added moveAway and stay commands

This commit is contained in:
MaxRobinsonTheGreat 2024-02-02 11:54:17 -06:00
parent ab340a7b6d
commit 578fcf99ba
2 changed files with 53 additions and 0 deletions

View file

@ -79,6 +79,14 @@ export const actionsList = [
await skills.followPlayer(agent.bot, player_name);
})
},
{
name: '!moveAway',
description: 'Move away from the current location in any direction by a given distance. Ex: !moveAway(2)',
params: {'distance': '(number) The distance to move away.'},
perform: wrapExecution(async (agent, distance) => {
await skills.moveAway(agent.bot, distance);
})
},
{
name: '!givePlayer',
description: 'Give the specified item to the given player. Ex: !givePlayer("steve", "stone_pickaxe", 1)',
@ -138,5 +146,12 @@ export const actionsList = [
perform: wrapExecution(async (agent) => {
await skills.goToBed(agent.bot);
})
},
{
name: '!stay',
description: 'Stay in the current location no matter what. Pauses all modes.',
perform: wrapExecution(async (agent) => {
await skills.stay(agent.bot);
})
}
];

View file

@ -697,6 +697,44 @@ export async function followPlayer(bot, username) {
}
export async function moveAway(bot, distance) {
/**
* Move away from current position in any direction.
* @param {MinecraftBot} bot, reference to the minecraft bot.
* @param {number} distance, the distance to move away.
* @returns {Promise<boolean>} true if the bot moved away, false otherwise.
* @example
* await skills.moveAway(bot, 8);
**/
const pos = bot.entity.position;
let goal = new pf.goals.GoalNear(pos.x, pos.y, pos.z, distance);
let inverted_goal = new pf.goals.GoalInvert(goal);
bot.pathfinder.setMovements(new pf.Movements(bot));
await bot.pathfinder.goto(inverted_goal);
let new_pos = bot.entity.position;
log(bot, `Moved away from nearest entity to ${new_pos}.`);
return true;
}
export async function stay(bot) {
/**
* Stay in the current position until interrupted. Disables all modes.
* @param {MinecraftBot} bot, reference to the minecraft bot.
* @returns {Promise<boolean>} true if the bot stayed, false otherwise.
* @example
* await skills.stay(bot);
**/
bot.modes.pause('self_defense');
bot.modes.pause('hunting');
bot.modes.pause('torch_placing');
bot.modes.pause('item_collecting');
while (!bot.interrupt_code) {
await new Promise(resolve => setTimeout(resolve, 500));
}
return true;
}
export async function goToBed(bot) {
/**
* Sleep in the nearest bed.