sneaky skill improvements

This commit is contained in:
MaxRobinsonTheGreat 2024-10-25 23:46:29 -05:00
parent af8dcccceb
commit e0a3192b4c
2 changed files with 11 additions and 4 deletions

View file

@ -306,8 +306,9 @@ export const actionsList = [
{
name: '!stay',
description: 'Stay in the current location no matter what. Pauses all modes.',
perform: wrapExecution(async (agent) => {
await skills.stay(agent.bot);
params: {'type': { type: 'int', description: 'The number of seconds to stay. -1 for forever.', domain: [-1, Number.MAX_SAFE_INTEGER] }},
perform: wrapExecution(async (agent, seconds) => {
await skills.stay(agent.bot, seconds);
})
},
{

View file

@ -716,6 +716,9 @@ export async function equip(bot, itemName) {
else if (itemName.includes('chestplate') || itemName.includes('elytra')) {
await bot.equip(item, 'torso');
}
else if (itemName.includes('shield')) {
await bot.equip(item, 'off-hand');
}
else {
await bot.equip(item, 'hand');
}
@ -1082,10 +1085,11 @@ export async function avoidEnemies(bot, distance=16) {
return true;
}
export async function stay(bot) {
export async function stay(bot, seconds=30) {
/**
* Stay in the current position until interrupted. Disables all modes.
* @param {MinecraftBot} bot, reference to the minecraft bot.
* @param {number} seconds, the number of seconds to stay. Defaults to 30. -1 for indefinite.
* @returns {Promise<boolean>} true if the bot stayed, false otherwise.
* @example
* await skills.stay(bot);
@ -1097,9 +1101,11 @@ export async function stay(bot) {
bot.modes.pause('hunting');
bot.modes.pause('torch_placing');
bot.modes.pause('item_collecting');
while (!bot.interrupt_code) {
let start = Date.now();
while (!bot.interrupt_code && (seconds === -1 || Date.now() - start < seconds*1000)) {
await new Promise(resolve => setTimeout(resolve, 500));
}
log(bot, `Stayed for ${(Date.now() - start)/1000} seconds.`);
return true;
}