mirror of
https://github.com/kolbytn/mindcraft.git
synced 2025-04-21 21:52:07 +02:00
rename task -> action
This commit is contained in:
parent
0896907224
commit
25a0f5c069
7 changed files with 67 additions and 68 deletions
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@ -1,23 +1,23 @@
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export class TaskManager {
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export class ActionManager {
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constructor(agent) {
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this.agent = agent;
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this.executing = false;
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this.currentTaskLabel = '';
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this.currentTaskFn = null;
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this.currentActionLabel = '';
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this.currentActionFn = null;
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this.timedout = false;
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this.resume_func = null;
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this.resume_name = '';
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}
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async resumeTask(taskFn, timeout) {
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return this._executeResume(taskFn, timeout);
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async resumeAction(actionFn, timeout) {
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return this._executeResume(actionFn, timeout);
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}
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async runTask(taskLabel, taskFn, { timeout, resume = false } = {}) {
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async runAction(actionLabel, actionFn, { timeout, resume = false } = {}) {
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if (resume) {
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return this._executeResume(taskFn, timeout);
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return this._executeResume(actionFn, timeout);
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} else {
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return this._executeTask(taskLabel, taskFn, timeout);
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return this._executeAction(actionLabel, actionFn, timeout);
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}
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}
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@ -40,31 +40,31 @@ export class TaskManager {
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this.resume_name = null;
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}
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async _executeResume(taskFn = null, timeout = 10) {
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const new_resume = taskFn != null;
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async _executeResume(actionFn = null, timeout = 10) {
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const new_resume = actionFn != null;
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if (new_resume) { // start new resume
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this.resume_func = taskFn;
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this.resume_name = this.currentTaskLabel;
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this.resume_func = actionFn;
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this.resume_name = this.currentActionLabel;
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}
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if (this.resume_func != null && this.agent.isIdle() && (!this.agent.self_prompter.on || new_resume)) {
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this.currentTaskLabel = this.resume_name;
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let res = await this._executeTask(this.resume_name, this.resume_func, timeout);
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this.currentTaskLabel = '';
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this.currentActionLabel = this.resume_name;
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let res = await this._executeAction(this.resume_name, this.resume_func, timeout);
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this.currentActionLabel = '';
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return res;
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} else {
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return { success: false, message: null, interrupted: false, timedout: false };
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}
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}
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async _executeTask(taskLabel, taskFn, timeout = 10) {
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async _executeAction(actionLabel, actionFn, timeout = 10) {
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let TIMEOUT;
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try {
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console.log('executing code...\n');
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// await current task to finish (executing=false), with 10 seconds timeout
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// await current action to finish (executing=false), with 10 seconds timeout
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// also tell agent.bot to stop various actions
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if (this.executing) {
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console.log(`new task "${taskLabel}" trying to interrupt current task "${this.currentTaskLabel}"`);
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console.log(`new action "${actionLabel}" trying to interrupt current action "${this.currentActionLabel}"`);
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}
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await this.stop();
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@ -72,21 +72,21 @@ export class TaskManager {
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this.agent.clearBotLogs();
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this.executing = true;
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this.currentTaskLabel = taskLabel;
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this.currentTaskFn = taskFn;
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this.currentActionLabel = actionLabel;
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this.currentActionFn = actionFn;
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// timeout in minutes
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if (timeout > 0) {
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TIMEOUT = this._startTimeout(timeout);
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}
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// start the task
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await taskFn();
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// start the action
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await actionFn();
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// mark task as finished + cleanup
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// mark action as finished + cleanup
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this.executing = false;
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this.currentTaskLabel = '';
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this.currentTaskFn = null;
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this.currentActionLabel = '';
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this.currentActionFn = null;
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clearTimeout(TIMEOUT);
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// get bot activity summary
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@ -100,12 +100,12 @@ export class TaskManager {
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this.agent.bot.emit('idle');
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}
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// return task status report
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// return action status report
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return { success: true, message: output, interrupted, timedout };
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} catch (err) {
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this.executing = false;
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this.currentTaskLabel = '';
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this.currentTaskFn = null;
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this.currentActionLabel = '';
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this.currentActionFn = null;
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clearTimeout(TIMEOUT);
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this.cancelResume();
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console.error("Code execution triggered catch: " + err);
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@ -94,7 +94,7 @@ export class Coder {
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async generateCode(agent_history) {
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// wrapper to prevent overlapping code generation loops
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await this.agent.tasks.stop();
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await this.agent.actions.stop();
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this.generating = true;
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let res = await this.generateCodeLoop(agent_history);
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this.generating = false;
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@ -154,7 +154,7 @@ export class Coder {
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return {success: false, message: null, interrupted: false, timedout: false};
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}
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code_return = await this.agent.tasks.runTask('newAction', async () => {
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code_return = await this.agent.actions.runAction('newAction', async () => {
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return await executionModuleExports.main(this.agent.bot);
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}, { timeout: settings.code_timeout_mins });
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if (code_return.interrupted && !code_return.timedout)
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@ -1,12 +1,12 @@
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import * as skills from '../library/skills.js';
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import settings from '../../../settings.js';
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function runAsTask (taskLabel, taskFn, resume = false, timeout = -1) {
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function runAsAction (taskLabel, actionFn, resume = false, timeout = -1) {
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return async function (agent, ...args) {
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const taskFnWithAgent = async () => {
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await taskFn(agent, ...args);
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const actionFnWithAgent = async () => {
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await actionFn(agent, ...args);
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};
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const code_return = await agent.tasks.runTask(`action:${taskLabel}`, taskFnWithAgent, { timeout, resume });
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const code_return = await agent.actions.runAction(`action:${taskLabel}`, actionFnWithAgent, { timeout, resume });
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if (code_return.interrupted && !code_return.timedout)
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return;
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return code_return.message;
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@ -31,9 +31,9 @@ export const actionsList = [
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name: '!stop',
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description: 'Force stop all actions and commands that are currently executing.',
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perform: async function (agent) {
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await agent.tasks.stop();
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await agent.actions.stop();
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agent.clearBotLogs();
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agent.tasks.cancelResume();
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agent.actions.cancelResume();
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agent.bot.emit('idle');
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let msg = 'Agent stopped.';
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if (agent.self_prompter.on)
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@ -73,7 +73,7 @@ export const actionsList = [
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'player_name': {type: 'string', description: 'The name of the player to go to.'},
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'closeness': {type: 'float', description: 'How close to get to the player.', domain: [0, Infinity]}
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},
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perform: runAsTask('goToPlayer', async (agent, player_name, closeness) => {
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perform: runAsAction('goToPlayer', async (agent, player_name, closeness) => {
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return await skills.goToPlayer(agent.bot, player_name, closeness);
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})
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},
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@ -84,7 +84,7 @@ export const actionsList = [
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'player_name': {type: 'string', description: 'name of the player to follow.'},
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'follow_dist': {type: 'float', description: 'The distance to follow from.', domain: [0, Infinity]}
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},
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perform: runAsTask('followPlayer', async (agent, player_name, follow_dist) => {
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perform: runAsAction('followPlayer', async (agent, player_name, follow_dist) => {
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await skills.followPlayer(agent.bot, player_name, follow_dist);
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}, true)
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},
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@ -96,7 +96,7 @@ export const actionsList = [
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'closeness': { type: 'float', description: 'How close to get to the block.', domain: [0, Infinity] },
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'search_range': { type: 'float', description: 'The distance to search for the block.', domain: [0, Infinity] }
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},
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perform: runAsTask('goToBlock', async (agent, type, closeness, range) => {
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perform: runAsAction('goToBlock', async (agent, type, closeness, range) => {
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await skills.goToNearestBlock(agent.bot, type, closeness, range);
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})
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},
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@ -104,7 +104,7 @@ export const actionsList = [
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name: '!moveAway',
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description: 'Move away from the current location in any direction by a given distance.',
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params: {'distance': { type: 'float', description: 'The distance to move away.', domain: [0, Infinity] }},
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perform: runAsTask('moveAway', async (agent, distance) => {
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perform: runAsAction('moveAway', async (agent, distance) => {
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await skills.moveAway(agent.bot, distance);
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})
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},
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@ -122,7 +122,7 @@ export const actionsList = [
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name: '!goToPlace',
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description: 'Go to a saved location.',
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params: {'name': { type: 'string', description: 'The name of the location to go to.' }},
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perform: runAsTask('goToPlace', async (agent, name) => {
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perform: runAsAction('goToPlace', async (agent, name) => {
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const pos = agent.memory_bank.recallPlace(name);
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if (!pos) {
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skills.log(agent.bot, `No location named "${name}" saved.`);
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@ -139,7 +139,7 @@ export const actionsList = [
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'item_name': { type: 'ItemName', description: 'The name of the item to give.' },
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'num': { type: 'int', description: 'The number of items to give.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsTask('givePlayer', async (agent, player_name, item_name, num) => {
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perform: runAsAction('givePlayer', async (agent, player_name, item_name, num) => {
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await skills.giveToPlayer(agent.bot, item_name, player_name, num);
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})
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},
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@ -147,7 +147,7 @@ export const actionsList = [
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name: '!consume',
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description: 'Eat/drink the given item.',
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params: {'item_name': { type: 'ItemName', description: 'The name of the item to consume.' }},
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perform: runAsTask('consume', async (agent, item_name) => {
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perform: runAsAction('consume', async (agent, item_name) => {
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await agent.bot.consume(item_name);
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skills.log(agent.bot, `Consumed ${item_name}.`);
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})
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@ -156,7 +156,7 @@ export const actionsList = [
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name: '!equip',
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description: 'Equip the given item.',
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params: {'item_name': { type: 'ItemName', description: 'The name of the item to equip.' }},
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perform: runAsTask('equip', async (agent, item_name) => {
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perform: runAsAction('equip', async (agent, item_name) => {
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await skills.equip(agent.bot, item_name);
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})
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},
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@ -167,7 +167,7 @@ export const actionsList = [
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'item_name': { type: 'ItemName', description: 'The name of the item to put in the chest.' },
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'num': { type: 'int', description: 'The number of items to put in the chest.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsTask('putInChest', async (agent, item_name, num) => {
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perform: runAsAction('putInChest', async (agent, item_name, num) => {
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await skills.putInChest(agent.bot, item_name, num);
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})
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},
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@ -178,7 +178,7 @@ export const actionsList = [
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'item_name': { type: 'ItemName', description: 'The name of the item to take.' },
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'num': { type: 'int', description: 'The number of items to take.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsTask('takeFromChest', async (agent, item_name, num) => {
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perform: runAsAction('takeFromChest', async (agent, item_name, num) => {
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await skills.takeFromChest(agent.bot, item_name, num);
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})
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},
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@ -186,7 +186,7 @@ export const actionsList = [
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name: '!viewChest',
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description: 'View the items/counts of the nearest chest.',
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params: { },
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perform: runAsTask('viewChest', async (agent) => {
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perform: runAsAction('viewChest', async (agent) => {
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await skills.viewChest(agent.bot);
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})
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},
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@ -197,7 +197,7 @@ export const actionsList = [
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'item_name': { type: 'ItemName', description: 'The name of the item to discard.' },
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'num': { type: 'int', description: 'The number of items to discard.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsTask('discard', async (agent, item_name, num) => {
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perform: runAsAction('discard', async (agent, item_name, num) => {
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const start_loc = agent.bot.entity.position;
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await skills.moveAway(agent.bot, 5);
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await skills.discard(agent.bot, item_name, num);
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@ -211,7 +211,7 @@ export const actionsList = [
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'type': { type: 'BlockName', description: 'The block type to collect.' },
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'num': { type: 'int', description: 'The number of blocks to collect.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsTask('collectBlocks', async (agent, type, num) => {
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perform: runAsAction('collectBlocks', async (agent, type, num) => {
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await skills.collectBlock(agent.bot, type, num);
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}, false, 10) // 10 minute timeout
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},
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@ -221,7 +221,7 @@ export const actionsList = [
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params: {
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'type': { type: 'BlockName', description: 'The block type to collect.' }
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},
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perform: runAsTask('collectAllBlocks', async (agent, type) => {
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perform: runAsAction('collectAllBlocks', async (agent, type) => {
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let success = await skills.collectBlock(agent.bot, type, 1);
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if (!success)
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agent.tasks.cancelResume();
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@ -234,7 +234,7 @@ export const actionsList = [
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'recipe_name': { type: 'ItemName', description: 'The name of the output item to craft.' },
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'num': { type: 'int', description: 'The number of times to craft the recipe. This is NOT the number of output items, as it may craft many more items depending on the recipe.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsTask('craftRecipe', async (agent, recipe_name, num) => {
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perform: runAsAction('craftRecipe', async (agent, recipe_name, num) => {
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await skills.craftRecipe(agent.bot, recipe_name, num);
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})
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},
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@ -245,7 +245,7 @@ export const actionsList = [
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'item_name': { type: 'ItemName', description: 'The name of the input item to smelt.' },
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'num': { type: 'int', description: 'The number of times to smelt the item.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsTask('smeltItem', async (agent, item_name, num) => {
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perform: runAsAction('smeltItem', async (agent, item_name, num) => {
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let response = await skills.smeltItem(agent.bot, item_name, num);
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if (response.indexOf('Successfully') !== -1) {
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// there is a bug where the bot's inventory is not updated after smelting
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@ -258,9 +258,8 @@ export const actionsList = [
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{
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name: '!clearFurnace',
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description: 'Take all items out of the nearest furnace.',
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description: 'Take all items out of the nearest furnace.',
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params: { },
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perform: runAsTask('clearFurnace', async (agent) => {
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perform: runAsAction('clearFurnace', async (agent) => {
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await skills.clearNearestFurnace(agent.bot);
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})
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},
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@ -268,7 +267,7 @@ export const actionsList = [
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name: '!placeHere',
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description: 'Place a given block in the current location. Do NOT use to build structures, only use for single blocks/torches.',
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params: {'type': { type: 'BlockName', description: 'The block type to place.' }},
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perform: runAsTask('placeHere', async (agent, type) => {
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perform: runAsAction('placeHere', async (agent, type) => {
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let pos = agent.bot.entity.position;
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await skills.placeBlock(agent.bot, type, pos.x, pos.y, pos.z);
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})
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@ -277,14 +276,14 @@ export const actionsList = [
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name: '!attack',
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description: 'Attack and kill the nearest entity of a given type.',
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params: {'type': { type: 'string', description: 'The type of entity to attack.'}},
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perform: runAsTask('attack', async (agent, type) => {
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perform: runAsAction('attack', async (agent, type) => {
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await skills.attackNearest(agent.bot, type, true);
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})
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},
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{
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name: '!goToBed',
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description: 'Go to the nearest bed and sleep.',
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perform: runAsTask('goToBed', async (agent) => {
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perform: runAsAction('goToBed', async (agent) => {
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await skills.goToBed(agent.bot);
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})
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},
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@ -292,7 +291,7 @@ export const actionsList = [
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name: '!activate',
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description: 'Activate the nearest object of a given type.',
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params: {'type': { type: 'BlockName', description: 'The type of object to activate.' }},
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perform: runAsTask('activate', async (agent, type) => {
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perform: runAsAction('activate', async (agent, type) => {
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await skills.activateNearestBlock(agent.bot, type);
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})
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},
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@ -300,7 +299,7 @@ export const actionsList = [
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name: '!stay',
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description: 'Stay in the current location no matter what. Pauses all modes.',
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params: {'type': { type: 'int', description: 'The number of seconds to stay. -1 for forever.', domain: [-1, Number.MAX_SAFE_INTEGER] }},
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perform: runAsTask('stay', async (agent, seconds) => {
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perform: runAsAction('stay', async (agent, seconds) => {
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await skills.stay(agent.bot, seconds);
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})
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},
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@ -260,7 +260,7 @@ async function execute(mode, agent, func, timeout=-1) {
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if (agent.self_prompter.on)
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agent.self_prompter.stopLoop();
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mode.active = true;
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let code_return = await agent.tasks.runTask(`mode:${mode.name}`, async () => {
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let code_return = await agent.actions.runAction(`mode:${mode.name}`, async () => {
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await func();
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}, { timeout });
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mode.active = false;
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@ -328,7 +328,7 @@ class ModeController {
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this.unPauseAll();
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}
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for (let mode of this.modes_list) {
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let interruptible = mode.interrupts.some(i => i === 'all') || mode.interrupts.some(i => `action:${i}` === this.agent.tasks.currentTaskLabel);
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let interruptible = mode.interrupts.some(i => i === 'all') || mode.interrupts.some(i => `action:${i}` === this.agent.actions.currentActionLabel);
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if (mode.on && !mode.paused && !mode.active && (this.agent.isIdle() || interruptible)) {
|
||||
await mode.update(this.agent);
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@ export class BuildGoal {
|
|||
async wrapSkill(func) {
|
||||
if (!this.agent.isIdle())
|
||||
return false;
|
||||
let res = await this.agent.tasks.runTask('BuildGoal', func);
|
||||
let res = await this.agent.actions.runAction('BuildGoal', func);
|
||||
return !res.interrupted;
|
||||
}
|
||||
|
||||
|
|
|
@ -72,7 +72,7 @@ export class NPCContoller {
|
|||
if (!this.agent.isIdle()) return;
|
||||
|
||||
// Persue goal
|
||||
if (!this.agent.tasks.resume_func) {
|
||||
if (!this.agent.actions.resume_func) {
|
||||
this.executeNext();
|
||||
this.agent.history.save();
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ export class NPCContoller {
|
|||
|
||||
async executeNext() {
|
||||
if (!this.agent.isIdle()) return;
|
||||
await this.agent.tasks.runTask('npc:moveAway', async () => {
|
||||
await this.agent.actions.runAction('npc:moveAway', async () => {
|
||||
await skills.moveAway(this.agent.bot, 2);
|
||||
});
|
||||
|
||||
|
@ -114,7 +114,7 @@ export class NPCContoller {
|
|||
if (building == this.data.home) {
|
||||
let door_pos = this.getBuildingDoor(building);
|
||||
if (door_pos) {
|
||||
await this.agent.tasks.runTask('npc:exitBuilding', async () => {
|
||||
await this.agent.actions.runAction('npc:exitBuilding', async () => {
|
||||
await skills.useDoor(this.agent.bot, door_pos);
|
||||
await skills.moveAway(this.agent.bot, 2); // If the bot is too close to the building it will try to enter again
|
||||
});
|
||||
|
@ -132,13 +132,13 @@ export class NPCContoller {
|
|||
let building = this.currentBuilding();
|
||||
if (this.data.home !== null && (building === null || building != this.data.home)) {
|
||||
let door_pos = this.getBuildingDoor(this.data.home);
|
||||
await this.agent.tasks.runTask('npc:returnHome', async () => {
|
||||
await this.agent.actions.runAction('npc:returnHome', async () => {
|
||||
await skills.useDoor(this.agent.bot, door_pos);
|
||||
});
|
||||
}
|
||||
|
||||
// Go to bed
|
||||
await this.agent.tasks.runTask('npc:bed', async () => {
|
||||
await this.agent.actions.runAction('npc:bed', async () => {
|
||||
await skills.goToBed(this.agent.bot);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -87,7 +87,7 @@ export class SelfPrompter {
|
|||
async stop(stop_action=true) {
|
||||
this.interrupt = true;
|
||||
if (stop_action)
|
||||
await this.agent.tasks.stop();
|
||||
await this.agent.actions.stop();
|
||||
await this.stopLoop();
|
||||
this.on = false;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue