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Implement Steam_User_Stats::GetUserStat() (#261)

* Initial implementation of `Steam_User_Stats::GetUserStat()`
This commit is contained in:
universal963 2025-07-05 02:53:45 +08:00 committed by GitHub
parent f08a1e1702
commit b4b05c3ce8
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GPG key ID: B5690EEEBB952194
10 changed files with 281 additions and 78 deletions

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@ -66,6 +66,7 @@ enum Callback_Ids {
CALLBACK_ID_NETWORKING_MESSAGES,
CALLBACK_ID_GAMESERVER_STATS,
CALLBACK_ID_LEADERBOARDS_STATS,
CALLBACK_ID_USER_STATS,
CALLBACK_IDS_MAX
};

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@ -88,7 +88,7 @@ struct Leaderboard_config {
};
struct Stat_config {
GameServerStats_Messages::StatInfo::Stat_Type type{};
StatInfo::Stat_Type type{};
union {
float default_value_float;
int32 default_value_int;

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@ -42,7 +42,7 @@ public ISteamGameServerStats
struct CachedStat {
bool dirty = false; // true means it was changed on the server and should be sent to the user
GameServerStats_Messages::StatInfo stat{};
StatInfo stat{};
};
struct CachedAchievement {
bool dirty = false; // true means it was changed on the server and should be sent to the user

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@ -57,6 +57,12 @@ struct achievement_trigger {
bool should_indicate_progress(int32 stat) const;
};
struct Pending_User_Stats_Request {
SteamAPICall_t api_id{};
std::chrono::high_resolution_clock::time_point created_time{};
bool is_sent{};
};
class Steam_User_Stats :
public ISteamUserStats001,
public ISteamUserStats002,
@ -110,6 +116,9 @@ private:
GameServerStats_Messages::AllStats pending_server_updates{};
std::map<uint64, Pending_User_Stats_Request> pending_user_stats_requests;
std::map<uint64, Steam_User_Stats_Data> received_user_stats_data;
void load_achievements_db();
void load_achievements();
void save_achievements();
@ -133,13 +142,16 @@ private:
// change stats/achievements without sending back to server
bool clear_stats_internal();
InternalSetResult<int32> set_stat_internal( const char *pchName, int32 nData );
InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> set_stat_internal( const char *pchName, float fData );
InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> update_avg_rate_stat_internal( const char *pchName, float flCountThisSession, double dSessionLength );
InternalSetResult<std::pair<StatInfo::Stat_Type, float>> set_stat_internal( const char *pchName, float fData );
InternalSetResult<std::pair<StatInfo::Stat_Type, float>> update_avg_rate_stat_internal( const char *pchName, float flCountThisSession, double dSessionLength );
InternalSetResult<bool> set_achievement_internal( const char *pchName );
InternalSetResult<bool> clear_achievement_internal( const char *pchName );
SteamAPICall_t trigger_user_stats_received(CSteamID steam_id_user, SteamAPICall_t api_id = k_uAPICallInvalid, bool success = true);
void send_updated_stats();
void load_achievements_icons();
void send_pending_user_stats_requests();
void process_pending_user_stats_requests(Common_Message *msg);
void steam_run_callback();
// requests from server

View file

@ -216,26 +216,27 @@ message Steam_Messages {
}
}
message StatInfo {
enum Stat_Type {
STAT_TYPE_INT = 0;
STAT_TYPE_FLOAT = 1;
STAT_TYPE_AVGRATE = 2;
}
message AvgStatInfo {
float count_this_session = 1;
double session_length = 2;
}
Stat_Type stat_type = 1;
oneof stat_value {
float value_float = 2;
int32 value_int = 3;
}
optional AvgStatInfo value_avg = 4; // only set when type != INT
}
message GameServerStats_Messages {
// --- basic definitions
message StatInfo {
enum Stat_Type {
STAT_TYPE_INT = 0;
STAT_TYPE_FLOAT = 1;
STAT_TYPE_AVGRATE = 2;
}
message AvgStatInfo {
float count_this_session = 1;
double session_length = 2;
}
Stat_Type stat_type = 1;
oneof stat_value {
float value_float = 2;
int32 value_int = 3;
}
optional AvgStatInfo value_avg = 4; // only set when type != INT
}
message AchievementInfo {
bool achieved = 1;
}
@ -295,6 +296,20 @@ message Leaderboards_Messages {
}
}
message Steam_User_Stats_Data {
map<string, StatInfo> user_stats = 1;
}
message Steam_User_Stats_Messages {
enum Types {
REQUEST_USERSTATS = 0;
RESPONSE_USERSTATS = 1;
}
Types type = 1;
optional Steam_User_Stats_Data steam_user_stats_data = 2;
}
message Common_Message {
uint64 source_id = 1; // SteamID64 of the sender
uint64 dest_id = 2; // SteamID64 of the target receiver
@ -314,6 +329,7 @@ message Common_Message {
Networking_Messages networking_messages = 15;
GameServerStats_Messages gameserver_stats_messages = 16;
Leaderboards_Messages leaderboards_messages = 17;
Steam_User_Stats_Messages steam_user_stats_messages = 18;
}
uint32 source_ip = 128;

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@ -608,6 +608,11 @@ void Networking::do_callbacks_message(Common_Message *msg)
PRINT_DEBUG("has_leaderboards_messages");
run_callbacks(CALLBACK_ID_LEADERBOARDS_STATS, msg);
}
if (msg->has_steam_user_stats_messages()) {
PRINT_DEBUG("has_steam_user_stats_messages");
run_callbacks(CALLBACK_ID_USER_STATS, msg);
}
}

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@ -859,15 +859,15 @@ static void parse_stats(class Settings *settings_client, class Settings *setting
try {
if (stat_type == "float") {
config.type = GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT;
config.type = StatInfo::STAT_TYPE_FLOAT;
config.default_value_float = std::stof(stat_default_value);
config.global_value_double = std::stod(stat_global_value);
} else if (stat_type == "int") {
config.type = GameServerStats_Messages::StatInfo::STAT_TYPE_INT;
config.type = StatInfo::STAT_TYPE_INT;
config.default_value_int = std::stol(stat_default_value);
config.global_value_int64 = std::stoll(stat_global_value);
} else if (stat_type == "avgrate") {
config.type = GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE;
config.type = StatInfo::STAT_TYPE_AVGRATE;
config.default_value_float = std::stof(stat_default_value);
config.global_value_double = std::stod(stat_global_value);
} else {

View file

@ -164,7 +164,7 @@ bool Steam_GameServerStats::GetUserStat( CSteamID steamIDUser, const char *pchNa
auto stat = find_stat(steamIDUser, pchName);
if (!stat) return false;
if (stat->stat.stat_type() != GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return false;
if (stat->stat.stat_type() != StatInfo::STAT_TYPE_INT) return false;
if (pData) *pData = stat->stat.value_int();
return true;
@ -180,7 +180,7 @@ bool Steam_GameServerStats::GetUserStat( CSteamID steamIDUser, const char *pchNa
auto stat = find_stat(steamIDUser, pchName);
if (!stat) return false;
if (stat->stat.stat_type() == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return false;
if (stat->stat.stat_type() == StatInfo::STAT_TYPE_INT) return false;
if (pData) *pData = stat->stat.value_float();
return true;
@ -216,7 +216,7 @@ bool Steam_GameServerStats::SetUserStat( CSteamID steamIDUser, const char *pchNa
auto stat = find_stat(steamIDUser, pchName);
if (!stat) return false;
if (stat->stat.stat_type() != GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return false;
if (stat->stat.stat_type() != StatInfo::STAT_TYPE_INT) return false;
if (stat->stat.value_int() == nData) return true; // don't waste time
stat->dirty = true;
@ -237,7 +237,7 @@ bool Steam_GameServerStats::SetUserStat( CSteamID steamIDUser, const char *pchNa
auto stat = find_stat(steamIDUser, pchName);
if (!stat) return false;
if (stat->stat.stat_type() == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return false;
if (stat->stat.stat_type() == StatInfo::STAT_TYPE_INT) return false;
if (stat->stat.value_float() == fData) return true; // don't waste time
stat->dirty = true;
@ -258,7 +258,7 @@ bool Steam_GameServerStats::UpdateUserAvgRateStat( CSteamID steamIDUser, const c
auto stat = find_stat(steamIDUser, pchName);
if (!stat) return false;
if (stat->stat.stat_type() == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return false;
if (stat->stat.stat_type() == StatInfo::STAT_TYPE_INT) return false;
// don't waste time
if (stat->stat.has_value_avg() &&
stat->stat.value_avg().count_this_session() == flCountThisSession &&
@ -270,7 +270,7 @@ bool Steam_GameServerStats::UpdateUserAvgRateStat( CSteamID steamIDUser, const c
// https://protobuf.dev/reference/cpp/cpp-generated/#string
// set_allocated_xxx() takes ownership of the allocated object, no need to delete
auto avg_info = new GameServerStats_Messages::StatInfo::AvgStatInfo();
auto avg_info = new StatInfo::AvgStatInfo();
avg_info->set_count_this_session(flCountThisSession);
avg_info->set_session_length(dSessionLength);
stat->stat.set_allocated_value_avg(avg_info);

View file

@ -113,6 +113,7 @@ Steam_User_Stats::Steam_User_Stats(Settings *settings, class Networking *network
if (settings->share_leaderboards_over_network) {
this->network->setCallback(CALLBACK_ID_LEADERBOARDS_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_leaderboards, this);
}
this->network->setCallback(CALLBACK_ID_USER_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_stats, this);
this->network->setCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_low_level, this);
this->run_every_runcb->add(&Steam_User_Stats::steam_user_stats_run_every_runcb, this);
}
@ -125,6 +126,7 @@ Steam_User_Stats::~Steam_User_Stats()
if (settings->share_leaderboards_over_network) {
this->network->rmCallback(CALLBACK_ID_LEADERBOARDS_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_leaderboards, this);
}
this->network->rmCallback(CALLBACK_ID_USER_STATS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_stats, this);
this->network->rmCallback(CALLBACK_ID_USER_STATUS, settings->get_local_steam_id(), &Steam_User_Stats::steam_user_stats_network_low_level, this);
this->run_every_runcb->remove(&Steam_User_Stats::steam_user_stats_run_every_runcb, this);
}
@ -195,9 +197,9 @@ ESteamUserStatType Steam_User_Stats::GetStatType( CGameID nGameID, const char *p
switch (stat_info->second.type)
{
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT: return ESteamUserStatType::k_ESteamUserStatTypeINT;
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT: return ESteamUserStatType::k_ESteamUserStatTypeFLOAT;
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE: return ESteamUserStatType::k_ESteamUserStatTypeAVGRATE;
case StatInfo::STAT_TYPE_INT: return ESteamUserStatType::k_ESteamUserStatTypeINT;
case StatInfo::STAT_TYPE_FLOAT: return ESteamUserStatType::k_ESteamUserStatTypeFLOAT;
case StatInfo::STAT_TYPE_AVGRATE: return ESteamUserStatType::k_ESteamUserStatTypeAVGRATE;
default: PRINT_DEBUG("[X] unhandled type %i", (int)stat_info->second.type); break;
}
@ -440,6 +442,7 @@ void Steam_User_Stats::steam_run_callback()
{
send_updated_stats();
load_achievements_icons();
send_pending_user_stats_requests();
}
@ -465,6 +468,25 @@ void Steam_User_Stats::network_callback_low_level(Common_Message *msg)
board.remove_entries(steamid);
}
// TODO: need tests on real steam
bool had_data = false;
auto it_res_r = received_user_stats_data.find(steamid.ConvertToUint64());
if (it_res_r != received_user_stats_data.end()) {
had_data = true;
it_res_r = received_user_stats_data.erase(it_res_r);
}
auto it_res_p = pending_user_stats_requests.find(steamid.ConvertToUint64());
if (it_res_p != pending_user_stats_requests.end()) {
trigger_user_stats_received(steamid, it_res_p->second.api_id);
it_res_p = pending_user_stats_requests.erase(it_res_p);
}
else if (had_data) {
UserStatsUnloaded_t data{};
data.m_steamIDUser = steamid;
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.0);
}
// PRINT_DEBUG("removed user %llu", (uint64)steamid.ConvertToUint64());
}
break;

View file

@ -32,7 +32,7 @@ bool Steam_User_Stats::clear_stats_internal()
switch (stat.second.type)
{
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT: {
case StatInfo::STAT_TYPE_INT: {
auto data = stat.second.default_value_int;
bool needs_disk_write = false;
@ -48,8 +48,8 @@ bool Steam_User_Stats::clear_stats_internal()
}
break;
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT:
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE: {
case StatInfo::STAT_TYPE_FLOAT:
case StatInfo::STAT_TYPE_AVGRATE: {
auto data = stat.second.default_value_float;
bool needs_disk_write = false;
@ -85,13 +85,13 @@ Steam_User_Stats::InternalSetResult<int32> Steam_User_Stats::set_stat_internal(
auto stats_data = stats_config.find(stat_name);
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
Stat_config cfg{};
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_INT;
cfg.type = StatInfo::STAT_TYPE_INT;
cfg.default_value_int = 0;
stats_data = settings->setStatDefiniton(stat_name, cfg);
}
if (stats_config.end() == stats_data) return result;
if (stats_data->second.type != GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return result;
if (stats_data->second.type != StatInfo::STAT_TYPE_INT) return result;
result.internal_name = stat_name;
result.current_val = nData;
@ -145,11 +145,11 @@ Steam_User_Stats::InternalSetResult<int32> Steam_User_Stats::set_stat_internal(
return result;
}
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> Steam_User_Stats::set_stat_internal( const char *pchName, float fData )
Steam_User_Stats::InternalSetResult<std::pair<StatInfo::Stat_Type, float>> Steam_User_Stats::set_stat_internal( const char *pchName, float fData )
{
PRINT_DEBUG("<float> '%s' = %f", pchName, fData);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> result{};
Steam_User_Stats::InternalSetResult<std::pair<StatInfo::Stat_Type, float>> result{};
if (!pchName) return result;
std::string stat_name(common_helpers::to_lower(pchName));
@ -158,13 +158,13 @@ Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo
auto stats_data = stats_config.find(stat_name);
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
Stat_config cfg{};
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT;
cfg.type = StatInfo::STAT_TYPE_FLOAT;
cfg.default_value_float = 0;
stats_data = settings->setStatDefiniton(stat_name, cfg);
}
if (stats_config.end() == stats_data) return result;
if (stats_data->second.type == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return result;
if (stats_data->second.type == StatInfo::STAT_TYPE_INT) return result;
result.internal_name = stat_name;
result.current_val.first = stats_data->second.type;
@ -219,11 +219,11 @@ Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo
return result;
}
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> Steam_User_Stats::update_avg_rate_stat_internal( const char *pchName, float flCountThisSession, double dSessionLength )
Steam_User_Stats::InternalSetResult<std::pair<StatInfo::Stat_Type, float>> Steam_User_Stats::update_avg_rate_stat_internal( const char *pchName, float flCountThisSession, double dSessionLength )
{
PRINT_DEBUG("%s", pchName);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo::Stat_Type, float>> result{};
Steam_User_Stats::InternalSetResult<std::pair<StatInfo::Stat_Type, float>> result{};
if (!pchName) return result;
std::string stat_name(common_helpers::to_lower(pchName));
@ -232,13 +232,13 @@ Steam_User_Stats::InternalSetResult<std::pair<GameServerStats_Messages::StatInfo
auto stats_data = stats_config.find(stat_name);
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
Stat_config cfg{};
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE;
cfg.type = StatInfo::STAT_TYPE_AVGRATE;
cfg.default_value_float = 0;
stats_data = settings->setStatDefiniton(stat_name, cfg);
}
if (stats_config.end() == stats_data) return result;
if (stats_data->second.type == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return result;
if (stats_data->second.type == StatInfo::STAT_TYPE_INT) return result;
result.internal_name = stat_name;
@ -281,6 +281,26 @@ void Steam_User_Stats::steam_user_stats_network_stats(void *object, Common_Messa
inst->network_callback_stats(msg);
}
SteamAPICall_t Steam_User_Stats::trigger_user_stats_received(CSteamID steam_id_user, SteamAPICall_t api_id, bool success)
{
UserStatsReceived_t data{};
data.m_nGameID = settings->get_local_game_id().ToUint64();
data.m_eResult = success ? k_EResultOK : k_EResultFail; // TODO: based on doc, real steam tests needed
data.m_steamIDUser = steam_id_user;
// appid 756800 expects both: a callback (global event occurring in the Steam environment),
// and a callresult (the specific result of this function call)
// otherwise it will lock-up and hang at startup
SteamAPICall_t ret{};
if (api_id == k_uAPICallInvalid) {
ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
}
else {
ret = callback_results->addCallResult(api_id, data.k_iCallback, &data, sizeof(data), 0.1);
}
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
return ret;
}
// Ask the server to send down this user's data and achievements for this game
STEAM_CALL_BACK( UserStatsReceived_t )
@ -311,13 +331,13 @@ bool Steam_User_Stats::GetStat( const char *pchName, int32 *pData )
auto stats_data = stats_config.find(stat_name);
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
Stat_config cfg{};
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_INT;
cfg.type = StatInfo::STAT_TYPE_INT;
cfg.default_value_int = 0;
stats_data = settings->setStatDefiniton(stat_name, cfg);
}
if (stats_config.end() == stats_data) return false;
if (stats_data->second.type != GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return false;
if (stats_data->second.type != StatInfo::STAT_TYPE_INT) return false;
auto cached_stat = stats_cache_int.find(stat_name);
if (cached_stat != stats_cache_int.end()) {
@ -350,13 +370,13 @@ bool Steam_User_Stats::GetStat( const char *pchName, float *pData )
auto stats_data = stats_config.find(stat_name);
if (stats_config.end() == stats_data && settings->allow_unknown_stats) {
Stat_config cfg{};
cfg.type = GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT;
cfg.type = StatInfo::STAT_TYPE_FLOAT;
cfg.default_value_float = 0;
stats_data = settings->setStatDefiniton(stat_name, cfg);
}
if (stats_config.end() == stats_data) return false;
if (stats_data->second.type == GameServerStats_Messages::StatInfo::STAT_TYPE_INT) return false;
if (stats_data->second.type == StatInfo::STAT_TYPE_INT) return false;
auto cached_stat = stats_cache_float.find(stat_name);
if (cached_stat != stats_cache_float.end()) {
@ -387,7 +407,7 @@ bool Steam_User_Stats::SetStat( const char *pchName, int32 nData )
auto ret = set_stat_internal(pchName, nData );
if (ret.success && ret.notify_server ) {
auto &new_stat = (*pending_server_updates.mutable_user_stats())[ret.internal_name];
new_stat.set_stat_type(GameServerStats_Messages::StatInfo::STAT_TYPE_INT);
new_stat.set_stat_type(StatInfo::STAT_TYPE_INT);
new_stat.set_value_int(ret.current_val);
if (settings->immediate_gameserver_stats) send_updated_stats();
@ -475,16 +495,17 @@ SteamAPICall_t Steam_User_Stats::RequestUserStats( CSteamID steamIDUser )
// load_achievements();
//}
UserStatsReceived_t data{};
data.m_nGameID = settings->get_local_game_id().ToUint64();
data.m_eResult = k_EResultOK;
data.m_steamIDUser = steamIDUser;
// appid 756800 expects both: a callback (global event occurring in the Steam environment),
// and a callresult (the specific result of this function call)
// otherwise it will lock-up and hang at startup
auto ret = callback_results->addCallResult(data.k_iCallback, &data, sizeof(data), 0.1);
callbacks->addCBResult(data.k_iCallback, &data, sizeof(data), 0.1);
return ret;
if (steamIDUser == settings->get_local_steam_id()) {
return trigger_user_stats_received(steamIDUser);
}
Pending_User_Stats_Request pusr{};
pusr.api_id = callback_results->reserveCallResult();
pusr.created_time = std::chrono::high_resolution_clock::now();
pusr.is_sent = false;
pending_user_stats_requests[steamIDUser.ConvertToUint64()] = pusr;
return pusr.api_id;
}
@ -497,9 +518,28 @@ bool Steam_User_Stats::GetUserStat( CSteamID steamIDUser, const char *pchName, i
if (!pchName) return false;
if (steamIDUser == settings->get_local_steam_id()) {
GetStat(pchName, pData);
} else {
return GetStat(pchName, pData);
}
if (pData)
*pData = 0;
std::string stat_name = common_helpers::to_lower(pchName);
const auto &stats_config = settings->getStats();
auto stats_data = stats_config.find(stat_name);
if (stats_data != stats_config.end()) {
if (stats_data->second.type != StatInfo::STAT_TYPE_INT)
return false;
}
auto it_rusd = received_user_stats_data.find(steamIDUser.ConvertToUint64());
if (it_rusd != received_user_stats_data.end()) {
auto stats_map = it_rusd->second.user_stats();
auto it_user_data = stats_map.find(stat_name);
if (it_user_data != stats_map.end()) {
if (pData)
*pData = it_user_data->second.value_int();
}
}
return true;
@ -513,9 +553,28 @@ bool Steam_User_Stats::GetUserStat( CSteamID steamIDUser, const char *pchName, f
if (!pchName) return false;
if (steamIDUser == settings->get_local_steam_id()) {
GetStat(pchName, pData);
} else {
*pData = 0;
return GetStat(pchName, pData);
}
if (pData)
*pData = 0.0f;
std::string stat_name = common_helpers::to_lower(pchName);
const auto &stats_config = settings->getStats();
auto stats_data = stats_config.find(stat_name);
if (stats_data != stats_config.end()) {
if (stats_data->second.type == StatInfo::STAT_TYPE_INT)
return false;
}
auto it_rusd = received_user_stats_data.find(steamIDUser.ConvertToUint64());
if (it_rusd != received_user_stats_data.end()) {
auto stats_map = it_rusd->second.user_stats();
auto it_user_data = stats_map.find(stat_name);
if (it_user_data != stats_map.end()) {
if (pData)
*pData = it_user_data->second.value_float();
}
}
return true;
@ -538,12 +597,12 @@ bool Steam_User_Stats::ResetAllStats( bool bAchievementsToo )
switch (stat.second.type)
{
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT:
case StatInfo::STAT_TYPE_INT:
new_stat.set_value_int(stat.second.default_value_int);
break;
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE:
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT:
case StatInfo::STAT_TYPE_AVGRATE:
case StatInfo::STAT_TYPE_FLOAT:
new_stat.set_value_float(stat.second.default_value_float);
break;
@ -630,7 +689,7 @@ bool Steam_User_Stats::GetGlobalStat( const char *pchStatName, int64 *pData )
const auto &stats_config = settings->getStats();
auto stats_data = stats_config.find(stat_name);
if (stats_data != stats_config.end()) {
if (stats_data->second.type != GameServerStats_Messages::StatInfo::STAT_TYPE_INT)
if (stats_data->second.type != StatInfo::STAT_TYPE_INT)
return false;
if (pData)
@ -649,7 +708,7 @@ bool Steam_User_Stats::GetGlobalStat( const char *pchStatName, double *pData )
const auto &stats_config = settings->getStats();
auto stats_data = stats_config.find(stat_name);
if (stats_data != stats_config.end()) {
if (stats_data->second.type == GameServerStats_Messages::StatInfo::STAT_TYPE_INT)
if (stats_data->second.type == StatInfo::STAT_TYPE_INT)
return false;
if (pData)
@ -733,15 +792,15 @@ void Steam_User_Stats::network_stats_initial(Common_Message *msg)
this_stat.set_stat_type(stat.second.type);
switch (stat.second.type)
{
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT: {
case StatInfo::STAT_TYPE_INT: {
int32 val = 0;
GetStat(stat.first.c_str(), &val);
this_stat.set_value_int(val);
}
break;
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE: // we set the float value also for avg
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT: {
case StatInfo::STAT_TYPE_AVGRATE: // we set the float value also for avg
case StatInfo::STAT_TYPE_FLOAT: {
float val = 0;
GetStat(stat.first.c_str(), &val);
this_stat.set_value_float(val);
@ -804,13 +863,13 @@ void Steam_User_Stats::network_stats_updated(Common_Message *msg)
for (auto &new_stat : new_user_data.user_stats()) {
switch (new_stat.second.stat_type())
{
case GameServerStats_Messages::StatInfo::STAT_TYPE_INT: {
case StatInfo::STAT_TYPE_INT: {
set_stat_internal(new_stat.first.c_str(), new_stat.second.value_int());
}
break;
case GameServerStats_Messages::StatInfo::STAT_TYPE_AVGRATE:
case GameServerStats_Messages::StatInfo::STAT_TYPE_FLOAT: {
case StatInfo::STAT_TYPE_AVGRATE:
case StatInfo::STAT_TYPE_FLOAT: {
set_stat_internal(new_stat.first.c_str(), new_stat.second.value_float());
// non-INT values could have avg values
if (new_stat.second.has_value_avg()) {
@ -840,6 +899,91 @@ void Steam_User_Stats::network_stats_updated(Common_Message *msg)
);
}
void Steam_User_Stats::send_pending_user_stats_requests()
{
if (!pending_user_stats_requests.empty()) {
for (auto it_pusr = pending_user_stats_requests.begin(); it_pusr != pending_user_stats_requests.end();) {
if (check_timedout(it_pusr->second.created_time, 3.0)) {
PRINT_DEBUG("send_pending_user_stats_requests time out");
trigger_user_stats_received(CSteamID(it_pusr->first), it_pusr->second.api_id);
it_pusr = pending_user_stats_requests.erase(it_pusr);
continue;
}
if (!it_pusr->second.is_sent) {
PRINT_DEBUG("send_pending_user_stats_requests send");
Common_Message msg;
msg.set_source_id(static_cast<uint64_t>(settings->get_local_steam_id().ConvertToUint64()));
msg.set_dest_id(static_cast<uint64_t>(it_pusr->first));
Steam_User_Stats_Messages *sus_msg = new Steam_User_Stats_Messages();
sus_msg->set_type(Steam_User_Stats_Messages::REQUEST_USERSTATS);
msg.set_allocated_steam_user_stats_messages(sus_msg);
network->sendTo(&msg, true);
it_pusr->second.is_sent = true;
}
++it_pusr;
}
}
}
void Steam_User_Stats::process_pending_user_stats_requests(Common_Message *msg)
{
switch (msg->steam_user_stats_messages().type())
{
case Steam_User_Stats_Messages::REQUEST_USERSTATS: {
PRINT_DEBUG("steam_user_stats_messages REQUEST_USERSTATS");
Steam_User_Stats_Data *susd_alloc = new Steam_User_Stats_Data();
const auto &stats_config = settings->getStats();
for (const auto &sc : stats_config) {
std::string stats_name = sc.first;
StatInfo::Stat_Type stats_type = sc.second.type;
if (stats_type == StatInfo::STAT_TYPE_INT) {
int32 stats_value = 0;
GetStat(stats_name.c_str(), &stats_value);
(*susd_alloc->mutable_user_stats())[stats_name].set_value_int(stats_value);
}
else {
float stats_value = 0.0f;
GetStat(stats_name.c_str(), &stats_value);
(*susd_alloc->mutable_user_stats())[stats_name].set_value_float(stats_value);
}
}
Common_Message msg_;
msg_.set_source_id(static_cast<uint64_t>(settings->get_local_steam_id().ConvertToUint64()));
msg_.set_dest_id(msg->source_id());
Steam_User_Stats_Messages *response_message = new Steam_User_Stats_Messages();
response_message->set_type(Steam_User_Stats_Messages::RESPONSE_USERSTATS);
response_message->set_allocated_steam_user_stats_data(susd_alloc);
msg_.set_allocated_steam_user_stats_messages(response_message);
network->sendTo(&msg_, true);
break;
}
case Steam_User_Stats_Messages::RESPONSE_USERSTATS: {
PRINT_DEBUG("steam_user_stats_messages RESPONSE_USERSTATS");
if (msg->steam_user_stats_messages().has_steam_user_stats_data()) {
PRINT_DEBUG("received user stats messages");
const Steam_User_Stats_Data &received_user_stats = msg->steam_user_stats_messages().steam_user_stats_data();
uint64 received_steam_stats_id = static_cast<uint64>(msg->source_id());
auto it_pusr = pending_user_stats_requests.find(received_steam_stats_id);
if (it_pusr == pending_user_stats_requests.end()) {
PRINT_DEBUG("received but timed out, ignoring");
}
else {
PRINT_DEBUG("received, refreshing or adding to cache");
received_user_stats_data[received_steam_stats_id] = received_user_stats;
trigger_user_stats_received(CSteamID(received_steam_stats_id), it_pusr->second.api_id);
it_pusr = pending_user_stats_requests.erase(it_pusr);
}
}
break;
}
}
}
void Steam_User_Stats::network_callback_stats(Common_Message *msg)
{
// network->sendToAll() sends to current user also
@ -868,4 +1012,7 @@ void Steam_User_Stats::network_callback_stats(Common_Message *msg)
PRINT_DEBUG("unhandled type %i", (int)msg->gameserver_stats_messages().type());
break;
}
if (msg->has_steam_user_stats_messages())
process_pending_user_stats_requests(msg);
}