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Merge pull request #370 from kolbytn/multi-chat-patches
Yet more multi agent controls
This commit is contained in:
commit
89c94d9d9b
11 changed files with 89 additions and 30 deletions
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@ -32,7 +32,9 @@
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{"role": "system", "content": "say hi to john_goodman"},
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{"role": "assistant", "content": "!startConversation(\"john_goodman\", \"Hey John\"))"},
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{"role": "user", "content": "john_goodman: (FROM OTHER BOT)Hey there! What's up?"},
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{"role": "assistant", "content": "Hey John, not much. Just saying hi. Bye! !endConversation('john_goodman')"}
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{"role": "assistant", "content": "Hey John, not much. Just saying hi."},
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{"role": "user", "content": "john_goodman: (FROM OTHER BOT)Bye!"},
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{"role": "assistant", "content": "Bye! !endConversation('john_goodman')"}
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],
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[
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@ -1,5 +1,5 @@
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{
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"name": "grok",
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"name": "Grok",
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"model": "grok-beta",
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@ -1,15 +1,13 @@
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{
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"name": "qwen",
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"cooldown": 5000,
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"model": {
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"api": "qwen",
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"url": "https://dashscope.aliyuncs.com/api/v1/services/aigc/text-generation/generation",
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"url": "https://dashscope-intl.aliyuncs.com/api/v1/services/aigc/text-generation/generation",
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"model": "qwen-max"
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},
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"embedding": {
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"api": "qwen",
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"url": "https://dashscope.aliyuncs.com/api/v1/services/embeddings/text-embedding/text-embedding",
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"model": "text-embedding-v2"
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}
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"embedding": "openai"
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}
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@ -318,6 +318,7 @@ export class Agent {
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}
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async routeResponse(to_player, message) {
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if (this.shut_up) return;
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let self_prompt = to_player === 'system' || to_player === this.name;
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if (self_prompt && this.last_sender) {
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// this is for when the agent is prompted by system while still in conversation
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@ -437,22 +438,18 @@ export class Agent {
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}, INTERVAL);
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this.bot.emit('idle');
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// Check for task completion
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if (this.task.data) {
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setInterval(() => {
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let res = this.task.isDone();
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if (res) {
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// TODO kill other bots
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this.cleanKill(res.message, res.code);
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}
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}, 1000);
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}
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}
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async update(delta) {
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await this.bot.modes.update();
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this.self_prompter.update(delta);
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if (this.task.data) {
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let res = this.task.isDone();
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if (res) {
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console.log('Task finished:', res.message);
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this.killAll();
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}
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}
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}
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isIdle() {
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@ -465,4 +462,8 @@ export class Agent {
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this.history.save();
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process.exit(code);
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}
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killAll() {
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serverProxy.shutdown();
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}
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}
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@ -48,6 +48,10 @@ class AgentServerProxy {
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this.socket.emit('login-agent', this.agent.name);
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}
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shutdown() {
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this.socket.emit('shutdown');
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}
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getSocket() {
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return this.socket;
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}
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@ -134,7 +134,7 @@ class ConversationManager {
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convo.active = true;
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this.activeConversation = convo;
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this._startMonitor();
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this.sendToBot(send_to, message, true);
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this.sendToBot(send_to, message, true, false);
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}
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startConversationFromOtherBot(name) {
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@ -144,14 +144,14 @@ class ConversationManager {
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this._startMonitor();
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}
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sendToBot(send_to, message, start=false) {
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sendToBot(send_to, message, start=false, open_chat=true) {
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if (!this.isOtherAgent(send_to)) {
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agent.bot.whisper(send_to, message);
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console.warn(`${agent.name} tried to send bot message to non-bot ${send_to}`);
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return;
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}
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const convo = this._getConvo(send_to);
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if (settings.chat_bot_messages && !start)
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if (settings.chat_bot_messages && open_chat)
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agent.openChat(`(To ${send_to}) ${message}`);
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if (convo.ignore_until_start)
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@ -174,7 +174,7 @@ class ConversationManager {
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// check if any convo is active besides the sender
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if (Object.values(this.convos).some(c => c.active && c.name !== sender)) {
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this.sendToBot(sender, `I'm talking to someone else, try again later. !endConversation("${sender}")`);
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this.sendToBot(sender, `I'm talking to someone else, try again later. !endConversation("${sender}")`, false, false);
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return;
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}
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@ -240,7 +240,7 @@ class ConversationManager {
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endAllConversations() {
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for (const sender in this.convos) {
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this.convos[sender].end();
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this.endConversation(sender);
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}
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if (self_prompter_paused) {
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_resumeSelfPrompter();
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@ -897,10 +897,7 @@ export async function giveToPlayer(bot, itemType, username, num=1) {
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}
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// if we are too close, make some distance
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if (bot.entity.position.distanceTo(player.position) < 2) {
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let goal = new pf.goals.GoalNear(player.position.x, player.position.y, player.position.z, 2);
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let inverted_goal = new pf.goals.GoalInvert(goal);
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bot.pathfinder.setMovements(new pf.Movements(bot));
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await bot.pathfinder.goto(inverted_goal);
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await moveAwayFromEntity(bot, player, 2);
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}
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await bot.lookAt(player.position);
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if (await discard(bot, itemType, num)) {
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@ -1106,6 +1103,21 @@ export async function moveAway(bot, distance) {
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return true;
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}
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export async function moveAwayFromEntity(bot, entity, distance=16) {
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/**
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* Move away from the given entity.
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* @param {MinecraftBot} bot, reference to the minecraft bot.
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* @param {Entity} entity, the entity to move away from.
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* @param {number} distance, the distance to move away.
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* @returns {Promise<boolean>} true if the bot moved away, false otherwise.
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**/
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let goal = new pf.goals.GoalFollow(entity, distance);
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let inverted_goal = new pf.goals.GoalInvert(goal);
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bot.pathfinder.setMovements(new pf.Movements(bot));
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await bot.pathfinder.goto(inverted_goal);
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return true;
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}
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export async function avoidEnemies(bot, distance=16) {
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/**
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* Move a given distance away from all nearby enemy mobs.
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@ -179,7 +179,7 @@ export class Task {
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await new Promise((resolve) => setTimeout(resolve, 10000));
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if (available_agents.length < this.data.agent_count) {
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console.log(`Missing ${this.data.agent_count - available_agents.length} bot(s).`);
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this.agent.cleanKill('Not all required players/bots are present in the world. Exiting.', 4);
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this.agent.killAll();
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}
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}
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@ -35,6 +35,16 @@ class MainProxy {
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this.socket.on('register-agents-success', () => {
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console.log('Agents registered');
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});
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this.socket.on('shutdown', () => {
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console.log('Shutting down');
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for (let agentName in this.agent_processes) {
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this.agent_processes[agentName].stop();
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}
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setTimeout(() => {
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process.exit(0);
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}, 2000);
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});
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}
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addAgent(agent) {
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@ -101,6 +101,19 @@ export function createMindServer(port = 8080) {
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}
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});
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socket.on('stop-all-agents', () => {
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console.log('Killing all agents');
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stopAllAgents();
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});
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socket.on('shutdown', () => {
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console.log('Shutting down');
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for (let manager of Object.values(agentManagers)) {
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manager.emit('shutdown');
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}
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process.exit(0);
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});
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});
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server.listen(port, 'localhost', () => {
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@ -121,6 +134,15 @@ function agentsUpdate(socket) {
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socket.emit('agents-update', agents);
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}
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function stopAllAgents() {
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for (const agentName in inGameAgents) {
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let manager = agentManagers[agentName];
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if (manager) {
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manager.emit('stop-agent', agentName);
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}
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}
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}
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// Optional: export these if you need access to them from other files
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export const getIO = () => io;
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export const getServer = () => server;
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@ -85,6 +85,8 @@
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`}
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</div>
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</div>
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<button class="stop-btn" onclick="killAllAgents()">Stop All</button>
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<button class="stop-btn" onclick="shutdown()">Shutdown</button>
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`).join('') :
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'<div class="agent">No agents connected</div>';
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});
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@ -100,6 +102,14 @@
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function stopAgent(agentName) {
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socket.emit('stop-agent', agentName);
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}
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function killAllAgents() {
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socket.emit('stop-all-agents');
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}
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function shutdown() {
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socket.emit('shutdown');
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}
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</script>
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</body>
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</html>
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