mirror of
https://github.com/kolbytn/mindcraft.git
synced 2025-04-21 21:52:07 +02:00
renamed file, refactor labeling
This commit is contained in:
parent
6a17de7bf6
commit
19f8238aa1
4 changed files with 53 additions and 43 deletions
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@ -15,7 +15,7 @@ export class ActionManager {
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async runAction(actionLabel, actionFn, { timeout, resume = false } = {}) {
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if (resume) {
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return this._executeResume(actionFn, timeout);
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return this._executeResume(actionLabel, actionFn, timeout);
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} else {
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return this._executeAction(actionLabel, actionFn, timeout);
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}
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@ -23,28 +23,28 @@ export class ActionManager {
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async stop() {
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if (!this.executing) return;
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console.trace();
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const start = Date.now();
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const timeout = setTimeout(() => {
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this.agent.cleanKill('Code execution refused stop after 10 seconds. Killing process.');
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}, 10000);
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while (this.executing) {
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this.agent.interruptBot();
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this.agent.requestInterrupt();
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console.log('waiting for code to finish executing...');
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await new Promise(resolve => setTimeout(resolve, 1000));
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if (Date.now() - start > 10 * 1000) {
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this.agent.cleanKill('Code execution refused stop after 10 seconds. Killing process.');
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}
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await new Promise(resolve => setTimeout(resolve, 300));
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}
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}
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clearTimeout(timeout);
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}
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cancelResume() {
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this.resume_func = null;
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this.resume_name = null;
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}
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async _executeResume(actionFn = null, timeout = 10) {
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async _executeResume(actionLabel = null, actionFn = null, timeout = 10) {
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const new_resume = actionFn != null;
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if (new_resume) { // start new resume
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this.resume_func = actionFn;
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this.resume_name = this.currentActionLabel;
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assert(actionLabel != null, 'actionLabel is required for new resume');
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this.resume_name = actionLabel;
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}
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if (this.resume_func != null && this.agent.isIdle() && (!this.agent.self_prompter.on || new_resume)) {
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this.currentActionLabel = this.resume_name;
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@ -64,7 +64,7 @@ export class ActionManager {
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// await current action to finish (executing=false), with 10 seconds timeout
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// also tell agent.bot to stop various actions
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if (this.executing) {
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console.log(`new action "${actionLabel}" trying to interrupt current action "${this.currentActionLabel}"`);
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console.log(`action "${actionLabel}" trying to interrupt current action "${this.currentActionLabel}"`);
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}
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await this.stop();
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@ -4,7 +4,7 @@ import { Prompter } from './prompter.js';
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import { initModes } from './modes.js';
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import { initBot } from '../utils/mcdata.js';
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import { containsCommand, commandExists, executeCommand, truncCommandMessage, isAction } from './commands/index.js';
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import { ActionManager } from './actions.js';
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import { ActionManager } from './action_manager.js';
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import { NPCContoller } from './npc/controller.js';
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import { MemoryBank } from './memory_bank.js';
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import { SelfPrompter } from './self_prompter.js';
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@ -93,7 +93,7 @@ export class Agent {
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});
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}
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interruptBot() {
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requestInterrupt() {
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this.bot.interrupt_code = true;
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this.bot.collectBlock.cancelTask();
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this.bot.pathfinder.stop();
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@ -1,8 +1,16 @@
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import * as skills from '../library/skills.js';
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import settings from '../../../settings.js';
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function runAsAction (actionLabel, actionFn, resume = false, timeout = -1) {
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return async function (agent, ...args) {
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function runAsAction (actionFn, resume = false, timeout = -1) {
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let actionLabel = null; // Will be set on first use
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const wrappedAction = async function (agent, ...args) {
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// Set actionLabel only once, when the action is first created
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if (!actionLabel) {
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const actionObj = actionsList.find(a => a.perform === wrappedAction);
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actionLabel = actionObj.name.substring(1); // Remove the ! prefix
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}
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const actionFnWithAgent = async () => {
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await actionFn(agent, ...args);
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};
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@ -11,6 +19,8 @@ function runAsAction (actionLabel, actionFn, resume = false, timeout = -1) {
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return;
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return code_return.message;
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}
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return wrappedAction;
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}
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export const actionsList = [
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@ -73,18 +83,18 @@ export const actionsList = [
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'player_name': {type: 'string', description: 'The name of the player to go to.'},
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'closeness': {type: 'float', description: 'How close to get to the player.', domain: [0, Infinity]}
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},
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perform: runAsAction('goToPlayer', async (agent, player_name, closeness) => {
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perform: runAsAction(async (agent, player_name, closeness) => {
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return await skills.goToPlayer(agent.bot, player_name, closeness);
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})
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},
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{
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name: '!followPlayer',
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description: 'Endlessly follow the given player. Will defend that player if self_defense mode is on.',
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description: 'Endlessly follow the given player.',
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params: {
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'player_name': {type: 'string', description: 'name of the player to follow.'},
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'follow_dist': {type: 'float', description: 'The distance to follow from.', domain: [0, Infinity]}
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},
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perform: runAsAction('followPlayer', async (agent, player_name, follow_dist) => {
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perform: runAsAction(async (agent, player_name, follow_dist) => {
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await skills.followPlayer(agent.bot, player_name, follow_dist);
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}, true)
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},
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@ -94,9 +104,9 @@ export const actionsList = [
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params: {
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'type': { type: 'BlockName', description: 'The block type to go to.' },
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'closeness': { type: 'float', description: 'How close to get to the block.', domain: [0, Infinity] },
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'search_range': { type: 'float', description: 'The distance to search for the block.', domain: [0, Infinity] }
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'search_range': { type: 'float', description: 'The range to search for the block.', domain: [0, 512] }
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},
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perform: runAsAction('goToBlock', async (agent, type, closeness, range) => {
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perform: runAsAction(async (agent, type, closeness, range) => {
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await skills.goToNearestBlock(agent.bot, type, closeness, range);
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})
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},
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@ -104,7 +114,7 @@ export const actionsList = [
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name: '!moveAway',
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description: 'Move away from the current location in any direction by a given distance.',
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params: {'distance': { type: 'float', description: 'The distance to move away.', domain: [0, Infinity] }},
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perform: runAsAction('moveAway', async (agent, distance) => {
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perform: runAsAction(async (agent, distance) => {
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await skills.moveAway(agent.bot, distance);
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})
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},
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@ -122,7 +132,7 @@ export const actionsList = [
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name: '!goToPlace',
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description: 'Go to a saved location.',
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params: {'name': { type: 'string', description: 'The name of the location to go to.' }},
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perform: runAsAction('goToPlace', async (agent, name) => {
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perform: runAsAction(async (agent, name) => {
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const pos = agent.memory_bank.recallPlace(name);
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if (!pos) {
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skills.log(agent.bot, `No location named "${name}" saved.`);
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@ -139,7 +149,7 @@ export const actionsList = [
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'item_name': { type: 'ItemName', description: 'The name of the item to give.' },
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'num': { type: 'int', description: 'The number of items to give.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsAction('givePlayer', async (agent, player_name, item_name, num) => {
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perform: runAsAction(async (agent, player_name, item_name, num) => {
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await skills.giveToPlayer(agent.bot, item_name, player_name, num);
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})
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},
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@ -147,7 +157,7 @@ export const actionsList = [
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name: '!consume',
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description: 'Eat/drink the given item.',
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params: {'item_name': { type: 'ItemName', description: 'The name of the item to consume.' }},
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perform: runAsAction('consume', async (agent, item_name) => {
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perform: runAsAction(async (agent, item_name) => {
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await agent.bot.consume(item_name);
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skills.log(agent.bot, `Consumed ${item_name}.`);
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})
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@ -156,7 +166,7 @@ export const actionsList = [
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name: '!equip',
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description: 'Equip the given item.',
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params: {'item_name': { type: 'ItemName', description: 'The name of the item to equip.' }},
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perform: runAsAction('equip', async (agent, item_name) => {
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perform: runAsAction(async (agent, item_name) => {
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await skills.equip(agent.bot, item_name);
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})
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},
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@ -167,7 +177,7 @@ export const actionsList = [
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'item_name': { type: 'ItemName', description: 'The name of the item to put in the chest.' },
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'num': { type: 'int', description: 'The number of items to put in the chest.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsAction('putInChest', async (agent, item_name, num) => {
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perform: runAsAction(async (agent, item_name, num) => {
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await skills.putInChest(agent.bot, item_name, num);
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})
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},
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@ -178,7 +188,7 @@ export const actionsList = [
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'item_name': { type: 'ItemName', description: 'The name of the item to take.' },
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'num': { type: 'int', description: 'The number of items to take.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsAction('takeFromChest', async (agent, item_name, num) => {
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perform: runAsAction(async (agent, item_name, num) => {
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await skills.takeFromChest(agent.bot, item_name, num);
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})
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},
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@ -186,7 +196,7 @@ export const actionsList = [
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name: '!viewChest',
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description: 'View the items/counts of the nearest chest.',
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params: { },
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perform: runAsAction('viewChest', async (agent) => {
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perform: runAsAction(async (agent) => {
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await skills.viewChest(agent.bot);
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})
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},
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@ -197,7 +207,7 @@ export const actionsList = [
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'item_name': { type: 'ItemName', description: 'The name of the item to discard.' },
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'num': { type: 'int', description: 'The number of items to discard.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsAction('discard', async (agent, item_name, num) => {
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perform: runAsAction(async (agent, item_name, num) => {
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const start_loc = agent.bot.entity.position;
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await skills.moveAway(agent.bot, 5);
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await skills.discard(agent.bot, item_name, num);
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@ -211,7 +221,7 @@ export const actionsList = [
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'type': { type: 'BlockName', description: 'The block type to collect.' },
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'num': { type: 'int', description: 'The number of blocks to collect.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsAction('collectBlocks', async (agent, type, num) => {
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perform: runAsAction(async (agent, type, num) => {
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await skills.collectBlock(agent.bot, type, num);
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}, false, 10) // 10 minute timeout
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},
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@ -221,7 +231,7 @@ export const actionsList = [
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params: {
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'type': { type: 'BlockName', description: 'The block type to collect.' }
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},
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perform: runAsAction('collectAllBlocks', async (agent, type) => {
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perform: runAsAction(async (agent, type) => {
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let success = await skills.collectBlock(agent.bot, type, 1);
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if (!success)
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agent.actions.cancelResume();
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@ -234,7 +244,7 @@ export const actionsList = [
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'recipe_name': { type: 'ItemName', description: 'The name of the output item to craft.' },
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'num': { type: 'int', description: 'The number of times to craft the recipe. This is NOT the number of output items, as it may craft many more items depending on the recipe.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsAction('craftRecipe', async (agent, recipe_name, num) => {
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perform: runAsAction(async (agent, recipe_name, num) => {
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await skills.craftRecipe(agent.bot, recipe_name, num);
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})
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},
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@ -245,7 +255,7 @@ export const actionsList = [
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'item_name': { type: 'ItemName', description: 'The name of the input item to smelt.' },
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'num': { type: 'int', description: 'The number of times to smelt the item.', domain: [1, Number.MAX_SAFE_INTEGER] }
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},
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perform: runAsAction('smeltItem', async (agent, item_name, num) => {
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perform: runAsAction(async (agent, item_name, num) => {
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let response = await skills.smeltItem(agent.bot, item_name, num);
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if (response.indexOf('Successfully') !== -1) {
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// there is a bug where the bot's inventory is not updated after smelting
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@ -259,7 +269,7 @@ export const actionsList = [
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name: '!clearFurnace',
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description: 'Take all items out of the nearest furnace.',
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params: { },
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perform: runAsAction('clearFurnace', async (agent) => {
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perform: runAsAction(async (agent) => {
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await skills.clearNearestFurnace(agent.bot);
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})
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},
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@ -267,7 +277,7 @@ export const actionsList = [
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name: '!placeHere',
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description: 'Place a given block in the current location. Do NOT use to build structures, only use for single blocks/torches.',
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params: {'type': { type: 'BlockName', description: 'The block type to place.' }},
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perform: runAsAction('placeHere', async (agent, type) => {
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perform: runAsAction(async (agent, type) => {
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let pos = agent.bot.entity.position;
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await skills.placeBlock(agent.bot, type, pos.x, pos.y, pos.z);
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})
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@ -276,14 +286,14 @@ export const actionsList = [
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name: '!attack',
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description: 'Attack and kill the nearest entity of a given type.',
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params: {'type': { type: 'string', description: 'The type of entity to attack.'}},
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perform: runAsAction('attack', async (agent, type) => {
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perform: runAsAction(async (agent, type) => {
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await skills.attackNearest(agent.bot, type, true);
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})
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},
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{
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name: '!goToBed',
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description: 'Go to the nearest bed and sleep.',
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perform: runAsAction('goToBed', async (agent) => {
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perform: runAsAction(async (agent) => {
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await skills.goToBed(agent.bot);
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})
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},
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@ -291,7 +301,7 @@ export const actionsList = [
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name: '!activate',
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description: 'Activate the nearest object of a given type.',
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params: {'type': { type: 'BlockName', description: 'The type of object to activate.' }},
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perform: runAsAction('activate', async (agent, type) => {
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perform: runAsAction(async (agent, type) => {
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await skills.activateNearestBlock(agent.bot, type);
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})
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},
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@ -299,7 +309,7 @@ export const actionsList = [
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name: '!stay',
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description: 'Stay in the current location no matter what. Pauses all modes.',
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params: {'type': { type: 'int', description: 'The number of seconds to stay. -1 for forever.', domain: [-1, Number.MAX_SAFE_INTEGER] }},
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perform: runAsAction('stay', async (agent, seconds) => {
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perform: runAsAction(async (agent, seconds) => {
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await skills.stay(agent.bot, seconds);
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})
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},
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@ -162,7 +162,7 @@ const modes = [
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{
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name: 'item_collecting',
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description: 'Collect nearby items when idle.',
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interrupts: ['followPlayer'],
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interrupts: ['action:followPlayer'],
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on: true,
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active: false,
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@ -193,7 +193,7 @@ const modes = [
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{
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name: 'torch_placing',
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description: 'Place torches when idle and there are no torches nearby.',
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interrupts: ['followPlayer'],
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interrupts: ['action:followPlayer'],
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on: true,
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active: false,
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cooldown: 5,
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@ -328,7 +328,7 @@ class ModeController {
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this.unPauseAll();
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}
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for (let mode of this.modes_list) {
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let interruptible = mode.interrupts.some(i => i === 'all') || mode.interrupts.some(i => `action:${i}` === this.agent.actions.currentActionLabel);
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let interruptible = mode.interrupts.some(i => i === 'all') || mode.interrupts.some(i => i === this.agent.actions.currentActionLabel);
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if (mode.on && !mode.paused && !mode.active && (this.agent.isIdle() || interruptible)) {
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await mode.update(this.agent);
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}
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