From ac545acf5115dd75698bcf61fde03902df724207 Mon Sep 17 00:00:00 2001 From: Lawtro37 <98205608+Lawtro37@users.noreply.github.com> Date: Sun, 3 Nov 2024 17:38:48 +1000 Subject: [PATCH] remove unnecessary "goToDeath()" skill this code is unnecessary the bot can use "!goToPlace('last_death_position')" --- src/agent/library/skills.js | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/src/agent/library/skills.js b/src/agent/library/skills.js index e379f10..b575ff1 100644 --- a/src/agent/library/skills.js +++ b/src/agent/library/skills.js @@ -1185,25 +1185,6 @@ export async function goToBed(bot) { return true; } -export async function goToDeath(bot, agent) { - /** - * Navigate to the last death point. - * @param {MinecraftBot} bot, reference to the minecraft bot. - * @param {Agent} agent, reference to the agent. - * @returns {Promise} true if the death point was found, false otherwise. - * @example - * await skills.goToDeath(bot); - **/ - let death_pos = await agent.memory_bank.recallPlace('last death position')[0]; // <- dont even ask why this is an array - if (death_pos) { - await goToPosition(bot, death_pos.x, death_pos.y, death_pos.z); - log(bot, `You have reached the death point.`); - return true; - } - log(bot, `Could not find the death point.`); - return false; -} - export async function tillAndSow(bot, x, y, z, seedType=null) { /** * Till the ground at the given position and plant the given seed type.