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sneaky skill improvements
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parent
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commit
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2 changed files with 11 additions and 4 deletions
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@ -306,8 +306,9 @@ export const actionsList = [
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{
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name: '!stay',
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description: 'Stay in the current location no matter what. Pauses all modes.',
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perform: wrapExecution(async (agent) => {
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await skills.stay(agent.bot);
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params: {'type': { type: 'int', description: 'The number of seconds to stay. -1 for forever.', domain: [-1, Number.MAX_SAFE_INTEGER] }},
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perform: wrapExecution(async (agent, seconds) => {
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await skills.stay(agent.bot, seconds);
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})
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},
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{
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@ -716,6 +716,9 @@ export async function equip(bot, itemName) {
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else if (itemName.includes('chestplate') || itemName.includes('elytra')) {
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await bot.equip(item, 'torso');
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}
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else if (itemName.includes('shield')) {
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await bot.equip(item, 'off-hand');
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}
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else {
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await bot.equip(item, 'hand');
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}
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@ -1082,10 +1085,11 @@ export async function avoidEnemies(bot, distance=16) {
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return true;
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}
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export async function stay(bot) {
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export async function stay(bot, seconds=30) {
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/**
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* Stay in the current position until interrupted. Disables all modes.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {number} seconds, the number of seconds to stay. Defaults to 30. -1 for indefinite.
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* @returns {Promise<boolean>} true if the bot stayed, false otherwise.
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* @example
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* await skills.stay(bot);
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@ -1097,9 +1101,11 @@ export async function stay(bot) {
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bot.modes.pause('hunting');
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bot.modes.pause('torch_placing');
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bot.modes.pause('item_collecting');
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while (!bot.interrupt_code) {
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let start = Date.now();
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while (!bot.interrupt_code && (seconds === -1 || Date.now() - start < seconds*1000)) {
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await new Promise(resolve => setTimeout(resolve, 500));
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}
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log(bot, `Stayed for ${(Date.now() - start)/1000} seconds.`);
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return true;
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}
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