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clear pathfinder on idle, improve coward mode
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parent
559af27254
commit
6727b44afc
2 changed files with 6 additions and 3 deletions
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@ -188,6 +188,7 @@ export class Agent {
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});
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this.bot.on('idle', () => {
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this.bot.clearControlStates();
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this.bot.pathfinder.stop(); // clear any lingering pathfinder
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this.bot.modes.unPauseAll();
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this.coder.executeResume();
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});
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@ -15,7 +15,8 @@ async function autoLight(bot) {
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let nearest_torch = world.getNearestBlock(bot, 'torch', 6);
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if (!nearest_torch) {
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let has_torch = bot.inventory.items().find(item => item.name === 'torch');
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if (has_torch) {
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const curr_block = agent.bot.blockAt(pos);
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if (has_torch && curr_block.name === 'air') {
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try {
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log(bot, `Placing torch at ${bot.entity.position}.`);
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return await placeBlock(bot, 'torch', bot.entity.position.x, bot.entity.position.y, bot.entity.position.z);
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@ -771,7 +772,7 @@ export async function avoidEnemies(bot, distance=16) {
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* @example
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* await skills.avoidEnemies(bot, 8);
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**/
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bot.modes.pause('self_preservation'); // prevents damage-on-low-health from interrupting the bot
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let enemy = world.getNearestEntityWhere(bot, entity => mc.isHostile(entity), distance);
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while (enemy) {
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const follow = new pf.goals.GoalFollow(enemy, distance+1); // move a little further away
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@ -781,9 +782,10 @@ export async function avoidEnemies(bot, distance=16) {
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await new Promise(resolve => setTimeout(resolve, 500));
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enemy = world.getNearestEntityWhere(bot, entity => mc.isHostile(entity), distance);
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if (bot.interrupt_code) {
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return false;
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break;
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}
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}
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bot.pathfinder.stop();
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log(bot, `Moved ${distance} away from enemies.`);
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return true;
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}
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