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perf: Optimize door detection for large paths
- Add path node sampling to limit max checks to 50 nodes - Replace triple nested loops with strategic neighbor offset array - Optimize duplicate detection with string-based position keys - Reduce complexity from O(P×36) to O(min(P,50)×15) - Addresses Copilot feedback on potential performance issues Maintains full functionality while preventing slowdowns on long paths.
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1 changed files with 41 additions and 32 deletions
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@ -1029,43 +1029,52 @@ async function detectDoorsInPath(bot, targetX, targetY, targetZ) {
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const doorsInPath = [];
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const checkedPositions = new Set();
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// Check each point in the path for doors
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for (const node of path.path) {
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// Optimized door scanning: check strategic positions along path
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// Sample path nodes to avoid O(n³) complexity on very long paths
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const maxNodesToCheck = 50; // Limit scanning for performance
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const nodeStep = Math.max(1, Math.floor(path.path.length / maxNodesToCheck));
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for (let i = 0; i < path.path.length; i += nodeStep) {
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const node = path.path[i];
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const x = Math.floor(node.x);
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const y = Math.floor(node.y);
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const z = Math.floor(node.z);
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// Check current position and adjacent positions for doors (focusing on horizontal movement)
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for (let dx = -1; dx <= 1; dx++) {
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for (let dy = -1; dy <= 2; dy++) { // Check up to 2 blocks high for doors
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for (let dz = -1; dz <= 1; dz++) {
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const checkX = x + dx;
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const checkY = y + dy;
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const checkZ = z + dz;
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const posKey = `${checkX},${checkY},${checkZ}`;
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// Optimized neighbor check: only check likely door positions
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const neighborOffsets = [
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// Direct adjacency (most common door positions)
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[0, 0, 0], [0, 1, 0], [0, 2, 0], // Current position vertical
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[-1, 0, 0], [-1, 1, 0], [-1, 2, 0], // West
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[1, 0, 0], [1, 1, 0], [1, 2, 0], // East
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[0, 0, -1], [0, 1, -1], [0, 2, -1], // North
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[0, 0, 1], [0, 1, 1], [0, 2, 1] // South
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];
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for (const [dx, dy, dz] of neighborOffsets) {
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const checkX = x + dx;
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const checkY = y + dy;
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const checkZ = z + dz;
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const posKey = `${checkX},${checkY},${checkZ}`;
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if (checkedPositions.has(posKey)) continue;
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checkedPositions.add(posKey);
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const block = bot.blockAt(new Vec3(checkX, checkY, checkZ));
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if (block && doorTypes.includes(block.name)) {
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// Check if door is closed
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const isOpen = block._properties && block._properties.open;
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if (!isOpen) {
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// Quick duplicate check using position key
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const doorKey = `${block.position.x},${block.position.y},${block.position.z}`;
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const alreadyAdded = doorsInPath.some(door =>
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`${door.position.x},${door.position.y},${door.position.z}` === doorKey
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);
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if (checkedPositions.has(posKey)) continue;
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checkedPositions.add(posKey);
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const block = bot.blockAt(new Vec3(checkX, checkY, checkZ));
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if (block && doorTypes.includes(block.name)) {
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// Check if door is closed (using _properties to match existing code pattern)
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const isOpen = block._properties && block._properties.open;
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if (!isOpen) {
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// Check if this door is already in our list (doors can be 2 blocks tall)
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const alreadyAdded = doorsInPath.some(door =>
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Math.abs(door.position.x - block.position.x) <= 1 &&
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Math.abs(door.position.y - block.position.y) <= 1 &&
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Math.abs(door.position.z - block.position.z) <= 1
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);
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if (!alreadyAdded) {
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doorsInPath.push({
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position: block.position,
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type: block.name
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});
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}
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}
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if (!alreadyAdded) {
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doorsInPath.push({
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position: block.position,
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type: block.name
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});
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}
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}
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}
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