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Update README with EncryptedAppTicket token functionality details
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README.md
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README.md
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@ -331,3 +331,24 @@ package_linux.sh <build_folder>
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```
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```
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`build_folder` is any folder inside `build/linux`, for example: `gmake2/release`
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`build_folder` is any folder inside `build/linux`, for example: `gmake2/release`
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The above example will create a compressed `.tar` archive inside `build/package/linux/`
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The above example will create a compressed `.tar` archive inside `build/package/linux/`
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---
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## **EncryptedAppTicket Token Support**
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* Add pre-generated encrypted app tickets without modifying code
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* Create `configs.user.ini` in your game's settings folder
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* Add a line starting with `token=` followed by your Base64-encoded ticket
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* Example: `token=CAIxxxxxxxxxxxxxxx...`
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* Most valid tickets start with `CAI` after Base64 encoding
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* If no token is found, emulator falls back to standard ticket generation
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**Why use this?**
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* For apps that require specific ticket formats
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* When you need to use tickets from real Steam client
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To generate a Base64 token from an existing ticket file:
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```python
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import base64
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with open('ticket.bin', 'rb') as f:
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print(base64.b64encode(f.read()).decode('utf-8'))
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