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getting rid of small weird changes
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932798195f
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2 changed files with 0 additions and 9 deletions
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@ -130,7 +130,6 @@ export class Agent {
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//wait for a bit so inventory is cleared
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await new Promise((resolve) => setTimeout(resolve, 500));
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console.log(this.task && "agent_number" in this.task && this.task.agent_number > 1);
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if (this.task && "agent_number" in this.task && this.task.agent_number > 1) {
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var initial_inventory = this.task.initial_inventory[this.name];
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console.log("Initial inventory:", initial_inventory);
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@ -218,11 +217,6 @@ export class Agent {
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this._setupEventHandlers(save_data, init_message);
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this.startEvents();
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console.log("HERE IS THE LOGGED TASK")
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console.log(this.task)
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this.task.initBotTask();
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@ -4,7 +4,6 @@ import { getPosition } from './library/world.js';
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import settings from '../../settings.js';
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import { Vec3 } from 'vec3';
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import { ConstructionTaskValidator, Blueprint } from './construction_tasks.js';
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import {autoBuild, autoDelete} from "../../test/test_blueprint_layout.js";
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import { CookingTaskInitiator } from './task_types/cooking_tasks.js';
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//todo: modify validator code to return an object with valid and score -> do more testing hahah
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@ -179,7 +178,6 @@ export class Task {
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this.blocked_actions.push('!endGoal');
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if (this.conversation)
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this.blocked_actions.push('!endConversation');
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console.log('Task loaded:', this.data);
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}
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this.name = this.agent.name;
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@ -216,7 +214,6 @@ export class Task {
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const tasksFile = readFileSync(task_path, 'utf8');
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const tasks = JSON.parse(tasksFile);
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let task = tasks[task_id];
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console.log('Loaded task:', task);
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if (!task) {
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throw new Error(`Task ${task_id} not found`);
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}
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