Merge pull request #7 from kolbytn/code-output

Code output
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Kolby Nottingham 2023-11-13 19:44:48 -08:00 committed by GitHub
commit 305d233f62
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 158 additions and 57 deletions

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@ -50,33 +50,34 @@ export class Agent {
let message = res.substring(0, res.indexOf(query_cmd)).trim(); let message = res.substring(0, res.indexOf(query_cmd)).trim();
if (message) if (message)
this.bot.chat(message); this.bot.chat(message);
console.log('Agent used query:', query_cmd);
let query = getQuery(query_cmd); let query = getQuery(query_cmd);
let query_res = query.perform(this); let query_res = query.perform(this);
this.history.add(this.name, query_res); console.log('Agent used query:', query_cmd, 'and got:', query_res)
this.history.add('system', query_res);
} }
else if (containsCodeBlock(res)) { // contains code block else if (containsCodeBlock(res)) { // contains code block
console.log('Agent is executing code:', res)
let message = res.substring(0, res.indexOf('```')).trim(); let message = res.substring(0, res.indexOf('```')).trim();
if (message) if (message)
this.bot.chat(message); this.bot.chat(message);
else
this.bot.chat("Executing code...");
let code = res.substring(res.indexOf('```')+3, res.lastIndexOf('```')); let code = res.substring(res.indexOf('```')+3, res.lastIndexOf('```'));
if (code) { if (code) {
console.log('Queuing code: ' + code);
this.coder.queueCode(code); this.coder.queueCode(code);
let code_return = await this.coder.execute(); let code_return = await this.coder.execute();
if (code_return.success) let message = code_return.message;
break; if (code_return.interrupted)
else { break; // can only be interrupted by another chat, so this chat is over.
let message = "Code execution failed: " + code_return.message; if (!code_return.success) {
message += "\n Write code to fix the problem and try again."; message += "\n Write code to fix the problem and try again.";
this.history.add(this.name, message);
} }
console.log('code return:', message);
this.history.add('system', message);
} }
} }
else { // conversation response else { // conversation response
this.bot.chat(res); this.bot.chat(res);
console.log('Purely conversational response:', res)
break; break;
} }
} }

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@ -1,6 +1,10 @@
import * as skills from '../utils/skills.js'; import * as skills from '../utils/skills.js';
import * as world from '../utils/world.js'; import * as world from '../utils/world.js';
// this file is currently unused import Vec3 from 'vec3';
const log = skills.log;
export async function main(bot) { export async function main(bot) {
// agent's code goes here /* CODE HERE */
log(bot, 'Code finished.');
} }

View file

@ -1,4 +1,4 @@
import { writeFile, unlink } from 'fs'; import { writeFile, readFile, unlink } from 'fs';
export class Coder { export class Coder {
constructor(agent) { constructor(agent) {
@ -6,8 +6,16 @@ export class Coder {
this.current_code = ''; this.current_code = '';
this.file_counter = 0; this.file_counter = 0;
this.fp = './agent_code/'; this.fp = './agent_code/';
this.agent.bot.interrupt_code = false;
this.executing = false; this.executing = false;
this.agent.bot.abort_code = false; this.agent.bot.output = '';
this.code_template = '';
readFile(this.fp+'template.js', 'utf8', (err, data) => {
if (err) throw err;
console.log('Template str:', data);
this.code_template = data;
});
} }
queueCode(code) { queueCode(code) {
@ -22,7 +30,8 @@ export class Coder {
return code; return code;
} }
} }
code = code.replaceAll(';\n', '; if(bot.abort_code) return false;\n') // this may cause problems in callback functions
code = code.replaceAll(';\n', '; if(bot.interrupt_code) {log(bot, "Code interrupted.");return;}\n');
return code; return code;
} }
@ -43,16 +52,16 @@ export class Coder {
}); });
} }
// returns {success: bool, message: string, interrupted: bool}
async execute() { async execute() {
if (!this.current_code) return {success: false, message: "No code to execute."}; if (!this.current_code) return {success: false, message: "No code to execute.", interrupted: false};
let src = "import * as skills from '../utils/skills.js';"; if (!this.code_template) return {success: false, message: "Code template not loaded.", interrupted: false};
src += "\nimport * as world from '../utils/world.js';" let src = '';
src += "\nimport Vec3 from 'vec3';"
src += `\n\nexport async function main(bot) {\n`;
for (let line of this.current_code.split('\n')) { for (let line of this.current_code.split('\n')) {
src += ` ${line}\n`; src += ` ${line}\n`;
} }
src += ` return true;\n}\n`; // potentially redundant return statement, in case agent doesn't return anything src = this.code_template.replace('/* CODE HERE */', src);
console.log("writing to file...", src) console.log("writing to file...", src)
@ -70,41 +79,63 @@ export class Coder {
if (write_result) { if (write_result) {
console.error('Error writing code execution file: ' + result); console.error('Error writing code execution file: ' + result);
return {success: false, message: result}; return {success: false, message: result, interrupted: false};
} }
try { try {
console.log('executing code...\n'); console.log('executing code...\n');
let execution_file = await import('.'+filename); let execution_file = await import('.'+filename);
await this.stop();
await this.clear();
this.executing = true; this.executing = true;
await execution_file.main(this.agent.bot); await execution_file.main(this.agent.bot);
this.executing = false; this.executing = false;
this.agent.bot.emit('finished_executing'); this.agent.bot.emit('finished_executing');
let output = this.formatOutput(this.agent.bot);
let msg = 'Code executed successfully.'; let interrupted = this.agent.bot.interrupt_code;
console.log(msg) this.clear();
return {success: true, message: msg}; return {success:true, message: output, interrupted};
} catch (err) { } catch (err) {
this.executing = false; this.executing = false;
this.agent.bot.emit('finished_executing'); this.agent.bot.emit('finished_executing');
await this.clear();
console.error("Code execution triggered catch:" + err); console.error("Code execution triggered catch:" + err);
return {success: false, message: err}; let message = this.formatOutput(this.agent.bot);
message += '!!Code threw exception!! Error: ' + err;
let interrupted = this.agent.bot.interrupt_code;
await this.stop();
return {success: false, message, interrupted};
} }
} }
async clear() { formatOutput(bot) {
if (bot.interrupt_code) return '';
let output = bot.output;
const MAX_OUT = 1000;
if (output.length > MAX_OUT) {
output = `Code output is very long (${output.length} chars) and has been shortened.\n
First outputs:\n${output.substring(0, MAX_OUT/2)}\n...skipping many lines.\nFinal outputs:\n ${output.substring(output.length - MAX_OUT/2)}`;
}
else {
output = 'Code output:\n' + output;
}
return output;
}
async stop() {
while (this.executing) { while (this.executing) {
this.agent.bot.abort_code = true; this.agent.bot.interrupt_code = true;
this.agent.bot.collectBlock.cancelTask(); this.agent.bot.collectBlock.cancelTask();
this.agent.bot.pathfinder.stop(); this.agent.bot.pathfinder.stop();
console.log('waiting for code to finish executing... interrupt:', this.agent.bot.interrupt_code);
await new Promise(resolve => setTimeout(resolve, 1000)); await new Promise(resolve => setTimeout(resolve, 1000));
} }
this.clear();
}
clear() {
this.current_code = ''; this.current_code = '';
this.abort_code = false; this.agent.bot.output = '';
this.agent.bot.interrupt_code = false;
} }
} }

View file

@ -4,25 +4,33 @@ let history_examples = [
{'role': 'user', 'content': 'grombo_Xx: What do you see?'}, {'role': 'user', 'content': 'grombo_Xx: What do you see?'},
{'role': 'assistant', 'content': 'Let me see... !blocks'}, {'role': 'assistant', 'content': 'Let me see... !blocks'},
{'role': 'assistant', 'content': 'NEARBY_BLOCKS\n- oak_log\n- dirt\n- cobblestone'}, {'role': 'system', 'content': 'NEARBY_BLOCKS\n- oak_log\n- dirt\n- cobblestone'},
{'role': 'assistant', 'content': 'I see some oak logs, dirt, and cobblestone.'}, {'role': 'assistant', 'content': 'I see some oak logs, dirt, and cobblestone.'},
{'role': 'user', 'content': 'zZZn98: come here'}, {'role': 'user', 'content': 'zZZn98: come here'},
{'role': 'assistant', 'content': '```// I am going to navigate to zZZn98.\nreturn await skills.goToPlayer(bot, "zZZn98");```'}, {'role': 'assistant', 'content': '```// I am going to navigate to zZZn98.\nawait skills.goToPlayer(bot, "zZZn98");```'},
{'role': 'system', 'content': 'Code execution finished successfully.'},
{'role': 'assistant', 'content': 'Here!'},
{'role': 'user', 'content': 'hanky: collect some sand for me please'}, {'role': 'user', 'content': 'hanky: collect some sand for me please'},
{'role': 'assistant', 'content': 'Collecting sand...```// I am going to collect 3 sand and give to hanky.\n\ {'role': 'assistant', 'content': 'Collecting sand...```// I am going to collect 3 sand and give to hanky.\n\
await skills.collectBlock(bot, "sand");\nreturn await skills.giveToPlayer(bot, "sand", "hanky");```'}, await skills.collectBlock(bot, "sand");\nawait skills.giveToPlayer(bot, "sand", "hanky");```'},
{'role': 'system', 'content': 'Code Output:\nYou have reached player hanky.\nCode execution finished successfully.'},
{'role': 'assistant', 'content': 'Here!'},
{'role': 'user', 'content': 'sarah_O.o: can you do a dance for me?'}, {'role': 'user', 'content': 'sarah_O.o: can you fly up in the air?'},
{'role': 'assistant', 'content': "I don't know how to do that."}, {'role': 'assistant', 'content': "I can't do that."},
{'role': 'user', 'content': 'hanky: kill that zombie!'}, {'role': 'user', 'content': 'hanky: kill that zombie!'},
{'role': 'assistant', 'content': "I'm attacking! ```//I'm going to attack the nearest zombie.\n\ {'role': 'assistant', 'content': "I'm attacking! ```//I'm going to attack the nearest zombie.\n\
return await skills.attackMob(bot, 'zombie');```"}, await skills.attackMob(bot, 'zombie');```"},
{'role': 'system', 'content': 'Code Output:\nNo zombie nearby\nCode execution failed!'},
{'role': 'assistant', 'content': 'I could not find a zombie nearby.'},
{'role': 'user', 'content': 'billybob: stop'},
{'role': 'assistant', 'content': '```// I am going to write empty code to stop whatever I am doing\n```'},
{'role': 'user', 'content': 'billybob: stop what you are doing'},
{'role': 'assistant', 'content': '```// I am going to write nothing to clear my code\n return true;```'},
] ]
export class History { export class History {
@ -37,7 +45,10 @@ export class History {
add(name, content) { add(name, content) {
let role = 'assistant'; let role = 'assistant';
if (name !== this.agent.name) { if (name === 'system') {
role = 'system';
}
else if (name !== this.agent.name) {
role = 'user'; role = 'user';
content = `${name}: ${content}`; content = `${name}: ${content}`;
} }

View file

@ -3,6 +3,10 @@ import { getCraftingTable, getInventoryCounts, getInventoryStacks, getNearbyMobs
import pf from 'mineflayer-pathfinder'; import pf from 'mineflayer-pathfinder';
import Vec3 from 'vec3'; import Vec3 from 'vec3';
export function log(bot, message) {
bot.output += message + '\n';
}
export async function craftItem(bot, itemName) { export async function craftItem(bot, itemName) {
/** /**
@ -79,32 +83,78 @@ export async function breakBlockAt(bot, x, y, z) {
} }
export async function placeBlock(bot, blockType, x, y, z, faceVec=new Vec3(0, 1, 0)) { export async function placeBlock(bot, blockType, x, y, z) {
/** /**
* Place the given block type at the given position. * Place the given block type at the given position. It will build off from any adjacent blocks. Will fail if there is a block in the way or nothing to build off of.
* @param {MinecraftBot} bot, reference to the minecraft bot. * @param {MinecraftBot} bot, reference to the minecraft bot.
* @param {string} blockType, the type of block to place. * @param {string} blockType, the type of block to place.
* @param {number} x, the x coordinate of the block to place. * @param {number} x, the x coordinate of the block to place.
* @param {number} y, the y coordinate of the block to place. * @param {number} y, the y coordinate of the block to place.
* @param {number} z, the z coordinate of the block to place. * @param {number} z, the z coordinate of the block to place.
* @param {Vec3} faceVec, the face of the block to place against. Defaults to the top face.
* @returns {Promise<boolean>} true if the block was placed, false otherwise. * @returns {Promise<boolean>} true if the block was placed, false otherwise.
* @example * @example
* let position = world.getPosition(bot); * let position = world.getPosition(bot);
* await skills.placeBlock(bot, "oak_log", position.x + 1, position.y, position.x, new Vec3(1, 0, 0)); * await skills.placeBlock(bot, "oak_log", position.x + 1, position.y - 1, position.x);
**/ **/
let referenceBlock = bot.blockAt(new Vec3(x, y, z));
if (referenceBlock.name != 'air') const empty_blocks = ['air', 'water', 'lava'];
const targetBlock = bot.blockAt(new Vec3(x, y, z));
if (!empty_blocks.includes(targetBlock.name)) {
log(bot, `Cannot place block at ${targetBlock.position} because ${targetBlock.name} is in the way.`);
return false; return false;
}
// get the buildoffblock and facevec based on whichever adjacent block is not empty
let buildOffBlock = null;
let faceVec = null;
const dirs = [Vec3(0, -1, 0), Vec3(0, 1, 0), Vec3(1, 0, 0), Vec3(-1, 0, 0), Vec3(0, 0, 1), Vec3(0, 0, -1)];
for (let d of dirs) {
const block = bot.blockAt(new Vec3(x, y, z).plus(d));
if (!empty_blocks.includes(block.name)) {
buildOffBlock = block;
faceVec = new Vec3(-d.x, -d.y, -d.z);
break;
}
}
if (!buildOffBlock) {
log(bot, `Cannot place block at ${targetBlock.position} because there is nothing to build off of.`);
return false;
}
console.log("buildOffBlock: ", buildOffBlock.position, buildOffBlock.name, "faceVec: ", faceVec)
// check if bot is in the way
console.log("bot position: ", bot.entity.position, "buildOffBlock.position: ", buildOffBlock.position.plus(faceVec), "distance: ", bot.entity.position.distanceTo(buildOffBlock.position.plus(faceVec)))
if (bot.entity.position.distanceTo(buildOffBlock.position.plus(faceVec)) < 0.5) {
log(bot, `Cannot place block at ${buildOffBlock.position} because you are in the way.`);
return false;
}
console.log("Placing on: ", buildOffBlock.position, buildOffBlock.name)
let block = bot.inventory.items().find(item => item.name === blockType); let block = bot.inventory.items().find(item => item.name === blockType);
if (!block) if (!block) {
log(bot, `Don't have any ${blockType} to place.`);
return false; return false;
}
await bot.equip(block, 'hand'); await bot.equip(block, 'hand');
await bot.placeBlock(referenceBlock, faceVec).then(() => {
return true; // turn to face the block
}).catch((err) => { await bot.lookAt(buildOffBlock.position.plus(faceVec));
// can still throw error if blocked by a bot player or mob, but takes a long time to timeout
bot.placeBlock(buildOffBlock, faceVec).catch(err => {console.log('placeBlock threw error, ignoring')});
console.log("placing block...")
// wait and then check if the block was placed
await new Promise(resolve => setTimeout(resolve, 500));
const newBlock = bot.blockAt(buildOffBlock.position.plus(faceVec));
if (!newBlock) return false;
if (newBlock.name !== blockType) {
log(bot, `Failed to place ${blockType} at ${newBlock.position}.`);
return false; return false;
}); }
console.log('block placed')
log(bot, `Successfully placed ${blockType} at ${newBlock.position}.`);
return true;
} }
@ -191,7 +241,9 @@ export async function goToPlayer(bot, username) {
bot.pathfinder.setMovements(new pf.Movements(bot)); bot.pathfinder.setMovements(new pf.Movements(bot));
let pos = player.position; let pos = player.position;
await bot.pathfinder.goto(new pf.goals.GoalNear(pos.x, pos.y, pos.z, 3)); let distance = 2;
await bot.pathfinder.goto(new pf.goals.GoalNear(pos.x, pos.y, pos.z, distance));
log(bot, `You have reached your destination.`);
return true; return true;
} }
@ -211,8 +263,10 @@ export async function followPlayer(bot, username) {
bot.pathfinder.setMovements(new pf.Movements(bot)); bot.pathfinder.setMovements(new pf.Movements(bot));
bot.pathfinder.setGoal(new pf.goals.GoalFollow(player, 2), true); bot.pathfinder.setGoal(new pf.goals.GoalFollow(player, 2), true);
log(bot, `You are now actively following player ${username}.`);
while (!bot.abort_code) { while (!bot.interrupt_code) {
console.log('followPlayer waiting for interrupt...', bot.interrupt_code);
await new Promise(resolve => setTimeout(resolve, 1000)); await new Promise(resolve => setTimeout(resolve, 1000));
} }