removed idle

This commit is contained in:
Kolby Nottingham 2024-01-25 15:52:07 -08:00
parent 546d5e7cef
commit a6971a4c4a
5 changed files with 12 additions and 37 deletions

View file

@ -21,7 +21,6 @@ export class Agent {
this.bot = initBot(name);
initModes(this);
this.idle = true;
this.bot.on('login', async () => {

View file

@ -7,7 +7,6 @@ import { Examples } from '../utils/examples.js';
export class Coder {
constructor(agent) {
this.agent = agent;
this.current_code = '';
this.file_counter = 0;
this.fp = '/bots/'+agent.name+'/action-code/';
this.executing = false;
@ -59,7 +58,6 @@ export class Coder {
console.error('Error writing code execution file: ' + result);
return null;
}
this.current_code = code;
return await import('../..' + this.fp + filename);
}
@ -148,8 +146,8 @@ export class Coder {
if (this.agent.bot.interrupt_code)
return;
}
return
return;
}
// returns {success: bool, message: string, interrupted: bool, timedout: false}
@ -173,19 +171,15 @@ export class Coder {
let interrupted = this.agent.bot.interrupt_code;
let timedout = this.timedout;
this.clear();
this.agent.bot.emit("code_terminated");
return {success:true, message: output, interrupted, timedout};
} catch (err) {
this.executing = false;
clearTimeout(TIMEOUT);
console.error("Code execution triggered catch: " + err);
clearTimeout(TIMEOUT);
await this.stop();
let message = this.formatOutput(this.agent.bot);
message += '!!Code threw exception!! Error: ' + err;
let message = this.formatOutput(this.agent.bot) + '!!Code threw exception!! Error: ' + err;
let interrupted = this.agent.bot.interrupt_code;
this.clear();
this.agent.bot.emit("code_terminated");
return {success: false, message, interrupted, timedout: false};
}
}
@ -217,7 +211,6 @@ export class Coder {
}
clear() {
this.current_code = '';
this.agent.bot.output = '';
this.agent.bot.interrupt_code = false;
this.timedout = false;

View file

@ -3,13 +3,11 @@ import * as skills from '../library/skills.js';
function wrapExecution(func, timeout=-1) {
return async function (agent, ...args) {
agent.idle = false;
let code_return = await agent.coder.execute(async () => {
await func(agent, ...args);
}, timeout);
if (code_return.interrupted && !code_return.timedout)
return;
agent.idle = true;
return code_return.message;
}
}
@ -19,11 +17,7 @@ export const actionsList = [
name: '!newAction',
description: 'Perform new and unknown custom behaviors that are not available as a command by writing code.',
perform: async function (agent) {
agent.idle = false;
let res = await agent.coder.generateCode(agent.history);
agent.idle = true;
if (res)
return '\n' + res + '\n';
await agent.coder.generateCode(agent.history);
}
},
{
@ -32,7 +26,6 @@ export const actionsList = [
perform: async function (agent) {
await agent.coder.stop();
agent.coder.clear();
agent.idle = true;
return 'Agent stopped.';
}
},

View file

@ -117,12 +117,5 @@ export const queryList = [
perform: function (agent) {
return agent.bot.modes.getStr();
}
},
{
name: "!currentAction",
description: "Get the currently executing code.",
perform: function (agent) {
return pad("Current code:\n`" + agent.coder.current_code +"`");
}
},
}
];

View file

@ -34,7 +34,7 @@ const modes = [
on: true,
active: false,
update: function (agent) {
if (agent.idle) {
if (!agent.coder.executing) {
const huntable = world.getNearestEntityWhere(agent.bot, entity => mc.isHuntable(entity), 8);
if (huntable) {
execute(this, agent, async () => {
@ -51,7 +51,7 @@ const modes = [
on: true,
active: false,
update: function (agent) {
if (agent.idle) {
if (!agent.coder.executing) {
let item = world.getNearestEntityWhere(agent.bot, entity => entity.name === 'item', 8);
if (item) {
execute(this, agent, async () => {
@ -70,7 +70,7 @@ const modes = [
active: false,
update: function (agent) {
if (this.active) return;
if (agent.idle) {
if (!agent.coder.executing) {
// TODO: check light level instead of nearby torches, block.light is broken
const near_torch = world.getNearestBlock(agent.bot, 'torch', 8);
if (!near_torch) {
@ -96,7 +96,7 @@ const modes = [
last_entity: null,
next_change: 0,
update: function (agent) {
if (agent.idle) {
if (!agent.coder.executing) {
this.active = true;
const entity = agent.bot.nearestEntity();
let entity_in_view = entity && entity.position.distanceTo(agent.bot.entity.position) < 10 && entity.name !== 'enderman';
@ -131,13 +131,10 @@ const modes = [
async function execute(mode, agent, func, timeout=-1) {
mode.active = true;
await agent.coder.stop();
agent.idle = false;
let code_return = await agent.coder.execute(async () => {
await func();
}, timeout);
mode.active = false;
agent.idle = true;
console.log(`Mode ${mode.name} finished executing, code_return: ${code_return.message}`);
}
@ -177,7 +174,7 @@ class ModeController {
}
update() {
if (this.agent.idle) {
if (!this.agent.coder.executing) {
// other actions might pause a mode to override it
// when idle, unpause all modes
for (let mode of this.modes_list) {