Merge pull request #220 from BF5258/main

Fixed placeHere and attack.
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Max Robinson 2024-10-16 20:11:51 -05:00 committed by GitHub
commit da4987fd52
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@ -247,7 +247,7 @@ export const actionsList = [
name: '!smeltItem',
description: 'Smelt the given item the given number of times.',
params: {
'item_name': { type: 'string', description: 'The name of the input item to smelt.' },
'item_name': { type: 'ItemName', description: 'The name of the input item to smelt.' },
'num': { type: 'int', description: 'The number of times to smelt the item.', domain: [1, Number.MAX_SAFE_INTEGER] }
},
perform: async function (agent, item_name, num) {
@ -274,7 +274,7 @@ export const actionsList = [
{
name: '!placeHere',
description: 'Place a given block in the current location. Do NOT use to build structures, only use for single blocks/torches.',
params: {type: 'string', description: 'The block type to place.'},
params: {'type': { type: 'BlockName', description: 'The block type to place.' }},
perform: wrapExecution(async (agent, type) => {
let pos = agent.bot.entity.position;
await skills.placeBlock(agent.bot, type, pos.x, pos.y, pos.z);
@ -283,7 +283,7 @@ export const actionsList = [
{
name: '!attack',
description: 'Attack and kill the nearest entity of a given type.',
params: {'type': 'string', description: 'The type of entity to attack.'},
params: {'type': { type: 'string', description: 'The type of entity to attack.'}},
perform: wrapExecution(async (agent, type) => {
await skills.attackNearest(agent.bot, type, true);
})