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use goalfollow but await before returning
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parent
aa3924a819
commit
94283e6ec6
2 changed files with 6 additions and 5 deletions
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@ -102,7 +102,7 @@ export class Coder {
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this.agent.bot.abort_code = true;
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this.agent.bot.abort_code = true;
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this.agent.bot.collectBlock.cancelTask();
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this.agent.bot.collectBlock.cancelTask();
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this.agent.bot.pathfinder.stop();
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this.agent.bot.pathfinder.stop();
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await new Promise(resolve => setTimeout(resolve, 2000));
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await new Promise(resolve => setTimeout(resolve, 1000));
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}
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}
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this.current_code = '';
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this.current_code = '';
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this.abort_code = false;
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this.abort_code = false;
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@ -198,7 +198,7 @@ export async function goToPlayer(bot, username) {
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export async function followPlayer(bot, username) {
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export async function followPlayer(bot, username) {
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/**
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/**
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* Follow the given player endlessly.
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* Follow the given player endlessly. Will not return until the code is manually stopped.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {string} username, the username of the player to follow.
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* @param {string} username, the username of the player to follow.
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* @returns {Promise<boolean>} true if the player was found, false otherwise.
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* @returns {Promise<boolean>} true if the player was found, false otherwise.
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@ -210,10 +210,11 @@ export async function followPlayer(bot, username) {
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return false;
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return false;
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bot.pathfinder.setMovements(new pf.Movements(bot));
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bot.pathfinder.setMovements(new pf.Movements(bot));
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while (!bot.abort) {
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bot.pathfinder.setGoal(new pf.goals.GoalFollow(player, 2), true);
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while (!bot.abort_code) {
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await new Promise(resolve => setTimeout(resolve, 1000));
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await new Promise(resolve => setTimeout(resolve, 1000));
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let pos = player.position;
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await bot.pathfinder.goto(new pf.goals.GoalNear(pos.x, pos.y, pos.z, 3));
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}
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}
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return true;
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return true;
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}
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}
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