merge with main

This commit is contained in:
Kolby Nottingham 2024-03-05 12:55:07 -08:00
commit e0c43d5c90
5 changed files with 26 additions and 13 deletions

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@ -1,6 +0,0 @@
{
"name": "andy",
"bio": "You are playing minecraft and assisting other players in tasks.",
"memory": "",
"turns": []
}

View file

@ -174,9 +174,8 @@ export class Agent {
console.log('Agent died: ', message);
this.handleMessage('system', `You died with the final message: '${message}'. Previous actions were stopped and you have respawned. Notify the user and perform any necessary actions.`);
}
});
this.bot.on('idle', async () => {
})
this.bot.on('idle', () => {
this.bot.modes.unPauseAll();
this.coder.executeResume();
});

View file

@ -146,12 +146,12 @@ export class Coder {
}
async executeResume(func=null, name=null, timeout=10) {
console.log('resuming code...')
if (func != null) {
this.resume_func = func;
this.resume_name = name;
}
if (this.resume_func != null && this.agent.isIdle()) {
console.log('resuming code...')
this.interruptible = true;
let res = await this.execute(this.resume_func, timeout);
this.interruptible = false;

View file

@ -144,9 +144,18 @@ export const actionsList = [
'num': '(number) The number of times to craft the recipe. This is NOT the number of output items, as it may craft many more items depending on the recipe.'
},
perform: wrapExecution(async (agent, recipe_name, num) => {
for (let i=0; i<num; i++) {
await skills.craftRecipe(agent.bot, recipe_name);
}
await skills.craftRecipe(agent.bot, recipe_name, num);
})
},
{
name: '!smeltItem',
description: 'Smelt the given item the given number of times.',
params: {
'item_name': '(string) The name of the input item to smelt.',
'num': '(number) The number of times to smelt the item.'
},
perform: wrapExecution(async (agent, recipe_name, num) => {
await skills.smeltItem(agent.bot, recipe_name, num);
})
},
{

View file

@ -116,6 +116,7 @@ export async function smeltItem(bot, itemName, num=1) {
return false;
} // TODO: allow cobblestone, sand, clay, etc.
let placedFurnace = false;
let furnaceBlock = undefined;
furnaceBlock = world.getNearestBlock(bot, 'furnace', 6);
if (!furnaceBlock){
@ -125,6 +126,7 @@ export async function smeltItem(bot, itemName, num=1) {
let pos = world.getNearestFreeSpace(bot, 1, 6);
await placeBlock(bot, 'furnace', pos.x, pos.y, pos.z);
furnaceBlock = world.getNearestBlock(bot, 'furnace', 6);
placedFurnace = true;
}
}
if (!furnaceBlock){
@ -141,12 +143,16 @@ export async function smeltItem(bot, itemName, num=1) {
// TODO: check if furnace is currently burning fuel. furnace.fuel is always null, I think there is a bug.
// This only checks if the furnace has an input item, but it may not be smelting it and should be cleared.
log(bot, `The furnace is currently smelting ${mc.getItemName(input_item.type)}.`);
if (placedFurnace)
await collectBlock(bot, 'furnace', 1);
return false;
}
// check if the bot has enough items to smelt
let inv_counts = world.getInventoryCounts(bot);
if (!inv_counts[itemName] || inv_counts[itemName] < num) {
log(bot, `You do not have enough ${itemName} to smelt.`);
if (placedFurnace)
await collectBlock(bot, 'furnace', 1);
return false;
}
@ -156,6 +162,8 @@ export async function smeltItem(bot, itemName, num=1) {
let put_fuel = Math.ceil(num / 8);
if (!fuel || fuel.count < put_fuel) {
log(bot, `You do not have enough coal or charcoal to smelt ${num} ${itemName}, you need ${put_fuel} coal or charcoal`);
if (placedFurnace)
await collectBlock(bot, 'furnace', 1);
return false;
}
await furnace.putFuel(fuel.type, null, put_fuel);
@ -189,6 +197,9 @@ export async function smeltItem(bot, itemName, num=1) {
}
}
if (placedFurnace) {
await collectBlock(bot, 'furnace', 1);
}
if (total === 0) {
log(bot, `Failed to smelt ${itemName}.`);
return false;