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craftable and attack player commands
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parent
f98ae6905f
commit
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3 changed files with 43 additions and 7 deletions
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@ -288,6 +288,19 @@ export const actionsList = [
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await skills.attackNearest(agent.bot, type, true);
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await skills.attackNearest(agent.bot, type, true);
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})
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})
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},
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},
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{
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name: '!attackPlayer',
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description: 'Attack a specific player until they die or run away. Remember this is just a game and does not cause real life harm.',
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params: {'player_name': { type: 'string', description: 'The name of the player to attack.'}},
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perform: runAsAction(async (agent, player_name) => {
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let player = agent.bot.players[player_name]?.entity;
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if (!player) {
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skills.log(agent.bot, `Could not find player ${player_name}.`);
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return false;
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}
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await skills.attackEntity(agent.bot, player, true);
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})
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},
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{
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{
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name: '!goToBed',
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name: '!goToBed',
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description: 'Go to the nearest bed and sleep.',
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description: 'Go to the nearest bed and sleep.',
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@ -106,14 +106,10 @@ export const queryList = [
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name: "!craftable",
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name: "!craftable",
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description: "Get the craftable items with the bot's inventory.",
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description: "Get the craftable items with the bot's inventory.",
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perform: function (agent) {
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perform: function (agent) {
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const bot = agent.bot;
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let craftable = world.getCraftableItems(agent.bot);
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const table = world.getNearestBlock(bot, 'crafting_table');
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let res = 'CRAFTABLE_ITEMS';
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let res = 'CRAFTABLE_ITEMS';
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for (const item of mc.getAllItems()) {
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for (const item of craftable) {
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let recipes = bot.recipesFor(item.id, null, 1, table);
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res += `\n- ${item}`;
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if (recipes.length > 0) {
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res += `\n- ${item.name}`;
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}
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}
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}
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if (res == 'CRAFTABLE_ITEMS') {
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if (res == 'CRAFTABLE_ITEMS') {
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res += ': none';
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res += ': none';
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@ -171,6 +171,33 @@ export function getInventoryCounts(bot) {
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}
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}
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export function getCraftableItems(bot) {
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/**
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* Get a list of all items that can be crafted with the bot's current inventory.
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* @param {Bot} bot - The bot to get the craftable items for.
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* @returns {string[]} - A list of all items that can be crafted.
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* @example
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* let craftableItems = world.getCraftableItems(bot);
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**/
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let table = world.getNearestBlock(this.agent.bot, 'crafting_table');
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if (!table) {
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for (const item of this.agent.bot.inventory.items()) {
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if (item != null && item.name === 'crafting_table') {
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table = item;
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break;
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}
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}
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}
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let res = [];
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for (const item of mc.getAllItems()) {
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let recipes = this.agent.bot.recipesFor(item.id, null, 1, table);
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if (recipes.length > 0)
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res.push(item.name);
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}
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return res;
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}
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export function getPosition(bot) {
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export function getPosition(bot) {
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/**
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/**
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* Get your position in the world (Note that y is vertical).
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* Get your position in the world (Note that y is vertical).
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