
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await furnace.putFuel(fuel.type, null, put_fuel);
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await furnace.putFuel(fuel.type, null, put_fuel);
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@ -189,6 +197,9 @@ export async function smeltItem(bot, itemName, num=1) {
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}
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}
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}
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}
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if (placedFurnace) {
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await collectBlock(bot, 'furnace', 1);
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}
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if (total === 0) {
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if (total === 0) {
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log(bot, `Failed to smelt ${itemName}.`);
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log(bot, `Failed to smelt ${itemName}.`);
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return false;
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return false;
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