mirror of
https://github.com/kolbytn/mindcraft.git
synced 2025-04-21 21:52:07 +02:00
commit
b4b6f3feb8
4 changed files with 51 additions and 12 deletions
|
@ -62,13 +62,9 @@ export class Agent {
|
|||
|
||||
if (ignore_messages.some((m) => message.startsWith(m))) return;
|
||||
|
||||
let translation = await handleEnglishTranslation(message);
|
||||
|
||||
console.log('received message from', username, ':', translation);
|
||||
|
||||
this.shut_up = false;
|
||||
|
||||
this.handleMessage(username, translation);
|
||||
this.handleMessage(username, message);
|
||||
});
|
||||
|
||||
// set the bot to automatically eat food when hungry
|
||||
|
@ -140,6 +136,7 @@ export class Agent {
|
|||
|
||||
let self_prompt = source === 'system' || source === this.name;
|
||||
|
||||
// First check for user commands
|
||||
if (!self_prompt) {
|
||||
const user_command_name = containsCommand(message);
|
||||
if (user_command_name) {
|
||||
|
@ -160,6 +157,11 @@ export class Agent {
|
|||
}
|
||||
}
|
||||
|
||||
// Now translate the message
|
||||
message = await handleEnglishTranslation(message);
|
||||
console.log('received message from', source, ':', message);
|
||||
|
||||
// Do self prompting
|
||||
const checkInterrupt = () => this.self_prompter.shouldInterrupt(self_prompt) || this.shut_up;
|
||||
|
||||
let behavior_log = this.bot.modes.flushBehaviorLog();
|
||||
|
@ -172,6 +174,7 @@ export class Agent {
|
|||
await this.history.add('system', behavior_log);
|
||||
}
|
||||
|
||||
// Handle other user messages
|
||||
await this.history.add(source, message);
|
||||
this.history.save();
|
||||
|
||||
|
|
|
@ -290,6 +290,19 @@ export const actionsList = [
|
|||
await skills.attackNearest(agent.bot, type, true);
|
||||
})
|
||||
},
|
||||
{
|
||||
name: '!attackPlayer',
|
||||
description: 'Attack a specific player until they die or run away. Remember this is just a game and does not cause real life harm.',
|
||||
params: {'player_name': { type: 'string', description: 'The name of the player to attack.'}},
|
||||
perform: runAsAction(async (agent, player_name) => {
|
||||
let player = agent.bot.players[player_name]?.entity;
|
||||
if (!player) {
|
||||
skills.log(agent.bot, `Could not find player ${player_name}.`);
|
||||
return false;
|
||||
}
|
||||
await skills.attackEntity(agent.bot, player, true);
|
||||
})
|
||||
},
|
||||
{
|
||||
name: '!goToBed',
|
||||
description: 'Go to the nearest bed and sleep.',
|
||||
|
|
|
@ -106,14 +106,10 @@ export const queryList = [
|
|||
name: "!craftable",
|
||||
description: "Get the craftable items with the bot's inventory.",
|
||||
perform: function (agent) {
|
||||
const bot = agent.bot;
|
||||
const table = world.getNearestBlock(bot, 'crafting_table');
|
||||
let craftable = world.getCraftableItems(agent.bot);
|
||||
let res = 'CRAFTABLE_ITEMS';
|
||||
for (const item of mc.getAllItems()) {
|
||||
let recipes = bot.recipesFor(item.id, null, 1, table);
|
||||
if (recipes.length > 0) {
|
||||
res += `\n- ${item.name}`;
|
||||
}
|
||||
for (const item of craftable) {
|
||||
res += `\n- ${item}`;
|
||||
}
|
||||
if (res == 'CRAFTABLE_ITEMS') {
|
||||
res += ': none';
|
||||
|
|
|
@ -171,6 +171,33 @@ export function getInventoryCounts(bot) {
|
|||
}
|
||||
|
||||
|
||||
export function getCraftableItems(bot) {
|
||||
/**
|
||||
* Get a list of all items that can be crafted with the bot's current inventory.
|
||||
* @param {Bot} bot - The bot to get the craftable items for.
|
||||
* @returns {string[]} - A list of all items that can be crafted.
|
||||
* @example
|
||||
* let craftableItems = world.getCraftableItems(bot);
|
||||
**/
|
||||
let table = getNearestBlock(bot, 'crafting_table');
|
||||
if (!table) {
|
||||
for (const item of bot.inventory.items()) {
|
||||
if (item != null && item.name === 'crafting_table') {
|
||||
table = item;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
let res = [];
|
||||
for (const item of mc.getAllItems()) {
|
||||
let recipes = bot.recipesFor(item.id, null, 1, table);
|
||||
if (recipes.length > 0)
|
||||
res.push(item.name);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
export function getPosition(bot) {
|
||||
/**
|
||||
* Get your position in the world (Note that y is vertical).
|
||||
|
|
Loading…
Add table
Reference in a new issue