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https://github.com/kolbytn/mindcraft.git
synced 2025-08-04 14:25:43 +02:00
commit
a12cc7ab09
4 changed files with 16 additions and 10 deletions
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@ -188,6 +188,7 @@ export class Agent {
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});
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});
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this.bot.on('idle', () => {
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this.bot.on('idle', () => {
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this.bot.clearControlStates();
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this.bot.clearControlStates();
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this.bot.pathfinder.stop(); // clear any lingering pathfinder
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this.bot.modes.unPauseAll();
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this.bot.modes.unPauseAll();
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this.coder.executeResume();
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this.coder.executeResume();
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});
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});
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@ -15,7 +15,8 @@ async function autoLight(bot) {
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let nearest_torch = world.getNearestBlock(bot, 'torch', 6);
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let nearest_torch = world.getNearestBlock(bot, 'torch', 6);
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if (!nearest_torch) {
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if (!nearest_torch) {
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let has_torch = bot.inventory.items().find(item => item.name === 'torch');
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let has_torch = bot.inventory.items().find(item => item.name === 'torch');
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if (has_torch) {
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const curr_block = agent.bot.blockAt(pos);
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if (has_torch && curr_block.name === 'air') {
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try {
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try {
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log(bot, `Placing torch at ${bot.entity.position}.`);
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log(bot, `Placing torch at ${bot.entity.position}.`);
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return await placeBlock(bot, 'torch', bot.entity.position.x, bot.entity.position.y, bot.entity.position.z);
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return await placeBlock(bot, 'torch', bot.entity.position.x, bot.entity.position.y, bot.entity.position.z);
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@ -771,7 +772,7 @@ export async function avoidEnemies(bot, distance=16) {
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* @example
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* @example
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* await skills.avoidEnemies(bot, 8);
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* await skills.avoidEnemies(bot, 8);
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**/
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**/
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bot.modes.pause('self_preservation'); // prevents damage-on-low-health from interrupting the bot
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let enemy = world.getNearestEntityWhere(bot, entity => mc.isHostile(entity), distance);
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let enemy = world.getNearestEntityWhere(bot, entity => mc.isHostile(entity), distance);
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while (enemy) {
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while (enemy) {
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const follow = new pf.goals.GoalFollow(enemy, distance+1); // move a little further away
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const follow = new pf.goals.GoalFollow(enemy, distance+1); // move a little further away
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@ -781,9 +782,10 @@ export async function avoidEnemies(bot, distance=16) {
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await new Promise(resolve => setTimeout(resolve, 500));
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await new Promise(resolve => setTimeout(resolve, 500));
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enemy = world.getNearestEntityWhere(bot, entity => mc.isHostile(entity), distance);
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enemy = world.getNearestEntityWhere(bot, entity => mc.isHostile(entity), distance);
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if (bot.interrupt_code) {
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if (bot.interrupt_code) {
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return false;
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break;
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}
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}
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}
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}
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bot.pathfinder.stop();
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log(bot, `Moved ${distance} away from enemies.`);
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log(bot, `Moved ${distance} away from enemies.`);
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return true;
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return true;
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}
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}
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@ -74,7 +74,7 @@ const modes = [
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if (enemy && await world.isClearPath(agent.bot, enemy)) {
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if (enemy && await world.isClearPath(agent.bot, enemy)) {
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agent.bot.chat(`Aaa! A ${enemy.name}!`);
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agent.bot.chat(`Aaa! A ${enemy.name}!`);
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execute(this, agent, async () => {
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execute(this, agent, async () => {
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await skills.avoidEnemies(agent.bot, 16);
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await skills.avoidEnemies(agent.bot, 24);
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});
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});
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}
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}
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}
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}
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@ -86,11 +86,11 @@ const modes = [
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on: true,
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on: true,
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active: false,
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active: false,
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update: async function (agent) {
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update: async function (agent) {
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const enemy = world.getNearestEntityWhere(agent.bot, entity => mc.isHostile(entity), 9);
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const enemy = world.getNearestEntityWhere(agent.bot, entity => mc.isHostile(entity), 8);
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if (enemy && await world.isClearPath(agent.bot, enemy)) {
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if (enemy && await world.isClearPath(agent.bot, enemy)) {
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agent.bot.chat(`Fighting ${enemy.name}!`);
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agent.bot.chat(`Fighting ${enemy.name}!`);
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execute(this, agent, async () => {
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execute(this, agent, async () => {
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await skills.defendSelf(agent.bot, 9);
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await skills.defendSelf(agent.bot, 8);
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});
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});
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}
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}
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}
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}
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@ -155,9 +155,12 @@ const modes = [
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if (torches.length > 0) {
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if (torches.length > 0) {
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const torch = torches[0];
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const torch = torches[0];
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const pos = agent.bot.entity.position;
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const pos = agent.bot.entity.position;
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execute(this, agent, async () => {
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const curr_block = agent.bot.blockAt(pos);
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await skills.placeBlock(agent.bot, torch.name, pos.x, pos.y, pos.z);
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if (curr_block.name === 'air') {
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});
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execute(this, agent, async () => {
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await skills.placeBlock(agent.bot, torch.name, pos.x, pos.y, pos.z);
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});
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}
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}
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}
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}
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}
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}
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}
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@ -68,7 +68,7 @@ export function initBot(username) {
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export function isHuntable(mob) {
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export function isHuntable(mob) {
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if (!mob || !mob.name) return false;
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if (!mob || !mob.name) return false;
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const animals = ['chicken', 'cod', 'cow', 'llama', 'mooshroom', 'pig', 'pufferfish', 'rabbit', 'salmon', 'sheep', 'squid', 'tropical_fish', 'turtle'];
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const animals = ['chicken', 'cow', 'llama', 'mooshroom', 'pig', 'rabbit', 'sheep'];
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return animals.includes(mob.name.toLowerCase()) && !mob.metadata[16]; // metadata 16 is not baby
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return animals.includes(mob.name.toLowerCase()) && !mob.metadata[16]; // metadata 16 is not baby
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}
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}
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