mirror of
https://github.com/kolbytn/mindcraft.git
synced 2025-04-22 06:02:07 +02:00
set goal option
This commit is contained in:
parent
1f0ef465db
commit
deade1aef7
3 changed files with 7 additions and 1 deletions
|
@ -12,6 +12,8 @@
|
||||||
"goal_setting": "You are a Minecraft bot named $NAME that has the ability to set in-game goals that are then executed programatically. Goals must be either and item or block name or a blueprint of a specific building. Any minecraft item or block name is valid. However, only names from the following list are valid blueprints: $BLUEPRINTS. Given any recent conversation and the most recently attempted goals, set a new goal to achieve. Fromat your response as a json object with the fields \"name\" and \"quantity\". Note that the quantity for a blueprint should always be one. Example:\n```json\n{\"name\": \"iron_pickaxe\", \"quantity\": 1}```",
|
"goal_setting": "You are a Minecraft bot named $NAME that has the ability to set in-game goals that are then executed programatically. Goals must be either and item or block name or a blueprint of a specific building. Any minecraft item or block name is valid. However, only names from the following list are valid blueprints: $BLUEPRINTS. Given any recent conversation and the most recently attempted goals, set a new goal to achieve. Fromat your response as a json object with the fields \"name\" and \"quantity\". Note that the quantity for a blueprint should always be one. Example:\n```json\n{\"name\": \"iron_pickaxe\", \"quantity\": 1}```",
|
||||||
|
|
||||||
"npc": {
|
"npc": {
|
||||||
|
"do_routine": true,
|
||||||
|
"do_set_goal": true,
|
||||||
"goals": [
|
"goals": [
|
||||||
"wooden_pickaxe",
|
"wooden_pickaxe",
|
||||||
"hole",
|
"hole",
|
||||||
|
|
|
@ -196,7 +196,7 @@ export class NPCContoller {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!acted)
|
if (!acted && this.data.do_set_goal)
|
||||||
await this.setGoal();
|
await this.setGoal();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@ export class NPCData {
|
||||||
this.built = {};
|
this.built = {};
|
||||||
this.home = null;
|
this.home = null;
|
||||||
this.do_routine = true;
|
this.do_routine = true;
|
||||||
|
this.do_set_goal = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
toObject() {
|
toObject() {
|
||||||
|
@ -18,6 +19,7 @@ export class NPCData {
|
||||||
if (this.home)
|
if (this.home)
|
||||||
obj.home = this.home;
|
obj.home = this.home;
|
||||||
obj.do_routine = this.do_routine;
|
obj.do_routine = this.do_routine;
|
||||||
|
obj.do_set_goal = this.do_set_goal;
|
||||||
return obj;
|
return obj;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -41,6 +43,8 @@ export class NPCData {
|
||||||
npc.home = obj.home;
|
npc.home = obj.home;
|
||||||
if (obj.do_routine !== undefined)
|
if (obj.do_routine !== undefined)
|
||||||
npc.do_routine = obj.do_routine;
|
npc.do_routine = obj.do_routine;
|
||||||
|
if (obj.do_set_goal !== undefined)
|
||||||
|
npc.do_set_goal = obj.do_set_goal;
|
||||||
return npc;
|
return npc;
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Add table
Reference in a new issue