1
0
Fork 0
mirror of https://github.com/Detanup01/gbe_fork.git synced 2025-04-21 21:52:06 +02:00
gbe_fork/sdk/steam/isteamremoteplay002.h
universal963 fd34db5251 SDK 1.62
2025-03-20 02:15:02 +08:00

44 lines
2 KiB
C++

#ifndef ISTEAMREMOTEPLAY002_H
#define ISTEAMREMOTEPLAY002_H
#ifdef STEAM_WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Purpose: Functions to provide information about Steam Remote Play sessions
//-----------------------------------------------------------------------------
class ISteamRemotePlay002
{
public:
// Get the number of currently connected Steam Remote Play sessions
virtual uint32 GetSessionCount() = 0;
// Get the currently connected Steam Remote Play session ID at the specified index. Returns zero if index is out of bounds.
virtual RemotePlaySessionID_t GetSessionID( int iSessionIndex ) = 0;
// Get the SteamID of the connected user
virtual CSteamID GetSessionSteamID( RemotePlaySessionID_t unSessionID ) = 0;
// Get the name of the session client device
// This returns NULL if the sessionID is not valid
virtual const char *GetSessionClientName( RemotePlaySessionID_t unSessionID ) = 0;
// Get the form factor of the session client device
virtual ESteamDeviceFormFactor GetSessionClientFormFactor( RemotePlaySessionID_t unSessionID ) = 0;
// Get the resolution, in pixels, of the session client device
// This is set to 0x0 if the resolution is not available
virtual bool BGetSessionClientResolution( RemotePlaySessionID_t unSessionID, int *pnResolutionX, int *pnResolutionY ) = 0;
// Start Remote Play Together and optionally show the UI in the overlay
// This returns false if Remote Play Together can't be started or your game is not configured for Remote Play Together
virtual bool BStartRemotePlayTogether( bool bShowOverlay = true ) = 0;
// Invite a friend to Remote Play Together, or create a guest invite if steamIDFriend is empty
// This will automatically start Remote Play Together if it hasn't already been started
// This returns false if the invite can't be sent or your game is not configured for Remote Play Together
virtual bool BSendRemotePlayTogetherInvite( CSteamID steamIDFriend ) = 0;
};
#endif // #define ISTEAMREMOTEPLAY002_H