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moved main params to settings
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parent
fc3ee6f691
commit
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4 changed files with 19 additions and 9 deletions
9
main.js
9
main.js
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@ -1,10 +1,9 @@
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import { AgentProcess } from './src/process/agent-process.js';
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import settings from './src/settings.js';
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let profiles = ['./profiles/gpt.json', './profiles/claude.json', './profiles/llama.json', './profiles/gemini.json'];
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profiles = ['./profiles/llama.json'];
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let load_memory = false;
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let init_message = 'Say hello world and your name.';
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let profiles = settings.profiles;
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let load_memory = settings.load_memory;
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let init_message = settings.init_message;
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for (let profile of profiles)
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new AgentProcess().start(profile, load_memory, init_message);
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@ -3,5 +3,14 @@
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"host": "127.0.0.1",
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"port": 55916,
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"auth": "offline",
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"allow_insecure_coding": true
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"allow_insecure_coding": true,
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"code_timeout_mins": 10,
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"profiles": [
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"./profiles/gpt.json",
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"./profiles/llama.json"
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],
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"load_memory": false,
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"init_message": "Say hello world and your name"
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}
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@ -6,6 +6,7 @@ import { initBot } from '../utils/mcdata.js';
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import { containsCommand, commandExists, executeCommand, truncCommandMessage } from './commands/index.js';
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import { NPCContoller } from './npc/controller.js';
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import { MemoryBank } from './memory_bank.js';
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import settings from '../settings.js';
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export class Agent {
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@ -42,7 +43,8 @@ export class Agent {
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"Set the weather to",
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"Gamerule "
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];
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this.bot.on('whisper', (username, message) => {
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const eventname = settings.profiles.length > 1 ? 'whisper' : 'chat';
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this.bot.on(eventname, (username, message) => {
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if (username === this.name) return;
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if (ignore_messages.some((m) => message.startsWith(m))) return;
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@ -137,8 +137,8 @@ export class Coder {
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return {success: false, message: null, interrupted: false, timedout: false};
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}
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code_return = await this.execute(async ()=>{
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return await execution_file.main(this.agent.bot, -1);
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});
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return await execution_file.main(this.agent.bot);
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}, settings.code_timeout_mins);
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if (code_return.interrupted && !code_return.timedout)
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return {success: false, message: null, interrupted: true, timedout: false};
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