..
dll
* revert the changes to the notifications heights + calculate all notifications heights dynamically
2024-04-25 03:17:36 +02:00
auth.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
base.cpp
some refactoring
2024-04-20 01:09:55 +02:00
dll.cpp
revert the changes to the old steam interfaces parser
2024-04-23 04:58:36 +02:00
flat.cpp
descriptive var name for these tests
2024-04-02 22:33:04 +02:00
local_storage.cpp
ability to get global settings files size + current user save path in local_storage, needed in case we are now using a custom local_save_path
2024-04-23 02:16:02 +02:00
net.proto
only accept leaderboards updates from the same appid
2024-04-01 19:23:55 +02:00
network.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
settings.cpp
new option add_steam_preowned_ids
to unlock pre-owned Steam Apps
2024-04-20 19:26:55 +02:00
settings_parser.cpp
* revert the changes to the notifications heights + calculate all notifications heights dynamically
2024-04-25 03:17:36 +02:00
source_query.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_app_ids.cpp
new option add_steam_preowned_ids
to unlock pre-owned Steam Apps
2024-04-20 19:26:55 +02:00
steam_applist.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_apps.cpp
revert the changes to Steam_Apps::BIsAppInstalled()
, not it will return true for owned DLCs
2024-04-20 19:30:29 +02:00
steam_client.cpp
don't use global appdata path in matchmaking + matchmaking_servers, instead used current/active save directory, in case we're using local_save_path
2024-04-23 02:16:02 +02:00
steam_gameserver.cpp
more accurate implementation for callbacks and call results in UserStats
and GameServerStats
interfaces
2024-04-11 06:40:29 +02:00
steam_gameserverstats.cpp
more accurate implementation for callbacks and call results in UserStats
and GameServerStats
interfaces
2024-04-11 06:40:29 +02:00
steam_http.cpp
* set these env vars for a more accurate emulation:
2024-04-13 17:35:10 +02:00
steam_matchmaking_servers.cpp
don't use global appdata path in matchmaking + matchmaking_servers, instead used current/active save directory, in case we're using local_save_path
2024-04-23 02:16:02 +02:00
steam_music.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_musicremote.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_parental.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_screenshots.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
steam_user_stats.cpp
more callbacks
2024-04-11 14:08:04 +02:00
steam_utils.cpp
more callbacks
2024-04-11 14:08:04 +02:00
steam_video.cpp
remove functions names prefixes in debug logs
2024-04-06 08:30:08 +02:00
ugc_remote_storage_bridge.cpp
* local storage: allow files in root of user data
2024-01-20 18:46:43 +02:00
wrap.cpp
revert the workaround for the usage of private/hidden glibc exports on linux, and fix it by directly calling the corresponding functions without the ver
parameter: stat, lstat, stat64, lstat64, mknod.
2024-03-01 13:35:39 +02:00